Point surroundtest: Difference between revisions
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Note:Also available in
Left 4 Dead and
Left 4 Dead 2, but !FGD. See FGD Code for these games.
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{{Ent not in fgd}} | {{Ent not in fgd}} | ||
{{CD|CSurroundTest|file1=point_surroundtest.cpp|nolink=1}} | {{CD|CSurroundTest|file1=point_surroundtest.cpp|nolink=1}} | ||
{{this is a| | {{this is a|logical entity|name=point_surroundtest|game=Counter-Strike series|game1=Left 4 Dead series}} It identifies the server host's currently used speaker configuration setting by checking the {{Ent|snd_surround_speakers}} command's value. When given the<code>FireCorrectOutput</code>input, an unique output is returned depending only on the following speaker configurations: | ||
* 2 Speakers (and Headphones Only) | * 2 Speakers (and Headphones Only) | ||
* 4 Speakers | * 4 Speakers |
Latest revision as of 07:48, 29 April 2025


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CSurroundTest |
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point_surroundtest
is a logical entity available in Counter-Strike series and
Left 4 Dead series. It identifies the server host's currently used speaker configuration setting by checking the snd_surround_speakers command's value. When given the
FireCorrectOutput
input, an unique output is returned depending only on the following speaker configurations:
- 2 Speakers (and Headphones Only)
- 4 Speakers
- 5.1 Sound System



Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- FireCorrectOutput
- Fires an output based on the current speaker configuration.
Outputs
- On2Speakers
- !activator = !caller = this entity
Fires an output if either '2 Speakers 'or 'Headphones only' are selected.
- On4Speakers
- !activator = !caller = this entity
Fires an output if '4 Speakers' is selected.
- On51Speakers
- !activator = !caller = this entity
Fires an output if '5.1 Sound System' is selected.
FGD Code
This is a copy of the FGD code found in and
, and is only here for
and
.
@PointClass base(Targetname) size(-8 -8 -8, 8 8 8) = point_surroundtest : "Surround Sound Test" [ input FireCorrectOutput(void) : "Fire output based on snd_surround_speaker cvar value" output On2Speakers(void) : "Fired if player is using 2 speakers." output On4Speakers(void) : "Fired if player is using 4 speakers." output On51Speakers(void) : "Fired if player is using 5.1 speakers." ]