Trigger standoff: Difference between revisions
		
		
		
		
		
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{{obsolete|entity=1|replacement=[[trigger_finale]]}}  | {{obsolete|entity=1|replacement=[[trigger_finale]]}}  | ||
{{ent not in game}}  | {{ent not in game}}  | ||
{{this is a|name=trigger_standoff  | {{this is a|entity|name=trigger_standoff|game=Left 4 Dead series}} Intended use of this entity is unknown, but based on leftover [[keyvalue]]s and I/O, this entity seems to be a mix of {{ent|func_button_timed}} and {{ent|trigger_finale}} entities's functionality.  | ||
==   | == See Also ==  | ||
* {{ent|trigger_finale}}  | |||
*   | |||
{{  | |||
Latest revision as of 10:08, 23 May 2025
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches. 
It has since been deprecated by: trigger_finale.
It has since been deprecated by: trigger_finale.
This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.
This feature is not available anymore.
trigger_standoff  is an   entity  available in ![]()
 Left 4 Dead series. Intended use of this entity is unknown, but based on leftover keyvalues and I/O, this entity seems to be a mix of func_button_timed and trigger_finale entities's functionality.