List of L4D2 Soundscapes: Difference between revisions
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{{back | Left 4 Dead 2 Level Creation}}  | {{back | Left 4 Dead 2 Level Creation}}  | ||
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Here is a list of 352 [[Soundscapes|soundscapes]] for use in {{l4d2|4}}.The game also contains all of {{l4d|4}} soundscapes. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.  | |||
Here is a list of 352 [[Soundscapes|soundscapes]] for use in {{l4d2}}  | |||
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the [[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard.  | Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the [[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard.  | ||
{{clr}}  | {{clr}}  | ||
| Line 20: | Line 18: | ||
|height="40px"|fire.debris.metal  | |height="40px"|fire.debris.metal  | ||
|Somewhat distant metal crashes and straining, with the occasional sound of burning. This soundscape should be used with others, as the sound cuts in and out.    | |Somewhat distant metal crashes and straining, with the occasional sound of burning. This soundscape should be used with others, as the sound cuts in and out.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 26: | Line 24: | ||
|height="40px"|fire.debris.wood  | |height="40px"|fire.debris.wood  | ||
|Similar to the above, except with the sounds of wood collapsing and breaking instead of metal.  | |Similar to the above, except with the sounds of wood collapsing and breaking instead of metal.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 32: | Line 30: | ||
|height="40px"|fire.debris.junk  | |height="40px"|fire.debris.junk  | ||
|Similar to the above, except with the sounds of generic rubble, glass and rocks(?) moving and falling around.  | |Similar to the above, except with the sounds of generic rubble, glass and rocks(?) moving and falling around.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 38: | Line 36: | ||
|height="40px"|structure.groans  | |height="40px"|structure.groans  | ||
|Pretty self-explanatory, occasional sounds of metal eerily groaning and straining. This soundscape should be used with others, as the sound cuts in and out.  | |Pretty self-explanatory, occasional sounds of metal eerily groaning and straining. This soundscape should be used with others, as the sound cuts in and out.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 44: | Line 42: | ||
|height="40px"|mall.randomverbs  | |height="40px"|mall.randomverbs  | ||
|Very distant, echoing sounds of something small falling over.  | |Very distant, echoing sounds of something small falling over.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 50: | Line 48: | ||
|height="40px"|c1m1.spawn  | |height="40px"|c1m1.spawn  | ||
|Constant soundscape of rooftop winds, distant birds and cicadas, and a raging fire not too far away.    | |Constant soundscape of rooftop winds, distant birds and cicadas, and a raging fire not too far away.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 56: | Line 54: | ||
|height="40px"|c1m1.stairwell  | |height="40px"|c1m1.stairwell  | ||
|Generic wind-humming, maybe from an AC or a vent.  | |Generic wind-humming, maybe from an AC or a vent.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 62: | Line 60: | ||
|height="40px"|c1m1.hotel.int.3rdfloorhall  | |height="40px"|c1m1.hotel.int.3rdfloorhall  | ||
|Similar to the above, except the humming is quieter and there's a very frequent sound of wood/junk breaking and falling.    | |Similar to the above, except the humming is quieter and there's a very frequent sound of wood/junk breaking and falling.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 68: | Line 66: | ||
|height="40px"|c1m1.hotel.int.3rdfloor  | |height="40px"|c1m1.hotel.int.3rdfloor  | ||
|A loud, raging fire with metal groaning and breaking.  | |A loud, raging fire with metal groaning and breaking.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 74: | Line 72: | ||
|height="40px"|c1m1.hotelroom.exterior.fire  | |height="40px"|c1m1.hotelroom.exterior.fire  | ||
|High winds, birds and cicadas, and a very close raging fire.  | |High winds, birds and cicadas, and a very close raging fire.  | ||
|  | |align="center"|19  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 80: | Line 78: | ||
|height="40px"|c1m1.hotelroom.2ndfloor  | |height="40px"|c1m1.hotelroom.2ndfloor  | ||
|Very loud blazing inferno with wood breaking and rubble collapsing.  | |Very loud blazing inferno with wood breaking and rubble collapsing.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 86: | Line 84: | ||
|height="40px"|c1m1.storeroom.2ndfloor  | |height="40px"|c1m1.storeroom.2ndfloor  | ||
|Similar to the above, except the fire is slightly quieter and the metal groaning is louder.  | |Similar to the above, except the fire is slightly quieter and the metal groaning is louder.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 92: | Line 90: | ||
|height="40px"|c1m1.elevator.2ndfloor  | |height="40px"|c1m1.elevator.2ndfloor  | ||
|Similar to the above, except the fire is even quieter and the metal straining is closer.  | |Similar to the above, except the fire is even quieter and the metal straining is closer.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c1m1.stairwell.fire  | |height="40px"|c1m1.stairwell.fire  | ||
|  | |Quiet and distant raging fire.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 104: | Line 102: | ||
|height="40px"|c1m1.hotelexterior.2ndfloor  | |height="40px"|c1m1.hotelexterior.2ndfloor  | ||
|Very close and frequent bird calls and cicadas, with the same high winds as before - probably in a windy, forested area.  | |Very close and frequent bird calls and cicadas, with the same high winds as before - probably in a windy, forested area.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 110: | Line 108: | ||
|height="40px"|c1m1.hotel.int.1stfloor  | |height="40px"|c1m1.hotel.int.1stfloor  | ||
|Nothing but a very loud fire and metal collapsing.  | |Nothing but a very loud fire and metal collapsing.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 116: | Line 114: | ||
|height="40px"|c1m1.hotel.int.1stfloor.lobby  | |height="40px"|c1m1.hotel.int.1stfloor.lobby  | ||
|A relatively quieter fire, but the debris sounds are more frequent, varied and louder (but not very loud) - everything between glass, debris and metal. Probably only a few rooms away from the fire.  | |A relatively quieter fire, but the debris sounds are more frequent, varied and louder (but not very loud) - everything between glass, debris and metal. Probably only a few rooms away from the fire.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 122: | Line 120: | ||
|height="40px"|c1m1.saferoom  | |height="40px"|c1m1.saferoom  | ||
|Distant fire with a fluorescent/generator hum nearby, and metal groaning/debris breaking somewhere close.  | |Distant fire with a fluorescent/generator hum nearby, and metal groaning/debris breaking somewhere close.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 128: | Line 126: | ||
|height="40px"|c1m2.spawn  | |height="40px"|c1m2.spawn  | ||
|Somewhat quiet fluorescent/generator hum with a faint wind outside the door. No fire or debris, somehow.  | |Somewhat quiet fluorescent/generator hum with a faint wind outside the door. No fire or debris, somehow.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 134: | Line 132: | ||
|height="40px"|c1m2.exterior.01  | |height="40px"|c1m2.exterior.01  | ||
|Noisy birds and cicadas right above the player, with faint gusts of wind blowing by. Very soothing. Could be used for anything between a small wooded area or a lively subtropical forest.  | |Noisy birds and cicadas right above the player, with faint gusts of wind blowing by. Very soothing. Could be used for anything between a small wooded area or a lively subtropical forest.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 140: | Line 138: | ||
|height="40px"|c1m2.stairwell  | |height="40px"|c1m2.stairwell  | ||
|Identical to <code>c1m1.stairwell</code>.  | |Identical to <code>c1m1.stairwell</code>.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 146: | Line 144: | ||
|height="40px"|c1m2.streetalley  | |height="40px"|c1m2.streetalley  | ||
|Similar to c1m2.exterior.01, except the birds and cicadas are muffled, quiet and echo-y, and the faint wind is louder.  | |Similar to c1m2.exterior.01, except the birds and cicadas are muffled, quiet and echo-y, and the faint wind is louder.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 152: | Line 150: | ||
|height="40px"|c1m2.exterior.02  | |height="40px"|c1m2.exterior.02  | ||
|Similar to c1m2.exterior.01, but the faint wind is quieter - almost not even there. Just birds and cicadas.  | |Similar to c1m2.exterior.01, but the faint wind is quieter - almost not even there. Just birds and cicadas.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 158: | Line 156: | ||
|height="40px"|c1m2.exterior.03  | |height="40px"|c1m2.exterior.03  | ||
|Similar to the above, except the wildlife is quiet and more distant.  | |Similar to the above, except the wildlife is quiet and more distant.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 164: | Line 162: | ||
|height="40px"|c1m2.interior.01  | |height="40px"|c1m2.interior.01  | ||
|Generic sound of air moving through a room, maybe from an AC unit or an open door. Very (almost absurdly) boring, more so than the sound of air moving should be.  | |Generic sound of air moving through a room, maybe from an AC unit or an open door. Very (almost absurdly) boring, more so than the sound of air moving should be.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 170: | Line 168: | ||
|height="40px"|c1m2.store.interior  | |height="40px"|c1m2.store.interior  | ||
|The humming of a cooler or fluorescent light, and an annoying fly at position 1.  | |The humming of a cooler or fluorescent light, and an annoying fly at position 1.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 176: | Line 174: | ||
