BSP Content Extraction (GoldSrc): Difference between revisions
		
		
		
		
		
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Example:
 Cry of Fear maps. In most of them, the content is embedded.
		
	
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{{  | {{LanguageBar}}  | ||
Sometimes   | {{tabs|BSP Content Extraction|source=1|goldsrc=1|main = {{PAGENAME}}}}{{stub}}  | ||
{{ModernExample|{{cof|4}} maps. In most of them, the content is embedded   | |||
Sometimes textures are embedded directly into a [[BSP (GoldSrc)|BSP]] file, instead of in a separate WAD file.  | |||
{{ModernExample|{{cof|4}} maps. In most of them, the content is embedded.}}  | |||
== Utilities ==  | == Utilities ==  | ||
* [[Wintextract]]  | * [[Wintextract]]  | ||
*   | * {{GCFScape|4}}  | ||
:: {{Warning|  | :: {{Warning|Extracts as [[BMP]] images, rather than a [[WAD]]!}}  | ||
* [[BspTwoMap]] (Can extract   | * [[BspTwoMap]] (Can extract textures)  | ||
* [[Half-Life Unified SDK Map Decompiler]] (Can extract   | * [[Half-Life Unified SDK Map Decompiler]] (Can extract textures)  | ||
* [[ericw-tools]]'s bsputil  | |||
* {{jack|4}} ({{code|Plugins>Half-Life>Extract Textures}} from the menu bar)  | |||
[[Category:GoldSrc Modding]]  | |||
[[Category:GoldSrc Level_Design]]  | |||
[[Category:GoldSrc Tutorials]]  | |||
[[Category:GoldSrc Glossary]]  | |||
Latest revision as of 03:57, 12 July 2024
Sometimes textures are embedded directly into a BSP file, instead of in a separate WAD file.
Utilities
- BspTwoMap (Can extract textures)
 - Half-Life Unified SDK Map Decompiler (Can extract textures)
 - ericw-tools's bsputil
 
 J.A.C.K. (Plugins>Half-Life>Extract Texturesfrom the menu bar)