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{{Language subpage}}
{{LanguageBar}}
<!-- Add the categories to the main page, not here. Some template, such as {{This is a}}, and all Table templates should be placed to the main page. -->
{{Source 2 topicon}}
{{Draft}}
{{Software status
| appid = 1422450
| status = announced<!-- temporary for now -->
| type = games
| free = yes
| os = Windows
| deck =
| note = Currently multiplayer on Steam Deck is not supported yet. Single-player works fine however.
}}
{{Infobox game
|title = Deadlock
|image = Software Cover - Deadlock.jpg
|developer = [[Valve Corporation]]
|publisher = Valve Corporation
|series = TBA
|releasedates = TBA
|genre = [[WP:Third-person shooter|Third-person shooter]], [[WP:MOBA|MOBA]]
|mode = [[WP:Multiplayer video game|Multiplayer]]
|platform = [[WP:Windows|Windows]]<!-- , [[WP:Linux|Linux]] -->
|engine = {{src2|4}}
|appid = 1422450
|codelang = [[WP:C++|C++]]
|modsupport = Unsupported
|sdk = None
|sysreq = <span></span>
* [[WP:Windows 10|Win 10]], [[WP:Windows 11|11]] or later
* <!-- not supported yet | Any Linux distros (latest recommended) -->
* CPU: TBA
* RAM: TBA
* Disk: TBA
* Direct3D 11 or Vulkan-capable GPU
* 64-bit processor
''For details, [[#System Requirements|see below]]''


'''{{Deadlock|4}}''' is a upcoming 6v6 third-person hero-based shooter<!-- set in Dota universe (unconfirmed)-->. It is currently in development. Some leaked video also shows a visual novel style cutscene revolving around a "lady Geist".


Footage of the game was leaked to social media prior to Valve announcing the game.{{Cite|1}}{{Cite|2}} The game was previously known as "Neon Prime" and "Citadel".
|distribution = [[Steam]]
|website = [https://forums.playdeadlock.com Forums]
|links = {{steam store|app/1422450}}</br>{{Steam community|app/1422450|Steam Community page}}
|previousgame = {{cs2|4}} (by release date)<br>N/A (by series)
|nextgame = N/A
}}
 
[[File:Deadlock Hero List 8-24-2024.png|thumb|right|All playable heroes as of 8/24/2024]]
 
'''{{Deadlock|4}}''' is an upcoming 6v6 third-person hero-based MOBA shooter. It is known internally as "Project 8" and "Citadel". The game is currently still in development.


{{references|1=
Footage of the game was leaked to social media prior to Valve announcing the game. Later, a semi-private beta test was held with limited multiplayer at designated times. Players can give invites to their Steam friends to participate in the beta. The beta has a dedicated Discord and forum that is only accessible to beta testers.
{{ref2|cite id=1|access-date=May 27, 2024|Park, Morgan (May 18, 2024). "[https://www.pcgamer.com/games/third-person-shooter/valves-next-game-rumored-to-be-a-6v6-hero-shooter-called-deadlock/ Valve's next game rumored to be a 6v6 hero shooter called Deadlock]". ''PC Gamer''.}}
{{ref2|cite id=2|access-date=May 27, 2024|Stanton, Rich (May 24, 2024). "[https://www.pcgamer.com/games/third-person-shooter/over-90-deadlock-videos-have-now-leaked-but-valves-still-acting-like-nothings-happened/ Over 90 Deadlock videos have now leaked, but Valve's still acting like nothing's happened]". ''PC Gamer''.}}


