Glowing textures (GoldSrc): Difference between revisions
Jump to navigation
Jump to search

Important:These are the only methods that will create actual lighting, instead of just simulating it!
m (Multipage removal) |
SirYodaJedi (talk | contribs) No edit summary |
||
| (2 intermediate revisions by 2 users not shown) | |||
| Line 19: | Line 19: | ||
* Additive rendermode (still affected by map lighting; set rendermode on entity if this is insufficient) | * Additive rendermode (still affected by map lighting; set rendermode on entity if this is insufficient) | ||
* Fullbright rendermode {{only|{{sven}}}} {{also|{{fte}}{{hlloop}}}} | * Fullbright rendermode {{only|{{sven}}}} {{also|{{fte}}{{hlloop}}}} | ||
== [[Custom renderer]]s == | == [[Custom renderer]]s == | ||
| Line 26: | Line 25: | ||
[[Category:GoldSrc Glossary]] | [[Category:GoldSrc Glossary]] | ||
[[Category:GoldSrc Textures]] | |||
Latest revision as of 21:23, 2 September 2024
This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
Brush textures
Emissive textures
- RAD files [
Deprecated] - info_texlights (added in ZHLT)
- light_surface (added in VHLT?)
Self-illuminated textures
- Texture rendermode
- Additive rendermode
_minlightKV- painting lightmaps in newbspguy
MDL textures
- Additive rendermode (still affected by map lighting; set rendermode on entity if this is insufficient)
- Fullbright rendermode (only in
) (also in 
)
Custom renderers
- Fullbright rendermode