Item weapon mp5: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
  
Note:Most objects that inherit class 
Risk of Confusion:Not to be confused with weapon_mp5. The key difference between weapon_ and item_weapon_ entities are: 
Note:Multiplayer mode will not override this value for models with animated sheen if the value isn't default.
Important:Does not disable physics and collision.
	
		
	
MyGamepedia (talk | contribs) No edit summary  | 
				MyGamepedia (talk | contribs)  No edit summary  | 
				||
| (4 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
[[File: item_weapon_mp5_bms.png | right |   | {{CDA|CItem_weapon_mp5|CBasePickup|CBaseAnimating|CBaseEntity|}}   | ||
[[File: item_weapon_mp5_bms12.png | right |   | [[File: item_weapon_mp5_bms.png | right | 300px|thumb|The MP5 world model from [[Steam]] versions of the game.]]  | ||
[[File: item_weapon_mp5_bms12.png | right | 300px|thumb|The MP5 world model from the mod version of the game.]]  | |||
{{this is a|model entity|name=item_weapon_mp5|game=Black Mesa}} It is a MP5 pick up entity, which gives {{ent|weapon_mp5}} for the {{ent|player}} when picked up.  It also gives {{ent|item_ammo_mp5}} {{not|{{bms12|4}}}}.  | {{this is a|model entity|name=item_weapon_mp5|game=Black Mesa}} It is a MP5 pick up entity, which gives {{ent|weapon_mp5}} for the {{ent|player}} when picked up.  It also gives {{ent|item_ammo_mp5}} {{not|{{bms12|4}}}}.  | ||
{{note|Most objects that inherit class {{code|CBasePickup}} in {{bms|1}} have the following features:  | {{note|Most objects that inherit class {{code|CBasePickup}} in {{bms|1}} have the following features:  | ||
| Line 19: | Line 18: | ||
* Different inputs, outputs and flags.    | * Different inputs, outputs and flags.    | ||
* ''item_weapon_'' can be destroyed by damaging it ([[item_weapon_snark|nest with snarks]] only).    | * ''item_weapon_'' can be destroyed by damaging it ([[item_weapon_snark|nest with snarks]] only).    | ||
* ''weapon_'' are not giving extra ammo.}}  | * ''weapon_'' are not giving extra ammo.  | ||
* Picking up ''weapon_'' with [[+use|use]] key will force the player to use it, if the player didn't have the weapon before. Doesn't work with ''item_weapon_'' entities.  | |||
}}  | |||
==Keyvalues==  | ==Keyvalues==  | ||
| Line 38: | Line 39: | ||
}}  | }}  | ||
{{I|Enable|param=void|Make this item visible and enable the ability to be picked up by players.}}  | {{I|Enable|param=void|Make this item visible and enable the ability to be picked up by players.}}  | ||
{{I|Fall|param=void|  | {{I|Fall|param=void|Deattaches this entity if was attached with ''AttachTo'' input, the entity will retain its position before applying this input and will remain stationary until something will hit it.}}  | ||
==Flags==  | ==Flags==  | ||
| Line 45: | Line 46: | ||
{{Fl|4|Hard Respawn|Respawn this entity even if it's already spawned. The timer will cycle throughout entire round. Picking up does not restart the timer.}}  | {{Fl|4|Hard Respawn|Respawn this entity even if it's already spawned. The timer will cycle throughout entire round. Picking up does not restart the timer.}}  | ||
{{Fl|8|Silent Pickup|Pick up this entity with no sound and [[HUD]] animation.}}  | {{Fl|8|Silent Pickup|Pick up this entity with no sound and [[HUD]] animation.}}  | ||
==Dedicated Console Variables==  | |||
{{varcom|start}}  | |||
{{varcom|sv_mp_spawneffect_item|1|[[Bool]]|Enable/disable the xen portal effects and the sound after respawn in multiplayer.}}  | |||
{{varcom|end}}  | |||
==See also==  | ==See also==  | ||
* {{ent|weapon_mp5}} - the mp5 weapon entity  | * {{ent|weapon_mp5}} - the mp5 weapon entity  | ||
* {{ent|item_ammo_mp5}} - the mp5 ammo entity  | * {{ent|item_ammo_mp5}} - the mp5 ammo entity  | ||
Latest revision as of 08:24, 21 July 2025
| CItem_weapon_mp5 | 
The MP5 world model from Steam versions of the game.
item_weapon_mp5  is a   model entity  available in 
 Black Mesa. It is a MP5 pick up entity, which gives weapon_mp5 for the player when picked up.  It also gives item_ammo_mp5 (not in 
 Black Mesa (mod)).
CBasePickup in Black Mesa have the following features:
- They're VPhysics objects (disabled in multiplayer mode).
 - Respawn in multiplayer mode (item_weapon_ entities creating xen portal effects as well).
 - No physics and collision in multiplayer.
 - Model can be changed to your own via the parameter (which is not in the FGD by default, added in Enhanced Black Mesa FGD).
 
- The respawn mechanics in multiplayer and the respawn sound are different.
 - weapon_ physics and collision isn't disabled in multiplayer.
 - weapon_ model cannot be changed with properties.
 - Different inputs, outputs and flags.
 - item_weapon_ can be destroyed by damaging it (nest with snarks only).
 - weapon_ are not giving extra ammo.
 - Picking up weapon_ with use key will force the player to use it, if the player didn't have the weapon before. Doesn't work with item_weapon_ entities.
 
Keyvalues
- Respawn Time (respawntime) <float>
 - Time waited between respawns in multiplayer mode.
 
- Model (model) <model path> !FGD
 - Model to use for this entity.
 
Outputs
- OnPlayerDenied <void>
 - Fires if the player has not picked it up when touched.
 
- OnPlayerPickup <void>
 - Fires if the player picked it up.
 
Inputs
- AttachTo <void>
 - Attaches this entity to !activator, the entity becomes impossible to pick up. It becomes invisible in first person mode, but only in Steam versions of the game only.
 
- Respawn <void>
 - Respawn this entity in multiplayer. Fired by this entity after the amount of time from Respawn Time property.
 
- Disable <void>
 - Make this item invisible and disable the ability to be picked up by players.
 
- Enable <void>
 - Make this item visible and enable the ability to be picked up by players.
 
- Fall <void>
 - Deattaches this entity if was attached with AttachTo input, the entity will retain its position before applying this input and will remain stationary until something will hit it.
 
Flags
- Start Asleep : [1]
 
- Motion Disabled : [2]
 
- Hard Respawn : [4]
 - Respawn this entity even if it's already spawned. The timer will cycle throughout entire round. Picking up does not restart the timer.
 
- Silent Pickup : [8]
 - Pick up this entity with no sound and HUD animation.
 
Dedicated Console Variables
| Cvar/Command | Parameters or default value | Descriptor | Effect | 
|---|---|---|---|
| sv_mp_spawneffect_item | 1 | Bool | Enable/disable the xen portal effects and the sound after respawn in multiplayer. | 
See also
- weapon_mp5 - the mp5 weapon entity
 - item_ammo_mp5 - the mp5 ammo entity