|height="40px"|c1m2.safehouse  | |height="40px"|c1m2.safehouse  | ||
|More air moving through a room, maybe some quiet machinery like a vending machine nearby.  | |More air moving through a room, maybe some quiet machinery like a vending machine nearby.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 182: | Line 180: | ||
|height="40px"|c1m3.spawn  | |height="40px"|c1m3.spawn  | ||
|Even more air moving through a room, except with a fly at position 1.  | |Even more air moving through a room, except with a fly at position 1.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 188: | Line 186: | ||
|height="40px"|c1m3.mall.interior1  | |height="40px"|c1m3.mall.interior1  | ||
|More moving air, but louder and with a humming, like from an AC vent. Also some occasional, distant sounds like doors closing, small things falling down, etc.  | |More moving air, but louder and with a humming, like from an AC vent. Also some occasional, distant sounds like doors closing, small things falling down, etc.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 194: | Line 192: | ||
|height="40px"|c1m3.mall.interior2  | |height="40px"|c1m3.mall.interior2  | ||
|Similar to above, but the humming is gone completely and the air is lower-pitched and deeper.  | |Similar to above, but the humming is gone completely and the air is lower-pitched and deeper.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 200: | Line 198: | ||
|height="40px"|c1m3.mall.hallway  | |height="40px"|c1m3.mall.hallway  | ||
|Even more moving air. Identical to "c1m1.stairwell", except more "open", like in a bigger room.  | |Even more moving air. Identical to "c1m1.stairwell", except more "open", like in a bigger room.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 206: | Line 204: | ||
|height="40px"|c1m3.security  | |height="40px"|c1m3.security  | ||
|Looping 2-second sound of fluorescent humming, or maybe an old monitor humming.    | |Looping 2-second sound of fluorescent humming, or maybe an old monitor humming.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 212: | Line 210: | ||
|height="40px"|c1m3.safehouse  | |height="40px"|c1m3.safehouse  | ||
|Identical to <code>c1m2.safehouse</code>.  | |Identical to <code>c1m2.safehouse</code>.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 218: | Line 216: | ||
|height="40px"|c1m4.spawn  | |height="40px"|c1m4.spawn  | ||
|Identical to above, except a little bit quieter.  | |Identical to above, except a little bit quieter.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 224: | Line 222: | ||
|height="40px"|c1m4.atrium.hallway  | |height="40px"|c1m4.atrium.hallway  | ||
|More quietly moving air coming from a vent.  | |More quietly moving air coming from a vent.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c1m4.atrium.interior  | |height="40px"|c1m4.atrium.interior  | ||
|Identical to <code>c1m3.mall.interior2<code>.    | |Identical to <code>c1m3.mall.interior2</code>.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 236: | Line 234: | ||
|height="40px"|c1m4.elevator.int  | |height="40px"|c1m4.elevator.int  | ||
|Similar to above,with constant humming of machinery like an elevator motor.  | |Similar to above,with constant humming of machinery like an elevator motor.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 251: | Line 249: | ||
|-  | |-  | ||
|height="40px"|c2m1.hiway.spawn  | |height="40px"|c2m1.hiway.spawn  | ||
|  | |Cicadas in close proximity.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m1.hotel.outdoors  | |height="40px"|c2m1.hotel.outdoors  | ||
|  | |More cicada sounds, distant wind.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m1.hotel.indoors  | |height="40px"|c2m1.hotel.indoors  | ||
|  | |Distant cicadas, room with echoing sounds.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m1.parkinglot  | |height="40px"|c2m1.parkinglot  | ||
|  | |Cicadas very close proximity, wind nearby.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m1.ravine  | |height="40px"|c2m1.ravine  | ||
|  | |Cicadas, crickets, frogs, flies, distant birds(?), identical to <code>swamps.swamp_01</code>.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m1.saferoom  | |height="40px"|c2m1.saferoom  | ||
|  | |Distant cicadas, and echoing sounds.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m2.spawn  | |height="40px"|c2m2.spawn  | ||
|  | |Cicadas nearby, with echoing sounds.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m2.fairgrounds.ext1  | |height="40px"|c2m2.fairgrounds.ext1  | ||
|  | |Sound of cicadas nearby, Wind (distant) hitting a flagpole.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m2.fairgrounds.ext2  | |height="40px"|c2m2.fairgrounds.ext2  | ||
|  | |Identical to <code>c2m2.fairgrounds.ext1</code> but with less wind.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m2.fairgrounds.interior.small  | |height="40px"|c2m2.fairgrounds.interior.small  | ||
|  | |Very quiet buzzing sound, perhaps a light in an office or a bathroom.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m2.fairgrounds.interior.med  | |height="40px"|c2m2.fairgrounds.interior.med  | ||
|  | |Very quiet buzzing sound, distant echoing metal hitting something.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m2.fairgrounds.interior.large  | |height="40px"|c2m2.fairgrounds.interior.large  | ||
|  | |Quiet buzzing sound, air moving through a room.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m2.fairgrounds.interior.open  | |height="40px"|c2m2.fairgrounds.interior.open  | ||
|  | |very distant crickets or cicadas, frogs, and flies, identical to <code>swamps.swamp_03</code>.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m2.safehouse  | |height="40px"|c2m2.safehouse  | ||
|  | |wood creaking.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m3.spawn  | |height="40px"|c2m3.spawn  | ||
|  | |Identical to <code>c2m2.safehouse</code>, but a very distant explosion  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m3.tunneloflove  | |height="40px"|c2m3.tunneloflove  | ||
|  | |water, AC unit far away, metal creaking, air moving through a room or a hallway.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m3.duct  | |height="40px"|c2m3.duct  | ||
|  | |Air moving through, feel of unease.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m3.tunnel.store.room  | |height="40px"|c2m3.tunnel.store.room  | ||
|  | |air moving through, metal scraping or creaking.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m3.medium.room  | |height="40px"|c2m3.medium.room  | ||
|  | |Silence.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m3.pumproom  | |height="40px"|c2m3.pumproom  | ||
|  | | somewhat quiet fluorescent/generator hum with quiet water.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m3.coaster.ext1  | |height="40px"|c2m3.coaster.ext1  | ||
|  | |Cicadas very close to proximity with wind.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m3.coaster  | |height="40px"|c2m3.coaster  | ||
|  | |Cicadas near proximity, wind nearby and wood and metal creaking.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m3.coaster.tunnel  | |height="40px"|c2m3.coaster.tunnel  | ||
|  | |Cicadas nearby, wood creaking with a possible wind going through.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m3.saferoom  | |height="40px"|c2m3.saferoom  | ||
|  | |Cicadas nearby with tiny gust of wind.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m4.spawn  | |height="40px"|c2m4.spawn  | ||
|  | |Identical to <code>c2m3.saferoom</code>  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m4.exterior01  | |height="40px"|c2m4.exterior01  | ||
|  | |Cicadas very close with gust of wind.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m4.bumpercars  | |height="40px"|c2m4.bumpercars  | ||
|  | |Nearby cicadas with metal creaking.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m4.interior01  | |height="40px"|c2m4.interior01  | ||
|  | |Identical to <code>c2m3.medium.room</code>.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m4.barn.int  | |height="40px"|c2m4.barn.int  | ||
|  | |Wood creaking with rats squeaking, maybe flies nearby.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m4.tunnel.ent  | |height="40px"|c2m4.tunnel.ent  | ||
|  | |Hint of possible wind going through the room with a quiet machine hum.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m4.saferoom  | |height="40px"|c2m4.saferoom  | ||
|  | |Cicadas nearby with quiet gust of wind.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m5.spawn  | |height="40px"|c2m5.spawn  | ||
|  | |Echo-y room with fluorescent light.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m5.arena.underground  | |height="40px"|c2m5.arena.underground  | ||
|  | |Sound of echo with quiet machine hum, maybe a vending machine.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m5.arena  | |height="40px"|c2m5.arena  | ||
|  | |Distant metal hitting something, gust of wind, and crickets nearby.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c2m5.arena.bathroom  | |height="40px"|c2m5.arena.bathroom  | ||
|  | |Silence.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 472: | Line 470: | ||
|height="40px"|c3m1.gasstationspawn  | |height="40px"|c3m1.gasstationspawn  | ||
|Cicadas and other critters. Probably night. Very calm.  | |Cicadas and other critters. Probably night. Very calm.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 478: | Line 476: | ||
|height="40px"|c3m1.gasstaionspawn  | |height="40px"|c3m1.gasstaionspawn  | ||
|Bugged version of <code>c3m1.gasstationspawn</code>. The looping cicada sounds fade out after one second, but other critters sounds still play sometimes.    | |Bugged version of <code>c3m1.gasstationspawn</code>. The looping cicada sounds fade out after one second, but other critters sounds still play sometimes.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 484: | Line 482: | ||
|height="40px"|c3m1.houseinteriors  | |height="40px"|c3m1.houseinteriors  | ||
|Identical to <code>c3m1.gasstationspawn</code>, but a little quieter.    | |Identical to <code>c3m1.gasstationspawn</code>, but a little quieter.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 490: | Line 488: | ||
