Sky (Source 2 shader): Difference between revisions
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{{ | {{tabsBar|main=Sky (shader)}} | ||
{{stub}}{{orphan}}{{underlinked}}{{dead end}}{{uncategorized}} | {{stub}}{{orphan}}{{underlinked}}{{dead end}}{{uncategorized}} | ||
[[File:Sky_hr_aztec_02_lighting.png|thumb|right|640px|Example of Source 2 skybox. {{code|sky_hr_aztec_02_lighting}} from {{cs2|1}}.]] | |||
'''Sky''' is a shader in {{src2|4}}. Unlike Source, skies in Source 2 do not use a 6-sided skybox, but instead a single panoramic image, such as an HDRI map. | '''Sky''' is a shader in {{src2|4}}. Unlike Source, skies in Source 2 do not use a 6-sided skybox, but instead a single panoramic image, such as an HDRI map. | ||
{{todo|{{cs2|4.1}} supports 6-sided skyboxes, but it uses a single [[vtex_c]] instead of one for each face; how are these authored in the {{matedit|4.1}}?}} | {{todo|{{cs2|4.1}} supports 6-sided skyboxes, but it uses a single [[vtex_c]] instead of one for each face; how are these authored in the {{matedit|4.1}}?}} | ||
{{src2 topicon|nocat=1}} | |||
[[Category:Shaders]] |
Latest revision as of 07:37, 13 February 2025

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Sky is a shader in Source 2. Unlike Source, skies in Source 2 do not use a 6-sided skybox, but instead a single panoramic image, such as an HDRI map.
Todo:
Counter-Strike 2 supports 6-sided skyboxes, but it uses a single vtex_c instead of one for each face; how are these authored in the
Material Editor?

