This article's documentation is for anything that uses the Source engine. Click here for more information.

Source SDK Release Notes: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(release notes for latest SDK update)
mNo edit summary
 
(91 intermediate revisions by 7 users not shown)
Line 1: Line 1:
[[Category:Steam]]
{{LanguageBar}}
= Latest Release =
{{Subpage| [[SDK Docs]] }}


== Major new features in this release ==
{{Important|[[File:Source SDK Launcher screenshot.png|120px|right|Screenshot of the now-deprecated "Source SDK" launcher.]] <big>If you see this page when you first open the "'''Source SDK'''" (AppID 211) launcher, please note that the standalone Source SDK tool/launcher is '''no longer updated''', and '''does not support {{src13|1}} and {{tf2branch|1}} games'''.</big></br>The deprecated Source SDK tools are provided to create content-based mods for {{src09|1}} or earlier, and to obtain source code & create or maintain legacy mods built on {{srcsdk06|1}} and {{srcsdk07|1}}.
* HDR support in tools.
Many {{src13|1}} and {{tf2branch|1}} games are usually shipped with Source SDK preinstalled, located in the {{path|\bin}} folder. To launch the SDK applications ({{hammer|1}}, {{hlmv|1|linkto=source}}, etc...) manually on {{src13|1}} games, see the [[SDK Installation#Source 2013 (SteamPipe) & TF2 branch|SDK Installation - Source 2013 (SteamPipe) & TF2 branch]] section for a list of applications and their executables.
* Day of Defeat: Source support.
}}
* Major new Hammer Editor features:
{{Note|The latest release note on [https://steamcommunity.com/games/SourceSDK/announcements Steam News page] is no longer updated. Instead release notes and changes below are copied from {{code|source-sdk-2013}} [https://github.com/ValveSoftware/source-sdk-2013/commits/master/ GitHub Commits] history. It is also recommended that you visit Source SDK 2013 GitHub page and view recent changes there, as this page may not be up to date.}}
** VGUI Model browser with real-time 3D view.
** Autosave/backup feature.
** Improved Auto-visgroup functionality.
** Model and displacement rendering in 2D views.
** Other 2D and 3D rendering features and improvements.
** Many other small improvements and bug fixes.


== Current Known Issues ==
== Source SDK 2013 update (7/25 - 8/5/2025) ==
=== Multiplayer ({{tf2branch|1}}) ===
; TF2 fixes{{colon}}
: Fix Wrangler shield not moving with sentrygun
; All{{colon}}
: Fix point_camera transmit state in multiplayer
: Fix CVoiceStatus::UpdateServerState not sending the correct vban state from the client


See [[Source SDK Known Issues]] for a list of known issues and workarounds.
== Updated source code (as of 8/13/2025) ==
*Source 2013 Singleplayer: [https://github.com/ValveSoftware/source-sdk-2013/tree/singleplayer Source SDK 2013 GitHub repo].
**{{Note|SP code has not been yet updated since 2014.}}
*TF2 branch (newer Source 2013 MP): [https://github.com/ValveSoftware/source-sdk-2013/tree/master Source SDK 2013 GitHub repo].


== New SDK and Hammer Editor Features ==
== Report Issues ==
* If you encounter any problems with this release (bugs, crashes, etc...), visit GitHub Issues page to report or search existing issues:
** {{GitHub|ValveSoftware/Source-1-Games/issues|Source 1 Games repo}} - find / report bugs that affecting Valve games.
** {{GitHub|ValveSoftware/source-sdk-2013/issues|Source SDK 2013 repo}} -  find / report bugs affecting the Source SDK itself, and Source SDK Base 2013.
** {{Important|Always search for existing issues before creating new bug report, to prevent duplicated bug reports.}}


=== Added support for HDR ===
== Previous releases ==
* Support for HDR map compiles in Normal and Expert build dialogs.
* See the [[Source SDK release notes archive]] for information on previous releases.
** See [[HDR Lighting Basics]] for information on how to add HDR to maps.
** If you've previously added your own Expert build settings, you must delete your <code>sourcesdk/bin/CmdSeq.wc</code> file and Refresh SDK Content to get the new Expert build settings. '''Note:''' This will delete and replace any previously saved Expert build settings!
** HDR content creation is currently supported in:
*** Day of Defeat: Source
*** Counter-Strike: Source
*** Half-Life 2: Lost Coast
** Support for Half-Life 2 and Half-Life 2: Deathmatch will be added in a future update.