}}
== Features ==
New features introduced in {{Deadlock|1}} including:
; [[Anti-aliasing#TAA.2FTSSAA|TAA]] [[Anti-aliasing|anti-aliasing]]
: A spatial anti-aliasing technique that combines information from past frames and the current frame, while also slightly jittering to smooth the current frame. It produces results similar to Super Sampling Anti-Aliasing (SSAA) and is cheaper than both MSAA and SSAA, however, its main drawback is that it can cause ghosting and blurriness to the image, and creates motion blur when in motion, especially noticeable with a lower framerate or resolution, or by moving the camera quickly ([https://www.youtube.com/watch?v=GJ0eFYJYkkw Example here]).
: TAA can be enabled by enabling AMD FSR 2/FSR 3 upscaler, or by using Nvidia DLAA.
; AMD FSR (1.0, 2.0 and 3.0)
: An open-source upscaling algorithm developed by AMD, which does not rely on machine learning and runs on traditional shading units, allowing it to work on any GPU vendor. Both FSR version 2.0 and 3.0 are temporal-based compared to 1.0. When the user chose to run the game on lower resolutions to improve performance, FSR will attempt to upscale and sharpening the image to make it less blurry on native monitor resolution.
{{Note|Deadlock previously have FSR 2.0, before FSR 3.0 was added. FSR 3.0 is only available with Vulkan API, while FSR 2.0 is available for DX11.}}
; Nvidia DLSS 4.0
: A upscaling algorithm developed by NVIDIA, which relies on machine learning. DLSS also comes with DLAA anti-aliasing, also a temporal AA but more stable and slightly less blurry in motion.
 
; Early Development Build "chain-ban"
:If a player invites or is invited by a player that becomes banned from the game, they will be removed from the Early Development Build. It is unknown how far down the "chain" of invite association bans are given.
 
;Distance Field Shadows and Reflections
 
;Improved Cascade Shadowmaps
{{clr}}
[[Category:Source 2 games]]
[[Category:Deadlock]]

Latest revision as of 01:40, 7 September 2025

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Deadlock
Software Cover - Deadlock.jpg
Developer(s)
Publisher(s)
Valve Corporation
Series
TBA
Release date(s)
TBA
Mode(s)
Platform(s)
Engine
Steam AppID
Written in
Mod support
Unsupported
SDK
None
System requirements
  • Win 10, 11 or later
  • CPU: TBA
  • RAM: TBA
  • Disk: TBA
  • Direct3D 11 or Vulkan-capable GPU
  • 64-bit processor
For details, see below
Distribution
Official website
Previous game
Counter-Strike 2 Counter-Strike 2 (by release date)
N/A (by series)
Next game
N/A
All playable heroes as of 8/24/2024

Deadlock Deadlock is an upcoming 6v6 third-person hero-based MOBA shooter. It is known internally as "Project 8" and "Citadel". The game is currently still in development.

Footage of the game was leaked to social media prior to Valve announcing the game. Later, a semi-private beta test was held with limited multiplayer at designated times. Players can give invites to their Steam friends to participate in the beta. The beta has a dedicated Discord and forum that is only accessible to beta testers.

Features

New features introduced in Deadlock including:

TAA anti-aliasing
A spatial anti-aliasing technique that combines information from past frames and the current frame, while also slightly jittering to smooth the current frame. It produces results similar to Super Sampling Anti-Aliasing (SSAA) and is cheaper than both MSAA and SSAA, however, its main drawback is that it can cause ghosting and blurriness to the image, and creates motion blur when in motion, especially noticeable with a lower framerate or resolution, or by moving the camera quickly (Example here).
TAA can be enabled by enabling AMD FSR 2/FSR 3 upscaler, or by using Nvidia DLAA.
AMD FSR (1.0, 2.0 and 3.0)
An open-source upscaling algorithm developed by AMD, which does not rely on machine learning and runs on traditional shading units, allowing it to work on any GPU vendor. Both FSR version 2.0 and 3.0 are temporal-based compared to 1.0. When the user chose to run the game on lower resolutions to improve performance, FSR will attempt to upscale and sharpening the image to make it less blurry on native monitor resolution.
Note.pngNote:Deadlock previously have FSR 2.0, before FSR 3.0 was added. FSR 3.0 is only available with Vulkan API, while FSR 2.0 is available for DX11.
Nvidia DLSS 4.0
A upscaling algorithm developed by NVIDIA, which relies on machine learning. DLSS also comes with DLAA anti-aliasing, also a temporal AA but more stable and slightly less blurry in motion.
Early Development Build "chain-ban"
If a player invites or is invited by a player that becomes banned from the game, they will be removed from the Early Development Build. It is unknown how far down the "chain" of invite association bans are given.
Distance Field Shadows and Reflections
Improved Cascade Shadowmaps