Env sporeexplosion: Difference between revisions
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(Tested in css but confirm for other games) |
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{{Underlinked|date=January 2024}} | {{Underlinked|date=January 2024}} | ||
{{ | {{languageBar}} | ||
{{Ent not in fgd}} | {{Ent not in fgd}} | ||
{{ | {{CD|SporeExplosion|file1=smoke_trail.cpp}} | ||
[[File:env_sporeexplosion.jpg|thumb|right|250px|Example with '''Spawn Rate''' set to '''40'''.]] | [[File:env_sporeexplosion.jpg|thumb|right|250px|Example with '''Spawn Rate''' set to '''40'''.]] | ||
{{this is a|point entity|name=env_sporeexplosion}} It is a purely cosmetic [[weapon_bugbait|bugbait]] spore effect. If something is needed that antlions will react to, see {{ent|npc_grenade_bugbait}} or {{ent|ai_sound}}. | {{this is a|point entity|name=env_sporeexplosion}} It is a purely cosmetic [[weapon_bugbait|bugbait]] spore effect. If something is needed that [[antlions]] will react to, see {{ent|npc_grenade_bugbait}} or {{ent|ai_sound}}. | ||
==Keyvalues== | ==Keyvalues== | ||
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{{KV|Spawn Rate (as percentage)|intn=spawnrate|float|How dense the spore effect is, clamped to a max of 1024.{{Confirm}}}} | {{KV|Spawn Rate (as percentage)|intn=spawnrate|float|How dense the spore effect is, clamped to a max of 1024.{{Confirm}}}} | ||
{{KV EnableDisable}} | {{KV EnableDisable}} | ||
{{bug|Will always spawn disabled.|tested={{css}}}} | |||
==Inputs== | ==Inputs== |
Latest revision as of 07:12, 29 May 2025

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January 2024



January 2024


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SporeExplosion |
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env_sporeexplosion
is a point entity available in all Source games. It is a purely cosmetic bugbait spore effect. If something is needed that antlions will react to, see npc_grenade_bugbait or ai_sound.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Spawn Rate (as percentage) (spawnrate) <float>
- How dense the spore effect is, clamped to a max of 1024.[confirm]
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
FGD Code
@PointClass base(Targetname, Parentname, EnableDisable) = env_sporeexplosion : "Bugbait Spore Effect"
[
spawnrate(float) : "Spawn Rate (as percentage)" : 25 : "How dense the spore effect is"
]