=== Day of Defeat: Source support ===
__NOTOC__
* Added Day of Defeat: Source entity definitions.
* A game configuration is created if DoD:Source is installed.


=== New VGUI model browser ===
[[Category:Valve]]
* VGUI Model browser with substring filtering, 3D preview, and reference grid to indicate the size of the model.Camera controls are:
{{Source topicon}}
** left mouse: rotate
[[Category:Source SDK FAQs]]
** right mouse: zoom
[[Category:Entry pages]]
** middle mouse or SHIFT: translate
[[Category:Changelists]]
* Added option "Use VGUI model browser" under Tools->Options->General. Unchecking this option reverts to the old model browser.
 
=== 2D and 3D View enhancements ===
* Models and Displacements are now rendered in the 2D views.
* 2D views are now rendered using the Source material system.
* Added new toolbar option to enable model rendering in 2D views.
* Added real-time preview of object transformations in all views. Old state of manipulated object is drawn as wireframe, new state as textured.
* 2D views now center on selected objects after view type switch.
* Optimized 2D view rendering.
* Hammer now renders 2D and 3D views only on demand, not as fast as possible.
* Added new "Shaded Textured Polygons" 3D view mode to hammer.
* Hammer disables antialiasing by default.
 
=== Auto Visgroups improvements ===
* Added many new Auto-visgroup categories.
* Created a separate tab for Autovisgroups in the Filter dialog.
* Disallowed users changing Autovisgroup membership, deleting Autovisgroups, etc.
* Objects that are loaded in a hidden state without being in a user visgroup will throw an alert message and ill be placed in a User visgroup named "_orphaned hidden".
* Objects hidden by a user-created visgroup can no longer be made visible by the actions of the auto visgroup.
* Filter dialog is now resizable when undocked.
 
=== Paste Special Enhancements ===
* "Make entity names unique" appends numbers to pasted entity names to ensure that the names are unique in the map. Doesn't change the name of entities with no name to begin with.
* "Add this prefix to entity names" adds a user-defined prefix to all pasted entities that have names.
* Both of these options fix up I/O connections and inter-entity references, and the options can be used independently of each other.
* Paste Special is now invoked with Ctrl-Shift-V.
 
=== New Autosave feature ===
* Autosave options are located in Tools->Options->General:
** Time between autosaves in minutes.
** Amount of hard drive space to use for autosaves in megabytes.
** Max number of autosaves per file.
** Option for user-specified autosave directory.
** On crash recovery, Hammer prompts user to load last saved file.
 
=== Other new features ===
* Added model fade distance preview, enabled via a new toolbar button. This does not support screen space fades yet—only distance fades.
* Added a button to radius keyvalues to set the field's value to the current distance from the camera.
* Added a button for Texture Lock While Scaling to the tool bar.
* Overlay scale operation now supports texture lock off.
* Optimized speed of Paste & Clone operations.
* Selection tool no longer toggles through objects when holding the left mouse button down, use PageUp/PageDown keys instead.
* Check For Problems now reports Overlay problems, such as overlays with invalid face lists.
* Hammer now reports its Steam search paths in the Messages window on startup.
* Can no longer have multiple instances of a map open in hammer. Fixes user confusion regarding which map is being edited causing data loss.
* Find/Replace dialog now allows you to change the inputs mid-search.
* Newly created game configurations now default to a texture scale of 0.25 instead of 1.0.
* Sprites ([[env_sprite]]) are now browsed using the material browser.
 
== Bug fixes ==
 
=== Hammer Editor ===
 
* Fixed "too many indices for index buffer" crash in complex maps.
* Fixed crash when cloning an object that had only a number as name.
* Fixed crash when splitting displacements using the clipper tool.
* Fixed crash when moving map overlays.
* Fixed a crash when failing to load some material headers.
* Fixed a crash in Hammer caused by minimizing it and maximizing it.
 
* Fixed right-click to create point entities not working in the 2D view.
* Fixed entity spawnflags being wiped when selecting multiple entities of different classes
* Fixed Undo of a face attributes change putting the face in an indeterminate "selected but not" state.
* Fixed face attributes changes unnecessarily creating multiple undo stack events.
* Fixed vcd file browser using *.jpg as the file filter.
* Fixed visgroup expanded/collapsed state being lost on visgroup changes.
* Dragging a hidden child visgroup into its hidden parent (to merge the visgroups) no longer incorrectly shows the children after the merge.
* Fixed auto visgroups not being assigned for objects belonging to groups.
* The current tab in Object Properties dialog no longer resets when switching between model entities and other point entities.
* Fixed material system state corruption after hitting Cancel when exiting Hammer with unsaved documents.
* Fixed hit testing bug which caused unexpected handle misses when resizing brushes, etc.
* Fixed performance problems with the Entity Properties dialog when selecting objects in large/complex maps.
* Fixed info_node_link node ID references being broken after a cut & paste.
* Fixed objects becoming permanently hidden by deleting their visgroup while it is hidden.
* Fixed creating an object while the autovisgroup it would belong to is hidden causing the autovisgroup and all of its members to become visible.
 