|height="40px"|c3m1.dock  | |height="40px"|c3m1.dock  | ||
|Flies buzzing around very close, frogs in the distance, calm sill water, a few birds. Like a swamp.  | |Flies buzzing around very close, frogs in the distance, calm sill water, a few birds. Like a swamp.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 496: | Line 494: | ||
|height="40px"|c3m1.openinterior  | |height="40px"|c3m1.openinterior  | ||
|Cicadas, seagulls in the distance, distant gunfire and explosions.    | |Cicadas, seagulls in the distance, distant gunfire and explosions.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 502: | Line 500: | ||
|height="40px"|c3m1.plankswamp  | |height="40px"|c3m1.plankswamp  | ||
|Flies buzing around very close, a lot of frogs in near distance, steady stream of water, birds that make a odd noise.  | |Flies buzing around very close, a lot of frogs in near distance, steady stream of water, birds that make a odd noise.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 508: | Line 506: | ||
|height="40px"|c3m1.saferoom  | |height="40px"|c3m1.saferoom  | ||
|Medium big room or corridor, wind flowing calmly, water dripping in the far distance.  | |Medium big room or corridor, wind flowing calmly, water dripping in the far distance.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c3m2.tunnelspawn  | |height="40px"|c3m2.tunnelspawn  | ||
|Identical to <code>c3m1.saferoom<code>, but quieter.    | |Identical to <code>c3m1.saferoom</code>, but quieter.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c3m2.swamp  | |height="40px"|c3m2.swamp  | ||
| A lot of frogs, a lot of flies, several cicadas, resting water, birds can be heard as well.  | |A lot of frogs, a lot of flies, several cicadas, resting water, birds can be heard as well.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c3m2.swamp02  | |height="40px"|c3m2.swamp02  | ||
|similar to <code>c3m2.swamp<code> bit with a very repetitive sound that i can only describe as loud creaking wood.  | |similar to <code>c3m2.swamp</code> bit with a very repetitive sound that i can only describe as loud creaking wood.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 532: | Line 530: | ||
|height="40px"|c3m2.swamp03  | |height="40px"|c3m2.swamp03  | ||
|Several flies, many more cicadas in the distance, loud frogs, barely audible calm water.  | |Several flies, many more cicadas in the distance, loud frogs, barely audible calm water.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 538: | Line 536: | ||
|height="40px"|c3m2.houseinterior  | |height="40px"|c3m2.houseinterior  | ||
|Cicadas, flies, distant frogs, creaking wood, very distant and dull explosion sound.  | |Cicadas, flies, distant frogs, creaking wood, very distant and dull explosion sound.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 544: | Line 542: | ||
|height="40px"|c3m2.elevatedground  | |height="40px"|c3m2.elevatedground  | ||
|Very close low pitched humming noise, like a vending machine. Wood creaking loudly and often.  | |Very close low pitched humming noise, like a vending machine. Wood creaking loudly and often.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 550: | Line 548: | ||
|height="40px"|c3m2.safehouse  | |height="40px"|c3m2.safehouse  | ||
|Wood creaking, frogs and cicadas in the distance. also has low pitched humming noise.  | |Wood creaking, frogs and cicadas in the distance. also has low pitched humming noise.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 556: | Line 554: | ||
|height="40px"|c3m3.housespawn  | |height="40px"|c3m3.housespawn  | ||
|An awful lot of lies buzzing around very close and loudly, has creaking wood.  | |An awful lot of lies buzzing around very close and loudly, has creaking wood.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 562: | Line 560: | ||
|height="40px"|c3m3.townoutside_01  | |height="40px"|c3m3.townoutside_01  | ||
|Loud cicadas and very close flies, occasional birds. Has sounds of metal banging.  | |Loud cicadas and very close flies, occasional birds. Has sounds of metal banging.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 568: | Line 566: | ||
|height="40px"|c3m3.houseinterior  | |height="40px"|c3m3.houseinterior  | ||
|Cicadas in the distance and creaking wood.  | |Cicadas in the distance and creaking wood.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 574: | Line 572: | ||
|height="40px"|c3m3.houseinterior_02  | |height="40px"|c3m3.houseinterior_02  | ||
|Cicadas in the distance, loud flies, several frogs in the distance, very close wood creaking.    | |Cicadas in the distance, loud flies, several frogs in the distance, very close wood creaking.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 580: | Line 578: | ||
|height="40px"|c3m3.townoutside_02  | |height="40px"|c3m3.townoutside_02  | ||
|A lot of nearby frogs and cicadas, a few buzzing flies. Has calm water and occasional bird noises.    | |A lot of nearby frogs and cicadas, a few buzzing flies. Has calm water and occasional bird noises.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 586: | Line 584: | ||
|height="40px"|c3m3.swamp  | |height="40px"|c3m3.swamp  | ||
|Many distant and a few close cicadas, a couple of frogs in nearby distance.     | |Many distant and a few close cicadas, a couple of frogs in nearby distance.     | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 592: | Line 590: | ||
|height="40px"|c3m3.outside_dry  | |height="40px"|c3m3.outside_dry  | ||
|Like <code>c3m1.gasstationspawn</code>. Cicadas and other critters. Probably night. Very calm.    | |Like <code>c3m1.gasstationspawn</code>. Cicadas and other critters. Probably night. Very calm.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 598: | Line 596: | ||
|height="40px"|c3m3.safehouse  | |height="40px"|c3m3.safehouse  | ||
|Starts with a few cicadas, after two seconds fades into indoor sound of low humming and wood creaking.  | |Starts with a few cicadas, after two seconds fades into indoor sound of low humming and wood creaking.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 604: | Line 602: | ||
|height="40px"|c3m4.housespawn  | |height="40px"|c3m4.housespawn  | ||
|Distant cicadas and a low humming noise, probably a vending maching or other simmilar machinery.  | |Distant cicadas and a low humming noise, probably a vending maching or other simmilar machinery.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 610: | Line 608: | ||
|height="40px"|c3m4.plantationoutside  | |height="40px"|c3m4.plantationoutside  | ||
|Loud cicadas, standing waters, several woodland insects making noise.    | |Loud cicadas, standing waters, several woodland insects making noise.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c3m4.houseinterior  | |height="40px"|c3m4.houseinterior  | ||
|Similar to <code>c3m4.plantationoutside<code>, but quieter with wood creaking sounds in the foreground.    | |Similar to <code>c3m4.plantationoutside</code>, but quieter with wood creaking sounds in the foreground.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 622: | Line 620: | ||
|height="40px"|c3m4.orchard_entrance  | |height="40px"|c3m4.orchard_entrance  | ||
|Distant cicadas, a lot of birds singing, maybe a rattlesnake rattling sometimes.  | |Distant cicadas, a lot of birds singing, maybe a rattlesnake rattling sometimes.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 628: | Line 626: | ||
|height="40px"|c3m4.plantation.int  | |height="40px"|c3m4.plantation.int  | ||
|Only indoor sounds of creaking wood with a low humming noise in the background.    | |Only indoor sounds of creaking wood with a low humming noise in the background.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 634: | Line 632: | ||
|height="40px"|c3m4.plantation_backyard  | |height="40px"|c3m4.plantation_backyard  | ||
|Cicadas and other insects, calm water, occasional singing birds.    | |Cicadas and other insects, calm water, occasional singing birds.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 640: | Line 638: | ||
|height="40px"|c3m4.plantation_dock  | |height="40px"|c3m4.plantation_dock  | ||
|A lot of frogs nearby, a few cicadas, singing birds and calm water.    | |A lot of frogs nearby, a few cicadas, singing birds and calm water.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 655: | Line 653: | ||
|-  | |-  | ||
|height="40px"|milltown.emptystub  | |height="40px"|milltown.emptystub  | ||
|  | |Silence/nothing.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rain.hardsurface.soft.dynamic  | |height="40px"|rain.hardsurface.soft.dynamic  | ||
|  | |Light rain hitting hard surface.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rain.hardsurface.soft  | |height="40px"|rain.hardsurface.soft  | ||
|  | |Identical to the above but hitting other things.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rain.hardsurface.med  | |height="40px"|rain.hardsurface.med  | ||
|  | |Raining, not to hard or soft.   | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rain.hardsurface.med.dynamic  | |height="40px"|rain.hardsurface.med.dynamic  | ||
|  | |Rain hitting a hard surface from a gutter, quiet wind.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rain.hardsurface.hard  | |height="40px"|rain.hardsurface.hard  | ||
|  | |Rain pouring down, maybe a storm, with possible wind.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rain.water.soft  | |height="40px"|rain.water.soft  | ||
|  | |Light rain hitting water or some kind of body of water.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rain.water.med  | |height="40px"|rain.water.med  | ||
|  | |Rain hitting a body of water, maybe be a river.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rain.water.hard  | |height="40px"|rain.water.hard  | ||
|  | |Rain poring down with sounds of wind.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rain.interior.soft.dynamic  | |height="40px"|rain.interior.soft.dynamic  | ||
