Weapon hunting rifle spawn: Difference between revisions

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(Included optionalscavenge parameter and standardized gallery)
 
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| class = CWeaponhunting_rifleSpawn
| class = CWeaponhunting_rifleSpawn
| isweapon = 1
| isweapon = 1
| optionalscavenge = 1
| gallery =
{{WeaponL4D/image/switch|skin=0}} {{!}} (skin 0)
{{WeaponL4D/image/switch|skin=1}} {{!}} (skin 1)
| seealso_add =  
| seealso_add =  
* {{ent|weapon_sniper_military_spawn}}
* {{l4d2}}{{ent|weapon_sniper_military_spawn}}
* {{ent|weapon_sniper_awp_spawn}}
* {{l4d2}}{{ent|weapon_sniper_awp_spawn}}
* {{ent|weapon_sniper_scout_spawn}}
* {{l4d2}}{{ent|weapon_sniper_scout_spawn}}
}}
}}

Latest revision as of 09:30, 23 November 2025

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models/w_models/weapons/w_sniper_mini14.mdl
C++ Class hierarchy
CWeaponhunting_rifleSpawn
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity

weapon_hunting_rifle_spawn is a model entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It is a possible spawn point for hunting rifle.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also: Generic Keyvalues, Inputs and Outputs available to all entities
Weapon Skin (weaponskin) <integer> (only in Left 4 Dead 2)
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float> (only in Left 4 Dead 2)
Set a custom glow range for this spawner. 0 means use the default range.
Collisions (solid) <choices>
  • 0: Not Solid
  • 2: Use Bounding Box
  • 6: Use VPhysics (default)
Count (count) <integer>
Max number of weapons given before disappearing.

Outputs

OnItemSpawn  (only in Left 4 Dead)
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.

Flags

Add To Director Scavenge List : [65536] (only in Left 4 Dead)
Todo: What does this flag mean?
Absorb any dropped weapon type : [4] (only in Left 4 Dead 2)
Don't Cluster With Similar Items : [131072] (only in Left 4 Dead)
Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)

Gallery

See also