* Fixed displacement map flipping.
* Limited primitive sphere max faces to 16x16, to not exceed solid maxfaces.
* Fixed crash in vertex tool.
* Fixed block tool creating blocks that were 1 unit smaller than the previous selection.
* Fixed double clicks not being processed correctly by tools.
 
* Fixed black model rendering under DX7.
* Updated cstrike.fgd to fix error models when placing Counter-strike player starts.
* Updated halflife2.fgd to fix incorrect model references on item_ammo_ar2 and item_ammo_ar2_large.
* Fixed flipping solids with subdivided displacement maps.
* Removed unused displacement map feature "Auto-Subdivide".
* Fixed problems selecting objects when switching between documents.
* Increased performance of Carve tool.
* Fixed deleting a custom configuration not actually deleting the config.
* Fixed several crash cases.
* Fixed loading old .RMF map files (existing visgroups will be discarded).
* Fixed the incorrect URL when choosing Help->Help Topics.
 
* Fixed move_rope having empty choices list for Position Interpolator.
* Fixed sporadic crash creating move_rope entities.
* Fixed infinite error dialogs when entering invalid values into the arch creation dialog.
* Fixed Hammer loading maps as start parameter, also parameters like "-dxlevel 81" work again.
* Fixed parent visgroup incorrectly reflecting child's visibility.
 
=== Hlmv/FacePoser ===
* Fixed ranged flexcontrollers not displaying correctly.
* Fixed incorrect bone count being displayed.
* Fixed eyes not always tracking the user.
 
=== SDK Launcher/VConfig ===
* Fixed directory selection browser dropdown menu.
* Redirected all URLs to point to developer.valvesoftware.com
* Default game configurations are only generated for applications which are subscribed to.
 
==Previous Releases==
 
Click [[PreviousReleaseNotes|here]] for information on previous releases.

Latest revision as of 12:01, 15 August 2025

English (en)Español (es)Français (fr)Hrvatski (hr)Português do Brasil (pt-br)Русский (ru)Tiếng Việt (vi)中文 (zh)Translate (Translate)
Icon-Important.pngImportant:
Screenshot of the now-deprecated "Source SDK" launcher.
If you see this page when you first open the "Source SDK" (AppID 211) launcher, please note that the standalone Source SDK tool/launcher is no longer updated, and does not support Source 2013 and Team Fortress 2 branch games.
The deprecated Source SDK tools are provided to create content-based mods for Source 2009 or earlier, and to obtain source code & create or maintain legacy mods built on Source SDK Base 2006 and Source SDK Base 2007.

Many Source 2013 and Team Fortress 2 branch games are usually shipped with Source SDK preinstalled, located in the 🖿\bin folder. To launch the SDK applications (Hammer, HLMV, etc...) manually on Source 2013 games, see the SDK Installation - Source 2013 (SteamPipe) & TF2 branch section for a list of applications and their executables.

Note.pngNote:The latest release note on Steam News page is no longer updated. Instead release notes and changes below are copied from source-sdk-2013 GitHub Commits history. It is also recommended that you visit Source SDK 2013 GitHub page and view recent changes there, as this page may not be up to date.

Source SDK 2013 update (7/25 - 8/5/2025)

Multiplayer (Team Fortress 2 branch)

TF2 fixes:
Fix Wrangler shield not moving with sentrygun
All:
Fix point_camera transmit state in multiplayer
Fix CVoiceStatus::UpdateServerState not sending the correct vban state from the client

Updated source code (as of 8/13/2025)

Report Issues

  • If you encounter any problems with this release (bugs, crashes, etc...), visit GitHub Issues page to report or search existing issues:
    • Source 1 Games repo Source 1 Games repo - find / report bugs that affecting Valve games.
    • Source SDK 2013 repo Source SDK 2013 repo - find / report bugs affecting the Source SDK itself, and Source SDK Base 2013.
    • Icon-Important.pngImportant:Always search for existing issues before creating new bug report, to prevent duplicated bug reports.

Previous releases