|  | |Light rain hitting roof or other, but loud.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rain.interior.soft  | |height="40px"|rain.interior.soft  | ||
|  | |Identical to the above but quiet.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rain.interior.med.dynamic  | |height="40px"|rain.interior.med.dynamic  | ||
|  | |Rain hitting roof or other, but loud.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rain.interior.med  | |height="40px"|rain.interior.med  | ||
|  | |Identical to the above but quiet.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rain.interiorverb.med.dynamic  | |height="40px"|rain.interiorverb.med.dynamic  | ||
|  | |Rain hitting the ground with an echo.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rain.interiorverb.med  | |height="40px"|rain.interiorverb.med  | ||
|  | |Identical to the above but quiet.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rain.interiorverb.hard.dynamic  | |height="40px"|rain.interiorverb.hard.dynamic  | ||
|  | |Rain (perhaps a storm) hitting the ground hard with echo.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rain.interiorverb.hard  | |height="40px"|rain.interiorverb.hard  | ||
|  | |Identical to the above.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|distant.thunder  | |height="40px"|distant.thunder  | ||
|  | |Distant thunder.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|storm.dynamic  | |height="40px"|storm.dynamic  | ||
|  | |Storm with very loud wind and whipping through trees. Possible distant thunder.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|storm.dynamic.mill  | |height="40px"|storm.dynamic.mill  | ||
|  | |identical to above but less wind hitting trees.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|milltown.spawn  | |height="40px"|milltown.spawn  | ||
|  | |Cicadas nearby with water dripping and gust of wind.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|milltown.a.ext  | |height="40px"|milltown.a.ext  | ||
|  | |occasionally cicadas nearby, gust of wind, birds, and water dripping.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|burgertank.interior  | |height="40px"|burgertank.interior  | ||
|  | |Cicadas, wind passing through, water dripping echo.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c4.house.interior  | |height="40px"|c4.house.interior  | ||
|  | |Identical to <code>rain.interior.med</code> but rain hitting hard.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|milltown.a.safehouse  | |height="40px"|milltown.a.safehouse  | ||
|  | |Identical to the above but a bit louder.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|sugarmill.a.spawn  | |height="40px"|sugarmill.a.spawn  | ||
|  | |Different room sound but identical to the above.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|sugarmill.a.exterior  | |height="40px"|sugarmill.a.exterior  | ||
|  | |Idenctial to <code>rain.hardsurface.med.dynamic</code> but a bit louder. Gust of wind and Cicadas.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|sugarmill.a.office.int  | |height="40px"|sugarmill.a.office.int  | ||
|  | |Rain or water droplets echoing with gust of wind.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|sugarmill.a.office.closed  | |height="40px"|sugarmill.a.office.closed  | ||
|  | |Identical to <code>rain.interior.med</code> but a bit louder, with a sound of machine hum or a an AC unit nearby.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|sugarmill.a.pipeyard  | |height="40px"|sugarmill.a.pipeyard  | ||
|  | |Identical to <code>rain.hardsurface.med</code> with cicadas and wind.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|sugarmill.a.pipeyard.transition  | |height="40px"|sugarmill.a.pipeyard.transition  | ||
|  | |Identical to the above but quieter.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|sugarmill.a.courtyard  | |height="40px"|sugarmill.a.courtyard  | ||
|  | |Identical to <code>sugarmill.a.pipeyard</code>.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|sugarmill.a.trailerinterior  | |height="40px"|sugarmill.a.trailerinterior  | ||
|  | |identical to <code>rain.interior.med</code> but with a wind/air sound.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|sugarmill.a.lockerroom.int  | |height="40px"|sugarmill.a.lockerroom.int  | ||
|  | |Identical to the above  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|sugarmill.a.mill  | |height="40px"|sugarmill.a.mill  | ||
|  | |Identical to <code>sugarmill.a.office.int</code> with cicadas.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|sugarmill.a.cornfield  | |height="40px"|sugarmill.a.cornfield  | ||
|  | |Identical to <code>rain.hardsurface.med.dynamic</code> but with wind.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|sugarmill.a.gasstation.int  | |height="40px"|sugarmill.a.gasstation.int  | ||
|  | |Identical to <code>rain.interior.med.dynamic</code> with air/wind moving through.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|sugarmill.b.spawn  | |height="40px"|sugarmill.b.spawn  | ||
|  | |Identical to the above but light rain.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|sugarmill.b.gasstation.int  | |height="40px"|sugarmill.b.gasstation.int  | ||
|  | |Identical to the above but quieter.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|sugarmill.b.cornfield  | |height="40px"|sugarmill.b.cornfield  | ||
|  | |Identical to <code>storm.dynamic</code>.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|sugarmill.b.mill  | |height="40px"|sugarmill.b.mill  | ||
|  | |loud Wind and wind whipping through room(s) and trees, with distant thunder.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|sugarmill.b.lockerroom.int  | |height="40px"|sugarmill.b.lockerroom.int  | ||
|  | |Identical to <code>sugarmill.a.lockerroom.int</code> but light rain.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|sugarmill.b.trailerinterior  | |height="40px"|sugarmill.b.trailerinterior  | ||
|  | |Identical to <code>rain.water.hard</code>.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|sugarmill.b.courtyard  | |height="40px"|sugarmill.b.courtyard  | ||
|  | |Storm with very loud wind and whipping through trees. Near to proximity thunder.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|sugarmill.b.pipeyard.transition  | |height="40px"|sugarmill.b.pipeyard.transition  | ||
|  | |Identical to <code>rain.water.med</code>.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|sugarmill.b.pipeyard  | |height="40px"|sugarmill.b.pipeyard  | ||
|  | |Identical to <code>storm.dynamic</code>.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|sugarmill.b.office.closed  | |height="40px"|sugarmill.b.office.closed  | ||
|  | |Identical to <code>sugarmill.a.office.closed</code> but quieter.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|sugarmill.b.office.int  | |height="40px"|sugarmill.b.office.int  | ||
|  | |Identical to <code>rain.interiorverb.hard.dynamic</code>.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|sugarmill.b.exterior  | |height="40px"|sugarmill.b.exterior  | ||
|  | |Identical to <code>storm.dynamic</code>.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|sugarmill.b.spawn  | |height="40px"|sugarmill.b.spawn  | ||
|  | |Rain hitting roof with air/wind going through the room.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|milltown.b.safehouse  | |height="40px"|milltown.b.safehouse  | ||
|  | |Identical to the above.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|milltown.b.ext  | |height="40px"|milltown.b.ext  | ||
|  | |Identical to <code>storm.dynamic</code>.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c4.house.b.interior  | |height="40px"|c4.house.b.interior  | ||
|  | |Rain hitting roof, silence/quiet).  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|burgertank.b.interior  | |height="40px"|burgertank.b.interior  | ||
|  | |Identical to <code>burgertank.a.interior</code> but more open.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|milltown.b.spawn  | |height="40px"|milltown.b.spawn  | ||
|  | |Identical to <code>storm.dynamic</code>.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 996: | Line 994: | ||
|height="40px"|c5m1.waterfront  | |height="40px"|c5m1.waterfront  | ||
|Very close waves, seagulls. Like a shoreline.    | |Very close waves, seagulls. Like a shoreline.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,002: | Line 1,000: | ||
|height="40px"|c5m1.waterfrontspawn  | |height="40px"|c5m1.waterfrontspawn  | ||
|Same as above, but the waves are a bit quieter    | |Same as above, but the waves are a bit quieter    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,008: | Line 1,006: | ||
|height="40px"|c5m1.restaurant  | |height="40px"|c5m1.restaurant  | ||
|Single fly, distraught woman weeping, audible breathing, creaking wood, pebble-sized debris crumbling and falling, cicadas, distant explosions and gunshots.  | |Single fly, distraught woman weeping, audible breathing, creaking wood, pebble-sized debris crumbling and falling, cicadas, distant explosions and gunshots.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,014: | Line 1,012: | ||
|height="40px"|c5m1.street  | |height="40px"|c5m1.street  | ||
|Cicadas, very audible gunshots and explosion in close proximity, jet planes in close distance, wind and occasional seagulls.    | |Cicadas, very audible gunshots and explosion in close proximity, jet planes in close distance, wind and occasional seagulls.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,020: | Line 1,018: | ||
|height="40px"|c5m1.smallstore  | |height="40px"|c5m1.smallstore  | ||
|Freezer aisle or fridge humming.  | |Freezer aisle or fridge humming.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,026: | Line 1,024: | ||
|height="40px"|c5m1.alley  | |height="40px"|c5m1.alley  | ||
|Lots of cicadas and other such critters very close, wind howling through large areas, odd metal banging noise pretty close to player.    | |Lots of cicadas and other such critters very close, wind howling through large areas, odd metal banging noise pretty close to player.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,032: | Line 1,030: | ||
