Comp propcombine volume: Difference between revisions
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Note:If you are experiencing problems with static prop combining not working, make sure srctools.vdf in your vmf's directory is set up with the correct path to studiomdl.exe
(Updated to be more consistent with other Teamspen entity pages. Someone should probably update the this is) |
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{{ | {{LanguageBar}} | ||
[[File:Toolspropcombine.png|left|64px]] | [[File:Toolspropcombine.png|left|64px|link=]] | ||
{{this is a| | {{this is a|brush entity|internal=1|name=comp_propcombine_volume|game=Strata Source|game1=TeamSpen's Hammer Addons}} | ||
It combines specified props within it volume in to a single one, thus optimizing the rendering of them. | |||
{{Note|If you are experiencing problems with static prop combining not working, make sure srctools.vdf in your vmf's directory is set up with the correct path to studiomdl.exe}} | |||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname null|vbsp only=1}} | |||
{{KV|Name|intn=name|string|Two sets with the same name will be treated as one.}} | {{KV|Name|intn=name|string|Two sets with the same name will be treated as one.}} | ||
{{KV|Model Filter|intn=prop|studio|If set, a combinable model used to filter which others will be combined. The propcombine set will only apply to models which could be combined with this one.}} | {{KV|Model Filter|intn=prop|studio|If set, a combinable model used to filter which others will be combined. The propcombine set will only apply to models which could be combined with this one.}} | ||
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* [[Static Prop Combine]] | * [[Static Prop Combine]] | ||
* [[TeamSpen's Hammer Addons]] | * [[TeamSpen's Hammer Addons]] | ||
{{P2CE topicon}} | |||
[[Category:Optimization Brush Entities]] |
Latest revision as of 13:00, 4 September 2024



comp_propcombine_volume
is an internal brush entity available in Strata Source and
TeamSpen's Hammer Addons.
It combines specified props within it volume in to a single one, thus optimizing the rendering of them.

Keyvalues
- Name (targetname) <string>
- Name of this entity. Can be used by compile tools as a prop_static's lighting origin.
Also displayed in Hammer's 2D views and Entity Report. No effect in-game.
- Name (name) <string>
- Two sets with the same name will be treated as one.
- Model Filter (prop) <model path>
- If set, a combinable model used to filter which others will be combined. The propcombine set will only apply to models which could be combined with this one.
- Skin Filter (skin) <integer>
- The skin for the Model Filter.
See also