Func tankrocket: Difference between revisions
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Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
m (Categorized it... (I intend to categorize the rest of all the brush entities now, so lots of these small edits will follow.)) |
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{{ | {{LanguageBar}} | ||
{{tabs|func_tankrocket|goldsrc=1|source=1|main=source}} | |||
{{CD|CFuncTankRocket|file1=func_tank.cpp}} | |||
{{toc-right}} | |||
{{this is a|brush entity|name=func_tankrocket|game=Half-Life 2|game1=Portal|game2=Counter-Strike: Global Offensive}} It fires rockets ({{ent|rpg_missile}}) in any direction. For a launcher that behaves more like a {{ent|prop_vehicle_apc}}, see {{ent|func_tankapcrocket}}. | |||
==Flags== | |||
{{Fl BaseTank}} | |||
== | |||
{{ | |||
==Keyvalues== | ==Keyvalues== | ||
{{Brush rendering note}} | |||
= | {{KV Targetname}} | ||
{{KV|Projectile speed|intn=rocketspeed|float|Speed the rocket will travel at.}} | |||
{{KV BaseTank}} | |||
==Inputs== | ==Inputs== | ||
{{I BaseTank}} | |||
==Outputs== | ==Outputs== | ||
{{O BaseTank}} | |||
[[Category: | [[Category:Immobile NPCs]] |
Latest revision as of 02:33, 3 September 2024


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CFuncTankRocket |
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func_tankrocket
is a brush entity available in Half-Life 2,
Portal, and
Counter-Strike: Global Offensive. It fires rockets (rpg_missile) in any direction. For a launcher that behaves more like a prop_vehicle_apc, see func_tankapcrocket.
Flags
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Keyvalues

- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Projectile speed (rocketspeed) <float>
- Speed the rocket will travel at.
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Inputs
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Outputs
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