|height="40px"|c5m1.park  | |height="40px"|c5m1.park  | ||
|Wind rustling trees and bushes very close, very distant explosions and gunshots, occasional cicadas and one bird.    | |Wind rustling trees and bushes very close, very distant explosions and gunshots, occasional cicadas and one bird.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,038: | Line 1,036: | ||
|height="40px"|c5m1.bathroom  | |height="40px"|c5m1.bathroom  | ||
|Indoor area with wind flowing through, pretty obvious looping sound of what appears to be water gurgling through a pipe.    | |Indoor area with wind flowing through, pretty obvious looping sound of what appears to be water gurgling through a pipe.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,044: | Line 1,042: | ||
|height="40px"|c5m1.decon  | |height="40px"|c5m1.decon  | ||
|Very close machine humming.    | |Very close machine humming.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,050: | Line 1,048: | ||
|height="40px"|c5m1.terminal  | |height="40px"|c5m1.terminal  | ||
|Large indoor area with wind flowing, occasional Loud metallic bangs and squeaking.    | |Large indoor area with wind flowing, occasional Loud metallic bangs and squeaking.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,056: | Line 1,054: | ||
|height="40px"|c5m1.depot  | |height="40px"|c5m1.depot  | ||
|Cicadas in close proximity, loud wind, a groaning metal structure, occasional gunshots and explosion in the far distance, jet planes flying sometimes.  | |Cicadas in close proximity, loud wind, a groaning metal structure, occasional gunshots and explosion in the far distance, jet planes flying sometimes.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,062: | Line 1,060: | ||
|height="40px"|c5m1.highwayspawn  | |height="40px"|c5m1.highwayspawn  | ||
|White noise, perhaps flowing air, accompanied by a obviously looping sound that is hard to describe.    | |White noise, perhaps flowing air, accompanied by a obviously looping sound that is hard to describe.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,068: | Line 1,066: | ||
|height="40px"|c5m2.highwayspawn  | |height="40px"|c5m2.highwayspawn  | ||
|Identical to above.  | |Identical to above.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,074: | Line 1,072: | ||
|height="40px"|c5m2.junkyard  | |height="40px"|c5m2.junkyard  | ||
|Crackling fire at soundscape origin, cicadas, wind over large open area, rustling trees, occasional jet planes in far and closer distance, distant gunshots and explosions    | |Crackling fire at soundscape origin, cicadas, wind over large open area, rustling trees, occasional jet planes in far and closer distance, distant gunshots and explosions    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,080: | Line 1,078: | ||
|height="40px"|c5m2.suburbanstreet  | |height="40px"|c5m2.suburbanstreet  | ||
|Wind, cicadas, distant explosions, gunshots and jet planes.    | |Wind, cicadas, distant explosions, gunshots and jet planes.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,086: | Line 1,084: | ||
|height="40px"|c5m2.houseinterior  | |height="40px"|c5m2.houseinterior  | ||
|Machine humming, louder creaking wood, occasional banging noises that could be very distant explosions.    | |Machine humming, louder creaking wood, occasional banging noises that could be very distant explosions.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,092: | Line 1,090: | ||
|height="40px"|c5m2.cornerstore  | |height="40px"|c5m2.cornerstore  | ||
|Identical to above.  | |Identical to above.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,098: | Line 1,096: | ||
|height="40px"|c5m2.burnedhouses  | |height="40px"|c5m2.burnedhouses  | ||
|Wind over large area, occasional very close cicada, a few very distant explosions and gunshots.  | |Wind over large area, occasional very close cicada, a few very distant explosions and gunshots.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,104: | Line 1,102: | ||
|height="40px"|c5m2.tunnel  | |height="40px"|c5m2.tunnel  | ||
|Burst pipe at soundscape origin (steam escaping), water flowing through pipes, wind going through corridors, occasional loud banging noises.  | |Burst pipe at soundscape origin (steam escaping), water flowing through pipes, wind going through corridors, occasional loud banging noises.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,110: | Line 1,108: | ||
|height="40px"|c5m2.underground  | |height="40px"|c5m2.underground  | ||
|Odd creepy ambience sound that is not natural and hard to describe. Accompanied by closer water droplets and distant constant water drops.    | |Odd creepy ambience sound that is not natural and hard to describe. Accompanied by closer water droplets and distant constant water drops.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,116: | Line 1,114: | ||
|height="40px"|c5m2.impoundlot  | |height="40px"|c5m2.impoundlot  | ||
|Cicadas and other such critters, wind, occasional jet planes flying in the distance, few distant explosions and gunshots     | |Cicadas and other such critters, wind, occasional jet planes flying in the distance, few distant explosions and gunshots     | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,122: | Line 1,120: | ||
|height="40px"|c5m2.highway  | |height="40px"|c5m2.highway  | ||
|Identical to above.  | |Identical to above.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,128: | Line 1,126: | ||
|height="40px"|c5m2.cemetery  | |height="40px"|c5m2.cemetery  | ||
|Wind rustling through trees, occasional cicadas, crickets and birds. Accompanied by distant gunshots and explosions.  | |Wind rustling through trees, occasional cicadas, crickets and birds. Accompanied by distant gunshots and explosions.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,134: | Line 1,132: | ||
|height="40px"|c5m2.urbanstreet  | |height="40px"|c5m2.urbanstreet  | ||
|Wind, closer occasional gunshots, explosions and jet planes.    | |Wind, closer occasional gunshots, explosions and jet planes.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,140: | Line 1,138: | ||
|height="40px"|c5m2.storagespawn  | |height="40px"|c5m2.storagespawn  | ||
|Machine white noise, perhaps a freezer or AC unit. Odd, slightly annoying, background noise that plays for about five seconds and loops, very hard to describe.    | |Machine white noise, perhaps a freezer or AC unit. Odd, slightly annoying, background noise that plays for about five seconds and loops, very hard to describe.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,146: | Line 1,144: | ||
|height="40px"|c5m3.storagespawn  | |height="40px"|c5m3.storagespawn  | ||
|Same as above but louder white noise.  | |Same as above but louder white noise.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,152: | Line 1,150: | ||
|height="40px"|c5m3.courtyard  | |height="40px"|c5m3.courtyard  | ||
|Wind, a lot of singing birds, occasional flies and metal banging noises. Scarce Distant gunshots and explosions.  | |Wind, a lot of singing birds, occasional flies and metal banging noises. Scarce Distant gunshots and explosions.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,158: | Line 1,156: | ||
|height="40px"|c5m3.smallstore  | |height="40px"|c5m3.smallstore  | ||
|Fly at soundscape origin, a machine humming, perhaps a freezer.    | |Fly at soundscape origin, a machine humming, perhaps a freezer.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,164: | Line 1,162: | ||
|height="40px"|c5m3.office  | |height="40px"|c5m3.office  | ||
|Machine humming, distant cicadas, occasional distant gunshots, explosions and jet planes.  | |Machine humming, distant cicadas, occasional distant gunshots, explosions and jet planes.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,170: | Line 1,168: | ||
|height="40px"|c5m3.street  | |height="40px"|c5m3.street  | ||
|Wind, a lot of birds singing, distant explosions, gunshots and jets, some metal creaking in various locations. Sounds more like a forest, rather than a street as the name implies.  | |Wind, a lot of birds singing, distant explosions, gunshots and jets, some metal creaking in various locations. Sounds more like a forest, rather than a street as the name implies.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,176: | Line 1,174: | ||
|height="40px"|c5m3.smallclub  | |height="40px"|c5m3.smallclub  | ||
|Creepy background noise with pretty deep and audible bass in its background. Accompanied by wood creaking.    | |Creepy background noise with pretty deep and audible bass in its background. Accompanied by wood creaking.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,182: | Line 1,180: | ||
|height="40px"|c5m3.largeclub  | |height="40px"|c5m3.largeclub  | ||
|Identical to above.  | |Identical to above.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,188: | Line 1,186: | ||
|height="40px"|c5m3.alley  | |height="40px"|c5m3.alley  | ||
|Wind, several birds singing, loud metal structures banging almost every ten seconds.    | |Wind, several birds singing, loud metal structures banging almost every ten seconds.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,194: | Line 1,192: | ||
|height="40px"|c5m3.hotelstairwell  | |height="40px"|c5m3.hotelstairwell  | ||
|Fly, wind in corridors, machine humming, creaking wood, occasional rather creepy breathing or perhaps even whispering, explosions, groaning structures and woman sobbing loudly.    | |Fly, wind in corridors, machine humming, creaking wood, occasional rather creepy breathing or perhaps even whispering, explosions, groaning structures and woman sobbing loudly.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,200: | Line 1,198: | ||
|height="40px"|c5m3.hotelinterior  | |height="40px"|c5m3.hotelinterior  | ||
|Identical to above.  | |Identical to above.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,206: | Line 1,204: | ||
|height="40px"|c5m3.apartmentshell  | |height="40px"|c5m3.apartmentshell  | ||
|Identical to <code>c5m3.hotelstairwell</code>.  | |Identical to <code>c5m3.hotelstairwell</code>.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,212: | Line 1,210: | ||
