Counter-Strike (Xbox) engine branch: Difference between revisions
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{{cleanup}}{{draft}}{{stub}} | {{cleanup}}{{draft}}{{stub}} | ||
[[Counter-Strike (Xbox) engine branch]] was made by {{ri|4}} using licenced code | [[Counter-Strike (Xbox) engine branch]] was made by {{ri|4}} using licenced code, based on a earlier version of [[Counter-Strike: Condition Zero engine branch]]. | ||
[[File:Counter-Strike_%28Xbox%29_-_Screenshot_3.png|thumbnail|Shows Dynamic iris simulation in {{csXbox|4}}.]] | [[File:Counter-Strike_%28Xbox%29_-_Screenshot_3.png|thumbnail|Shows Dynamic iris simulation in {{csXbox|4}}.]] | ||
[[File:Counter-Strike_%28Xbox%29_-_Screenshot_2.png|thumbnail|Screenshot in-game of {{csXbox|4}}.]] | [[File:Counter-Strike_%28Xbox%29_-_Screenshot_2.png|thumbnail|Screenshot in-game of {{csXbox|4}}.]] | ||
== Features == | == Features == | ||
* '''Dynamic iris simulation''' - | * '''Dynamic iris simulation''' - adjusts the screen brightness, works similarly to [[HDR|HDR Rendering]], except without bloom. | ||
* '''HD models''' | |||
*[[GoldSrc Bot|Player Bots]] | *[[GoldSrc Bot|Player Bots]] | ||
* '''[[Detail textures (GoldSrc)|Detailed textures]] | * '''[[Detail textures (GoldSrc)|Detailed textures]] | ||
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* {{Code|2003}}{{csXbox|4}} | * {{Code|2003}}{{csXbox|4}} | ||
==External links == | |||
* [https://counterstrike.fandom.com/wiki/Counter-Strike_Xbox_Edition Counter-Strike Fandom wiki] | |||
{{Gs-branch-navbox}} | {{Gs-branch-navbox}} |
Latest revision as of 08:50, 11 June 2024

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This is a draft page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
Remember to check for any notes left by the tagger at this article's talk page.
Counter-Strike (Xbox) engine branch was made by Ritual Entertainment using licenced code, based on a earlier version of Counter-Strike: Condition Zero engine branch.

Shows Dynamic iris simulation in
Counter-Strike (Xbox).


Screenshot in-game of
Counter-Strike (Xbox).

Features
- Dynamic iris simulation - adjusts the screen brightness, works similarly to HDR Rendering, except without bloom.
- HD models
- Player Bots
- Detailed textures
- Dolby Digital 5.1 sound
Availability
External links