Cry of Fear: Difference between revisions
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{{ | {{LanguageBar}} | ||
__NOTOC__ | |||
{{Software status | |||
| appid = 223710 | |||
| type = games | |||
| free = yes | |||
| status = available <!-- optional unless delisted, or is a Early Access title. --> | |||
| os = win <!-- see testcases for the value. --> | |||
| note = Requires .NET Framework 4.0 or later (.NET 4.8 or higher recommended) installed to play. | |||
<!-- OTHER STORES, for games that did uses Valve engines (or closely related to it), that was sold or available for free outside Steam. Works similarly to "note" parameters. --> | |||
| 3rdpartylinks = <!-- Example: "{{gog|vampire_the_masquerade_bloodlines|GOG.com}}" for VTMB (on GOG.com), "{{epic|quake|Epic Games}}" for Quake 1 (on Epic Games Store), etc... --> | |||
}} | |||
{{Stub}} | |||
<!-- Add the categories to the main page, not here --> | <!-- Add the categories to the main page, not here --> | ||
{{cof|4}} is a psychological single-player and co-op horror game set in a deserted town filled with horrific creatures and nightmarish delusions. Created by '''Team Psykskallar''', who was previously known for {{aom|4}}. The game runs on a modified version of {{gldsrc|3.1}} and offers better graphics, new effects (FX), and more, making the graphics closer to {{source|3.1}} engine, it also used detailed textures which was first introduced in {{cscz|3.1}}. Despite this, it's was still based off pre-SteamPipe version of the GoldSrc engine, | {{cof|4}} is a psychological single-player and co-op horror game set in a deserted town filled with horrific creatures and nightmarish delusions. Created by '''Team Psykskallar''', who was previously known for {{aom|4}}. The game runs on a heavily modified version of {{gldsrc|3.1}} and offers better graphics, new effects (FX), and more, making the graphics closer to {{source|3.1}} engine, it also used detailed textures which was first introduced in {{cscz|3.1}}. Despite this, it's was still based off pre-SteamPipe version of the GoldSrc engine, using {{paranoia|4}} SDKs.{{ref|1}} | ||
== See also == | |||
*[[Cry of Fear Level Design]] | |||
== References == | == References == | ||
# [[Talk:Cry of Fear#PARANOIA -> Cry of Fear|Paranoia Influence on Cry of Fear.]] | # [[Talk:Cry of Fear#PARANOIA -> Cry of Fear|Paranoia Influence on Cry of Fear.]] | ||
[[Category:Cry of Fear]] | |||
[[Category:GoldSrc games]] |
Latest revision as of 00:31, 27 May 2025

Cry of Fear is currently available on Steam.
🛒 Get it on Steam for free (via Browser | Steam client*)
Supported OS:
Windows (See system requirements)
🛒 Get it on Steam for free (via Browser | Steam client*)
Supported OS:

Notice: Requires .NET Framework 4.0 or later (.NET 4.8 or higher recommended) installed to play.
Cry of Fear is a psychological single-player and co-op horror game set in a deserted town filled with horrific creatures and nightmarish delusions. Created by Team Psykskallar, who was previously known for
Afraid of Monsters. The game runs on a heavily modified version of GoldSrc and offers better graphics, new effects (FX), and more, making the graphics closer to Source engine, it also used detailed textures which was first introduced in Counter-Strike: Condition Zero. Despite this, it's was still based off pre-SteamPipe version of the GoldSrc engine, using
Paranoia SDKs.[1]