Predicted viewmodel: Difference between revisions
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SethTooQuick (talk | contribs) (Fixed weird error displayed by "This is a" template. Side note, why is that template wanting the full damn name of the game?) |
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{{ | {{Ent not in fgd|codeonly=1}} | ||
{{Preserved entity}} | |||
{{CD|CPredictedViewModel|file1=1}} | {{CD|CPredictedViewModel|file1=1}} | ||
{{ | {{This is a|model entity|name=predicted_viewmodel|game=Half-Life 2: Deathmatch|game1=Portal 2|game2=Counter-Strike: Source|game3=Left 4 Dead series|game4=Half-Life Deathmatch: Source}} It is also available in {{bms12|4}}. This entity is basically a copy of the {{ent|viewmodel}} entity, but has [[prediction]]. All inputs are shared with [[CBaseAnimating]]. | ||
== See also == | == See also == |
Latest revision as of 04:33, 19 May 2025


This is a preserved entity in 







If the game has round restart mechanics this entity may not behave as expected.








If the game has round restart mechanics this entity may not behave as expected.
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CPredictedViewModel |
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predicted_viewmodel
is a model entity available in Half-Life 2: Deathmatch,
Portal 2,
Counter-Strike: Source,
Left 4 Dead series, and
Half-Life Deathmatch: Source. It is also available in
Black Mesa (mod). This entity is basically a copy of the viewmodel entity, but has prediction. All inputs are shared with CBaseAnimating.
See also
- Viewmodel - base viewmodel entity
- blackmesa_viewmodel - viewmodel entity from
Black Mesa
Categories:
- Round-Preserved Entities
- CBaseAnimating
- Model entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch model entities
- Portal 2 entities
- Portal 2 model entities
- Counter-Strike: Source entities
- Counter-Strike: Source model entities
- Left 4 Dead series entities
- Left 4 Dead series model entities
- Half-Life Deathmatch: Source entities
- Half-Life Deathmatch: Source model entities
- Weapons
- Modeling
- C++