|height="40px"|c5m3.apartment  | |height="40px"|c5m3.apartment  | ||
|Identical to <code>c5m3.hotelstairwell</code>.  | |Identical to <code>c5m3.hotelstairwell</code>.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,218: | Line 1,216: | ||
|height="40px"|c5m3.lot  | |height="40px"|c5m3.lot  | ||
|Wind, several birds singing in close distance, occasional banging sounds of larger structures echoing of walls.  | |Wind, several birds singing in close distance, occasional banging sounds of larger structures echoing of walls.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,224: | Line 1,222: | ||
|height="40px"|c5m3.waterfront  | |height="40px"|c5m3.waterfront  | ||
|Close cicadas, wind, waves in close distance, seagulls, distant explosions, gunshots and jets.  | |Close cicadas, wind, waves in close distance, seagulls, distant explosions, gunshots and jets.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,230: | Line 1,228: | ||
|height="40px"|c5m3.towerspawn  | |height="40px"|c5m3.towerspawn  | ||
|Similar to <code>c5m2.storagespawn</code>, but with quieter machine humming    | |Similar to <code>c5m2.storagespawn</code>, but with quieter machine humming    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,236: | Line 1,234: | ||
|height="40px"|c5m4.towerspawn  | |height="40px"|c5m4.towerspawn  | ||
|Close waves and seagulls, a large structure groaning.  | |Close waves and seagulls, a large structure groaning.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,242: | Line 1,240: | ||
|height="40px"|c5m4.bridgeoutside  | |height="40px"|c5m4.bridgeoutside  | ||
|Very close waves, seagulls, a large groaning structure and occasional foghorn noises in the very far distance.  | |Very close waves, seagulls, a large groaning structure and occasional foghorn noises in the very far distance.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,248: | Line 1,246: | ||
|height="40px"|c5m4.dockfar  | |height="40px"|c5m4.dockfar  | ||
|Very close waves with seagulls.    | |Very close waves with seagulls.    | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,254: | Line 1,252: | ||
|height="40px"|c5m4.dock  | |height="40px"|c5m4.dock  | ||
|Similar to above but quieter waves     | |Similar to above but quieter waves     | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,269: | Line 1,267: | ||
|-  | |-  | ||
|height="40px"|util_debris  | |height="40px"|util_debris  | ||
|  | |Silence, Distant debris.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c6m1_spawn_river  | |height="40px"|c6m1_spawn_river  | ||
|  | |Identical to <code>storm.dynamic</code>.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c6m1_building_interior  | |height="40px"|c6m1_building_interior  | ||
|  | |rain (bit quetly) hitting roof with air moving through the room.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c6m1_outdoor_01  | |height="40px"|c6m1_outdoor_01  | ||
|  | |Identical to <code>storm.dynamic</code>.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c6m1_tent_int  | |height="40px"|c6m1_tent_int  | ||
|  | |Rain hitting the tent.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c6.house.interior  | |height="40px"|c6.house.interior  | ||
|  | |rain hitting roof with air moving through the room.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c6m1.safehouse  | |height="40px"|c6m1.safehouse  | ||
|  | |Identical to the above.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c6m2.safehouse  | |height="40px"|c6m2.safehouse  | ||
|  | |Light rain hitting the roof with air moving through the room.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c6m2_outdoor_01  | |height="40px"|c6m2_outdoor_01  | ||
|  | |Rain hitting the ground with quiet wind.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c6m2_outdoor_02  | |height="40px"|c6m2_outdoor_02  | ||
|  | |Light rain Rain hitting the ground with quiet wind.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c6m2_outdoor_03  | |height="40px"|c6m2_outdoor_03  | ||
|  | |Identical to <code>c6m2_outdoor_01</code>.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c6.truck.interior  | |height="40px"|c6.truck.interior  | ||
|  | |Light rain hitting the roof.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c6.conduit.int  | |height="40px"|c6.conduit.int  | ||
|  | |Echo-y rain.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c6m2_building_interior  | |height="40px"|c6m2_building_interior  | ||
|  | |Identical to <code>c6m1_building_interior</code>.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c6m2_building_interior_02  | |height="40px"|c6m2_building_interior_02  | ||
|  | |Rain hitting the roof, silence.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c6m2_underground_interior_01  | |height="40px"|c6m2_underground_interior_01  | ||
|  | |Echo room with rocks/bricks falling.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c6m2_int.stairwell  | |height="40px"|c6m2_int.stairwell  | ||
|  | |Echo, wind gusts, distant and nearby metal stress, and distant water dripping.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c6m2_int.water  | |height="40px"|c6m2_int.water  | ||
|  | |Echo, wind gusts, occasionally nearby metal stress, and distant water dripping.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c6m2_int.tunnel  | |height="40px"|c6m2_int.tunnel  | ||
|  | |Less echo, nearby metal stress, and very far water dripping.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c6m2_water.tunnel  | |height="40px"|c6m2_water.tunnel  | ||
|  | |Echo and water echoing, maybe water dripping, metal stress, and wing gust.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|c6m3.port.spawn  | |height="40px"|c6m3.port.spawn  | ||
|  | |Identical to <code>c6m2.safehouse</code>.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|port.spawn.ext  | |height="40px"|port.spawn.ext  | ||
|  | |Identical to <code>rain.interiorverb.med.dynamic</code>.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|port.patio.ext  | |height="40px"|port.patio.ext  | ||
|  | |Identical to <code>rain.water.hard</code> but quieter.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|port.alcove  | |height="40px"|port.alcove  | ||
|  | |Identical to the above but quieter.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|port.waterfront  | |height="40px"|port.waterfront  | ||
|  | |(Light) rain hitting the floor, possible river nearby, quiet wind.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|port.elevator.bottom  | |height="40px"|port.elevator.bottom  | ||
|  | |Rain hitting the roof, echo-y room/shaft.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|port.outdoor.general  | |height="40px"|port.outdoor.general  | ||
|  | |Rain hitting the ground, possible gust of wind.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|port.building.interior  | |height="40px"|port.building.interior  | ||
|  | |Identical to <code>c6m1_building_interior</code> but silence.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|brick.bldg.interior  | |height="40px"|brick.bldg.interior  | ||
|  | |Rain hitting the roof, some kind of distinct plastic roof.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|sugarmill.b.office.int  | |height="40px"|sugarmill.b.office.int  | ||
|  | |Rain echoing.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|sugarmill.b.spawn  | |height="40px"|sugarmill.b.spawn  | ||
|  | |Identical to <code>sugarmill.a.spawn</code> but queter.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,465: | Line 1,463: | ||
|-  | |-  | ||
|height="40px"|swamps.frogs_01  | |height="40px"|swamps.frogs_01  | ||
|  | |2 to 3 seconds of silence until frogs ribbit.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|swamps.frogs_02  | |height="40px"|swamps.frogs_02  | ||
|  | |Frogs ribbiting.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|swamps.frogs_03  | |height="40px"|swamps.frogs_03  | ||
|  | |2 to 4 seconds of silence until a frog echoes a ribbit.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|swamps.frogs_04  | |height="40px"|swamps.frogs_04  | ||
|  | |Frog ribbits.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|swamps.frogs_05  | |height="40px"|swamps.frogs_05  | ||
|  | |Frog ribbits.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|swamps.frogs_06  | |height="40px"|swamps.frogs_06  | ||
|  | |Frog ribbits.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|swamps.bullfrogs_01  | |height="40px"|swamps.bullfrogs_01  | ||
|  | |Bull frog [https://www.youtube.com/watch?v=J2xKhDTr15o Ribbits].  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|swamps.flies  | |height="40px"|swamps.flies  | ||
|  | |Flies passing by or on a dead animal corpse.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|swamps.gators  | |height="40px"|swamps.gators  | ||
|  | |silence.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|swamps.gasstation  | |height="40px"|swamps.gasstation  | ||
|  | |Nearby crickets, a calm night.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|swamps.dock  | |height="40px"|swamps.dock  | ||
|  | |Crickets nearby, distant frogs, flies passing by, and water hitting the docks.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|swamps.plankswamp_01  | |height="40px"|swamps.plankswamp_01  | ||
|  | |Flies very close by, quiet crickets, alligators nearby, distant frogs, and water.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|swamps.swamp_01  | |height="40px"|swamps.swamp_01  | ||
|  | |Mostly frog sounds, flies passing by, alligators nearby, quiet water and distant crickets.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|swamps.swamp_02  | |height="40px"|swamps.swamp_02  | ||
|  | |Identical to the above but with a bull frog sound.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|swamps.swamp_03  | |height="40px"|swamps.swamp_03  | ||
|  | |Distant crickets and frogs, flies passing by, a calm night.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|swamps.shantyoutside  | |height="40px"|swamps.shantyoutside  | ||
