Deadlock
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This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
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Deadlock has been announced and is currently in development.
Watch this page, Steam News, or Steam Updates for more information.
Supported OS: Windows (See system requirements)
Watch this page, Steam News, or Steam Updates for more information.
Supported OS: Windows (See system requirements)
Notice: Currently multiplayer on Steam Deck is not supported yet. Single player works fine however.
Deadlock
Developer(s)
Publisher(s)
Valve Corporation
Series
TBA
Release date(s)
TBA
Genre(s)
Mode(s)
Platform(s)
Engine
Steam AppID
Written in
Mod support
Unsupported
SDK
None
Distribution
Official website
Links
Previous game
Counter-Strike 2 (by release date)
N/A (by series)
N/A (by series)
Next game
N/A
Deadlock is an upcoming 6v6 third-person hero-based MOBA shooter. It is known internally as "Project 8" and "Citadel".
Footage of the game was leaked to social media prior to Valve announcing the game. Later, a private beta test was held with limited multiplayer at designated times. Players can give invites to their Steam friends to participate in the beta. The beta has a dedicated Discord and forum only accessible to beta testers.
Features
New features introduced in Deadlock including:
- TAA anti-aliasing
- A spatial anti-aliasing technique that combines information from past frames and the current frame, while also slightly jittering to smooth the current frame. It produces results similar to Super Sampling Anti-Aliasing (SSAA) and is cheaper than both MSAA and SSAA, however, its main drawback is that it can cause ghosting and blurriness to the image, and creates motion blur when in motion, especially noticeable with a lower framerate or resolution, or by moving the camera quickly (Example here).
- TAA can be enabled by enabling AMD FSR 2 upscaler.
- AMD FSR (1.0 and 2.0)
- An open-source upscaling algorithm developed by AMD, which does not rely on machine learning and runs on traditional shading units, allowing it to work on any GPU vendor. FSR version 2.0 are temporal-based compared to 1.0. When the user chose to run the game on lower resolutions to improve performance, FSR will attempt to upscale and sharpening the image to make it less blurry on native monitor resolution.
- Early Development Build "chain-ban"
- If a player invites or is invited by a player that becomes banned from the game, they will be removed from the Early Development Build. It is unknown how far down the "chain" of invite association bans are given.
- Distance Field Shadows and Reflections
- Improved Cascade Shadowmaps