Molotov projectile (Left 4 Dead series): Difference between revisions

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m (Nescius moved page Molotov projectile Left 4 Dead series to Molotov projectile (Left 4 Dead series) without leaving a redirect: more consistent naming)
m (Classifying as model entity)
 
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{{Ent not in fgd|nolink=1}}
{{Ent not in fgd|nolink=1}}
{{Tabs|molotov_projectile|csgo=1|custom1=molotov projectile Left 4 Dead series|custom1alt=Left 4 Dead series|main=csgo}}
{{Tabs|molotov_projectile|csgo=1|custom1=molotov projectile (Left 4 Dead series)|custom1alt=Left 4 Dead series|main=csgo}}
{{CD|CMolotovProjectile}}
{{CD|CMolotovProjectile|base=CBaseCSGrenadeProjectile (Left 4 Dead series)}}
{{this is a|point entity|name=molotov_projectile|game=Left 4 Dead series}} It's a projectile spawned when throwing {{ent|weapon_molotov}} and spawns {{ent|inferno}} where it breaks.
{{this is a|model entity|name=molotov_projectile|game=Left 4 Dead series}} It's a projectile spawned when throwing {{ent|weapon_molotov_(Left_4_Dead_series)|alt=weapon_molotov}} and spawns {{ent|inferno}} where it breaks.
{{Note|If it hits {{ent|prop_car_alarm}} or {{ent|prop_car_glass}} it deals 10 generic damage with thrower as attacker thus setting off potential alarm}}
{{Note|If it hits {{ent|prop_car_alarm}} or {{ent|prop_car_glass}} it deals 10 generic damage with thrower as attacker thus setting off potential alarm}}
{{Note|Default model name: <code>models/w_models/weapons/w_eq_molotov.mdl</code>}}
{{Note|Emitted sounds
When thrown <code>'Molotov.Throw' emitted as 'weapons/molotov/fire_ignite_2.wav'</code>
While flying <code>'Molotov.Loop' emitted as 'weapons/molotov/fire_loop_1.wav'</code>
Break sounds:
<code>weapons/molotov/molotov_detonate_3.wav
weapons/molotov/molotov_detonate_swt_01.wav</code>
}}
{{Note|{{todo|Fire particle name}}}}


== ConVars ==
== ConVars ==
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== See Also ==
== See Also ==
* {{ent|weapon_molotov_spawn}}
* {{ent|weapon_molotov_spawn}}
* {{ent|weapon_molotov}}
* {{ent|weapon_molotov_(Left_4_Dead_series)|alt=weapon_molotov}}
* {{ent|vomitjar_projectile}}
* {{ent|vomitjar_projectile}}
* {{ent|pipe_bomb_projectile}}
* {{ent|pipe_bomb_projectile}}
* {{ent|inferno}}
* {{ent|inferno}}

Latest revision as of 04:32, 19 May 2025

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.
C++ Class hierarchy
CMolotovProjectile
CBaseCSGrenadeProjectile
CBaseGrenade
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity

molotov_projectile is a model entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It's a projectile spawned when throwing weapon_molotov and spawns inferno where it breaks.

Note.pngNote:If it hits prop_car_alarm or prop_car_glass it deals 10 generic damage with thrower as attacker thus setting off potential alarm
Note.pngNote:Default model name: models/w_models/weapons/w_eq_molotov.mdl
Note.pngNote:Emitted sounds

When thrown 'Molotov.Throw' emitted as 'weapons/molotov/fire_ignite_2.wav'

While flying 'Molotov.Loop' emitted as 'weapons/molotov/fire_loop_1.wav'

Break sounds: weapons/molotov/molotov_detonate_3.wav weapons/molotov/molotov_detonate_swt_01.wav

Note.pngNote:
Todo: Fire particle name

ConVars

Cvar/Command Parameters or default value Descriptor Effect
z_tanks_block_molotovs 1

See Also