|  | |Crickets nearby, frogs a bit near to proximity.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|swamps.plantation_outside  | |height="40px"|swamps.plantation_outside  | ||
|  | |Crickets close to proximity, distant frogs, and maybe a gust of wind.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|swamps.orchard  | |height="40px"|swamps.orchard  | ||
|  | |Crickets, nearby birds, distant frogs.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.combat_far_heavy  | |height="40px"|rural2.combat_far_heavy  | ||
|  | |Distant gun shots.  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,579: | Line 1,577: | ||
|-  | |-  | ||
|height="40px"|rural2.combat_far_medium  | |height="40px"|rural2.combat_far_medium  | ||
|  | |A bit nearby gunshots (all around?).  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,585: | Line 1,583: | ||
|-  | |-  | ||
|height="40px"|rural2.combat_close_light  | |height="40px"|rural2.combat_close_light  | ||
|  | |Near to proximity gun shots.  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,601: | Line 1,599: | ||
|-  | |-  | ||
|height="40px"|rural2.woods  | |height="40px"|rural2.woods  | ||
|  | |Wind hitting the trees, very distant Crickets.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.woods3  | |height="40px"|rural2.woods3  | ||
|  | |Wind passing by, Distant crickets.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.morning  | |height="40px"|rural2.morning  | ||
|  | |Crickets nearby, possible animal sound, wind passing by.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.bridge  | |height="40px"|rural2.bridge  | ||
|  | |Identical to the above with crows, maybe a suspended wooden bridge swinging.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.smallbuilding  | |height="40px"|rural2.smallbuilding  | ||
|  | |Nearby crickets, crows, and wind passing by outside, distant frogs. Air moving through the room.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.smallbuilding2  | |height="40px"|rural2.smallbuilding2  | ||
|  | |Identical to the above but an echo-y room with floor squeaking.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.river  | |height="40px"|rural2.river  | ||
|  | |Wind and maybe a wave splashing by.   | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.caveclosed  | |height="40px"|rural2.caveclosed  | ||
|  | |Very echo-y cave with gust of wind, and (undefinable) very far metal hit or something rumbling(?).  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.caveopen  | |height="40px"|rural2.caveopen  | ||
|  | |distant frogs and gust of wind, rocks sliding.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.traintunnel  | |height="40px"|rural2.traintunnel  | ||
|  | |Rocks or bricks sliding or falling, a cricket nearby, and an echo.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.pumproom  | |height="40px"|rural2.pumproom  | ||
|  | |Machine hum or a motor, and water hitting the pipes.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.bigroom  | |height="40px"|rural2.bigroom  | ||
|  | |Wind or air moving through with a machine hum or a motor, water hitting something, maybe in a pipe.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.drainagebig  | |height="40px"|rural2.drainagebig  | ||
|  | |Echo room with water, metal groaning and gust of wind.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.drainagesmall  | |height="40px"|rural2.drainagesmall  | ||
|  | |Echo room with occasionally water dripping, and metal groans.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.drainageopen  | |height="40px"|rural2.drainageopen  | ||
|  | |Identical to the above but less echo and distant crickets.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.trainyardentrance  | |height="40px"|rural2.trainyardentrance  | ||
|  | |Air moving through with metal creaking or groaning and something hitting.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.trainyardrespawn  | |height="40px"|rural2.trainyardrespawn  | ||
|  | |Air moving through the room, and a quiet machine hum, maybe a vending machine.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.trainyardbuilding  | |height="40px"|rural2.trainyardbuilding  | ||
|  | |Echo room with metal hitting something or creaking, rats squeaking.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.trainyardbuilding2  | |height="40px"|rural2.trainyardbuilding2  | ||
|  | |Air moving through a room and metal hitting something.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.trainyardbuilding2window  | |height="40px"|rural2.trainyardbuilding2window  | ||
|  | |Rats squeaking, air moving (loud) and maybe wind.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.trainyard  | |height="40px"|rural2.trainyard  | ||
|  | |Distant crickets and wind.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.trainyard2  | |height="40px"|rural2.trainyard2  | ||
|  | |Crickets nearby, crows, and (maybe gust) wind.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.house  | |height="40px"|rural2.house  | ||
|  | |Crickets nearby with gust of wind, something swaying, maybe a sign and wood creaking.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.town  | |height="40px"|rural2.town  | ||
|  | |Wind moving through the streets, something swinging or scraping, maybe an echo in the town?  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.towninside  | |height="40px"|rural2.towninside  | ||
|  | |Air moving through a room, some kind of machine hum.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.townalley  | |height="40px"|rural2.townalley  | ||
|  | |Wind or gust of wind, Nearby explosion(s) and gun shots, rats squeaking.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.boatinterior  | |height="40px"|rural2.boatinterior  | ||
|  | |Crickets nearby, air moving in the room and wood creaking.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.boatexterior  | |height="40px"|rural2.boatexterior  | ||
|  | |Distant boat horn with seagulls, crickets nearby with water hitting the shore.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.shoreline  | |height="40px"|rural2.shoreline  | ||
|  | |Crickets nearby and water hitting the shoreline (not splashing).  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.town_02  | |height="40px"|rural2.town_02  | ||
|  | |Crickets nearby and gust of wind, dog(s) barking and howling.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.shack  | |height="40px"|rural2.shack  | ||
|  | |Distant crickets and animal sound, rats squeaking.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|rural2.combat_far_heavy  | |height="40px"|rural2.combat_far_heavy  | ||
|  | |Distant gun shots and grenades or explosion.  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,793: | Line 1,791: | ||
|-  | |-  | ||
|height="40px"|rural2.combat_far_medium  | |height="40px"|rural2.combat_far_medium  | ||
|  | |Identical to the above but less combat.  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,799: | Line 1,797: | ||
|-  | |-  | ||
|height="40px"|rural2.combat_close_light  | |height="40px"|rural2.combat_close_light  | ||
|  | |Identical to the above but nearby.  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
| Line 1,815: | Line 1,813: | ||
|-  | |-  | ||
|height="40px"|urban2.util_cicadas  | |height="40px"|urban2.util_cicadas  | ||
|  | |Silence approximately 3 to 5 seconds and a cicada sound.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.util_grasshoppers  | |height="40px"|urban2.util_grasshoppers  | ||
|  | |Identical to the above but grasshopper sound.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.utilbirdsgroup1  | |height="40px"|urban2.utilbirdsgroup1  | ||
|  | |Nearby birds.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.util_interiorslams  | |height="40px"|urban2.util_interiorslams  | ||
|  | |Distant slamming and a quick echoing through the room.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.util_metalslams  | |height="40px"|urban2.util_metalslams  | ||
|  | |Nearby metal slamming and echoing through the room.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.util_metalslams 2  | |height="40px"|urban2.util_metalslams 2  | ||
|  | |Identical to the above but near.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.util_woodfloorsqueaks  | |height="40px"|urban2.util_woodfloorsqueaks  | ||
|  | |Wooden floor squeaking.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.util_woodqueaks_new  | |height="40px"|urban2.util_woodqueaks_new  | ||
|  | |Wood squeaking.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.util_windgust  | |height="40px"|urban2.util_windgust  | ||
|  | |Gust of wind passing by.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.util_distantcombat  | |height="40px"|urban2.util_distantcombat  | ||
|  | |Distant gun shots then silence for 3-5 seconds, repeats.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.util_distantexplosions  | |height="40px"|urban2.util_distantexplosions  | ||
|  | |Distant explosions.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.util_rat_scratches  | |height="40px"|urban2.util_rat_scratches  | ||
|  | |Rat scratching something.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.util_genericrooftop  | |height="40px"|urban2.util_genericrooftop  | ||
|  | |Windy and (light) rain.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.util_genericexterior_from_interior_1  | |height="40px"|urban2.util_genericexterior_from_interior_1  | ||
|  | |Light rain and wind.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.util_genericexterior_from_interior_2  | |height="40px"|urban2.util_genericexterior_from_interior_2  | ||
|  | |Identical to the above but without wind.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.util_flies  | |height="40px"|urban2.util_flies  | ||
|  | |Flies close by, perhaps on a dead body.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.util_steam  | |height="40px"|urban2.util_steam  | ||
|  | |Steam, can be a broken pipe.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.util_pipes  | |height="40px"|urban2.util_pipes  | ||
