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Event queue saveload proxy: Difference between revisions

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(Created page with "{{Ent not in fgd|codeonly=1}} {{CD|CEventQueueSaveLoadProxy|file1=1}} {{this is a|entity|name=event_queue_saveload_proxy}} It's used to save event queue into a save file{{...")
 
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{{Ent not in fgd|codeonly=1}}
{{Ent not in fgd|codeonly=1}}
{{CD|CEventQueueSaveLoadProxy|file1=1}}
{{CD|CEventQueueSaveLoadProxy|file1=1}}
{{this is a|[[entity]]|name=event_queue_saveload_proxy}} It's used to save event queue into a save file{{confirm}}.
{{This is a|logical entity|name=event_queue_saveload_proxy}} It's used to save event queue into a save file{{confirm}}.
{{stub}}
{{stub}}


== See Also ==
== See Also ==
* {{cmd|dumpeventqueue}}
* {{GoldSrc}}{{ent|DelayedUse}}
* {{GoldSrc}}{{ent|DelayedUse}}

Latest revision as of 04:33, 29 April 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
C++ Class hierarchy
CEventQueueSaveLoadProxy
CLogicalEntity
CServerOnlyEntity
CBaseEntity
C++ cbase.cpp

event_queue_saveload_proxy is a logical entity available in all Source Source games. It's used to save event queue into a save file[confirm].

Stub

This article or section is a stub. You can help by expanding it.

See Also