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Mat picmip: Difference between revisions

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(Created page with " {{LanguageBar}} {{stub}} thumb|250px|"mat_picmip" set to 0. thumb|250px|"mat_picmip" set to 2. File:mat_picmip 4.jpg...")
 
(mat_picmip -10 is available in all TF2 branch games (including CS: Source), while mat_picmip -1 was lowest value in SP games.)
 
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[[File:mat_picmip 0.jpg|thumb|250px|"mat_picmip" set to 0.]]
[[File:mat_picmip 0.jpg|thumb|250px|"mat_picmip" set to 0.]]
[[File:mat_picmip 2.jpg|thumb|250px|"mat_picmip" set to 2.]]
[[File:mat_picmip 2.jpg|thumb|250px|"mat_picmip" set to 2.]]
[[File:mat_picmip 4.jpg|thumb|250px|"mat_picmip" set to 4.]]
[[File:mat_picmip 4.jpg|thumb|250px|"mat_picmip" set to 4.]]


{{this is a|console variable|name=mat_picmip}}
{{this is a|console variable|name=mat_picmip}}


Sets texture quality. Is the same as the "Texture Detail" menu. Values are {{Code|-1}} - Very High ({{TOB|1|nt=2}} only), {{Code|0}} - High, {{Code|1}} - Medium, {{Code|2}} - Low. Some games may offers value down to {{Code|-10}} (which is the highest quality possible), such as {{tf2|1}}.
Specifies only one level of [[mipmapping]] to be displayed.
 
{{Note|This is the same as the "Texture Detail" menu in the graphics settings, but with more options.}}
 
== States ==
{{Important|On systems with less than 1-2GB VRAM (especially with systems using integrated graphics or using older graphics card), and running a map with high resolution textures loaded in, having low value will cause the game to load the highest resolution and store textures to system RAM instead (when running out of VRAM). This can reduce game performance or cause stutter.}}
Has a range of -10 (depending on some games) to 4. Values higher than 2 require {{cmd|sv_cheats}} in most games. Values lower than -1 require {{cmd|sv_cheats}} in most games other than {{tf2|2}} (and the rest of {{tf2branch|1}} games), while other games such as {{hl2|2}} (and most {{src13sp|1}} games) does not support {{code|mat_picmip}} value lower than -1.
 
; mat_picmip -10 : The highest quality mipmapping level. Available in all {{Tf2branch|1}} games.
; mat_picmip -1 : Sets Very High mipmapping level. Available in all games since {{src07|1}}.
; mat_picmip 0 : Sets High mipmapping level.
; mat_picmip 1 : Sets Medium mipmapping level.
; mat_picmip 2 : Sets Low mipmapping level.
 


== See also ==
== See also ==
* [[Console Command List]]
* [[Console Command List]]
* {{cmd|mat_showlowresimage}}
* {{Cmd|mat_mipmaptextures}}
* {{cmd|mat_showmiplevels}}

Latest revision as of 00:21, 22 May 2025

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"mat_picmip" set to 0.
"mat_picmip" set to 2.
"mat_picmip" set to 4.

mat_picmip is a console variable available in all Source Source games.

Specifies only one level of mipmapping to be displayed.

Note.pngNote:This is the same as the "Texture Detail" menu in the graphics settings, but with more options.

States

Icon-Important.pngImportant:On systems with less than 1-2GB VRAM (especially with systems using integrated graphics or using older graphics card), and running a map with high resolution textures loaded in, having low value will cause the game to load the highest resolution and store textures to system RAM instead (when running out of VRAM). This can reduce game performance or cause stutter.

Has a range of -10 (depending on some games) to 4. Values higher than 2 require sv_cheats in most games. Values lower than -1 require sv_cheats in most games other than Team Fortress 2 Team Fortress 2 (and the rest of Team Fortress 2 branch games), while other games such as Half-Life 2 Half-Life 2 (and most Source 2013 Singleplayer games) does not support mat_picmip value lower than -1.

mat_picmip -10
The highest quality mipmapping level. Available in all Team Fortress 2 branch games.
mat_picmip -1
Sets Very High mipmapping level. Available in all games since Source 2007.
mat_picmip 0
Sets High mipmapping level.
mat_picmip 1
Sets Medium mipmapping level.
mat_picmip 2
Sets Low mipmapping level.


See also