|  | |Identical to the above but a bit quiet.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.rooftop_1b  | |height="40px"|urban2.rooftop_1b  | ||
|  | |Flies nearby, rain and distant gunshots and explosions and metal hitting something, and wind or a air moving through a room.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.rooftop_1b_interior  | |height="40px"|urban2.rooftop_1b_interior  | ||
|  | |Echo room with light rain, wood creaking, in the distant metal hitting or creaking.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.rooftop_1b_interior2  | |height="40px"|urban2.rooftop_1b_interior2  | ||
|  | |Identical to the above but maybe distant gunshots.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.underground_1  | |height="40px"|urban2.underground_1  | ||
|  | |Echo room with metal hitting something and fire nearby with flies.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.underground_2  | |height="40px"|urban2.underground_2  | ||
|  | |Identical to the above but distant metal hitting.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.underground_3  | |height="40px"|urban2.underground_3  | ||
|  | |Air moving through the room, fluorescent flicker with steam nearby and distant metal groaning/hitting.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.controlroom  | |height="40px"|urban2.controlroom  | ||
|  | |Air moving through a room with a machine hum.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.warehouse_1  | |height="40px"|urban2.warehouse_1  | ||
|  | |Quiet air moving through a room with distant metal hitting something and groaning.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.steamtunnel  | |height="40px"|urban2.steamtunnel  | ||
|  | |Echo room with metal groan and steam.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.boilerroom  | |height="40px"|urban2.boilerroom  | ||
|  | |Flies nearby with distant metal hit, and a boiler sound.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.hospital_interior  | |height="40px"|urban2.hospital_interior  | ||
|  | |Lots of flies nearby in an echo room and distant metal squeaking.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.flies  | |height="40px"|urban2.flies  | ||
|  | |Flies nearby.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.rooftop  | |height="40px"|urban2.rooftop  | ||
|  | |Light rain and quiet wind with distant gunshots and explosions.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.junkyard  | |height="40px"|urban2.junkyard  | ||
|  | |Fire nearby with crickets and wind, distant gunshots and explosions.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.street  | |height="40px"|urban2.street  | ||
|  | |Crickets nearby with guts of wind and distant gunshots and explosions.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.courtyard  | |height="40px"|urban2.courtyard  | ||
|  | |Distant birds and metal groaning with wind.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.alley  | |height="40px"|urban2.alley  | ||
|  | |Gust of wind with distant metal hitting, groaning, and squeaking with very distant cicadas, possible rope rattle.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.sewer  | |height="40px"|urban2.sewer  | ||
|  | |Echo room with occasional water dripping with gust of wind.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.pipetunnel  | |height="40px"|urban2.pipetunnel  | ||
|  | |Less echo but occasional water dripping with quiet gust of wind.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.apartment  | |height="40px"|urban2.apartment  | ||
|  | |Air moving through a room with wood creaking and a very quiet fluorescent flicker, distant explosions.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.generatorroom_off  | |height="40px"|urban2.generatorroom_off  | ||
|  | |Air moving through a room with machine hum and distant metal squeaking.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.generatorroom  | |height="40px"|urban2.generatorroom  | ||
|  | |Air moving through a room with a generator on.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.respawn  | |height="40px"|urban2.respawn  | ||
|  | |Air moving through the room.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.rooftopspawn  | |height="40px"|urban2.rooftopspawn  | ||
|  | |Very windy (possible a small echo).  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.hospitalspawn  | |height="40px"|urban2.hospitalspawn  | ||
|  | |Identical to the above  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.spawnrain  | |height="40px"|urban2.spawnrain  | ||
|  | |(Maybe light) rain hitting the ground with nearby crows.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.hospital  | |height="40px"|urban2.hospital  | ||
|  | |Air moving through a room with distant metal squeaking and maybe a quiet machine hum.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.office  | |height="40px"|urban2.office  | ||
|  | |A little bit of an echo room with a machine hum.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.subway  | |height="40px"|urban2.subway  | ||
|  | |Quiet echo room with nearby flies and distant metal groaning or hitting.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.pillarsroom  | |height="40px"|urban2.pillarsroom  | ||
|  | |An echo room with a quiet gust of wind.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.conveniencestore  | |height="40px"|urban2.conveniencestore  | ||
|  | |Silence but with a machine hum, maybe a freezer.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.warehouseoutside  | |height="40px"|urban2.warehouseoutside  | ||
|  | |(Maybe light) rain hitting the ground with gust of air.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.bathroom  | |height="40px"|urban2.bathroom  | ||
|  | |Silence.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.club  | |height="40px"|urban2.club  | ||
|  | |Wooden floor and wood creaking, air moving through a room with a quiet gust of wind.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.tankroom  | |height="40px"|urban2.tankroom  | ||
|  | |Distant water dripping, rats squeaking.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.powerplant  | |height="40px"|urban2.powerplant  | ||
|  | |A machine hum and a quiet buzz sound, maybe wires.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.powerplantinside  | |height="40px"|urban2.powerplantinside  | ||
|  | |Possible echo, air moving through a room with a machine hum, distant metal groaning or squeaking.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.parkinggarage  | |height="40px"|urban2.parkinggarage  | ||
|  | |Echo room with gust of wind.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.elevator  | |height="40px"|urban2.elevator  | ||
|  | |Echo room with distant and maybe nearby metal groans and squeaking.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.construction  | |height="40px"|urban2.construction  | ||
|  | |Very windy with metal groaning or hitting something.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.finaleinside  | |height="40px"|urban2.finaleinside  | ||
|  | |Air moving through a room or wind, distant metal groaning, squeaking, and possibly hitting something.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.finaleoutside  | |height="40px"|urban2.finaleoutside  | ||
|  | |Rain hitting the ground with metal groaning, very windy.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.finaleroof  | |height="40px"|urban2.finaleroof  | ||
|  | |Rain hitting the ground with wind, distant metal hitting something.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.cemetery  | |height="40px"|urban2.cemetery  | ||
|  | |Distant crickets and wind.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.burnedhouse  | |height="40px"|urban2.burnedhouse  | ||
|  | |Distant gunshots and explosion with a bit of wind and a cicada nearby.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.dock  | |height="40px"|urban2.dock  | ||
|  | |A bit of wind, water hitting the dock and a distant seagull.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.dockfar  | |height="40px"|urban2.dockfar  | ||
|  | |Water hitting the shore and wind, with distant seagulls.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|-  | |-  | ||
|height="40px"|urban2.bridgeoutside  | |height="40px"|urban2.bridgeoutside  | ||
|  | |Identical to the above but with metal creaking and groaning.  | ||
|  | |align="center"|1  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|style="background-color:rgb(50,50,50);"|  | |style="background-color:rgb(50,50,50);"|  | ||
|}  | |}  | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_urban2.txt</span>  | <span style="text-size:12px; color:grey; margin:2px;">soundscapes_urban2.txt</span>  | ||
{{  | {{Envsound}}{{toc-right}}  | ||
[[Category:Level Design]][[Category:Sound System]][[Category:Left 4 Dead 2]]  | [[Category:Level Design]][[Category:Sound System]][[Category:Left 4 Dead 2]]  | ||
[[Category:Lists]]  | [[Category:Lists]]  | ||
Latest revision as of 13:07, 13 January 2025
Here is a list of 352 soundscapes for use in 
 Left 4 Dead 2.The game also contains all of 
 Left 4 Dead soundscapes. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
campaign1 (Dead Center)
| Name | Description | DSP | Position Number | Position Description | 
|---|---|---|---|---|
| fire.debris.metal | Somewhat distant metal crashes and straining, with the occasional sound of burning. This soundscape should be used with others, as the sound cuts in and out. | 1 | ||
| fire.debris.wood | Similar to the above, except with the sounds of wood collapsing and breaking instead of metal. | 1 | ||
| fire.debris.junk | Similar to the above, except with the sounds of generic rubble, glass and rocks(?) moving and falling around. | 1 | ||
| structure.groans | Pretty self-explanatory, occasional sounds of metal eerily groaning and straining. This soundscape should be used with others, as the sound cuts in and out. | 1 | ||
| mall.randomverbs | Very distant, echoing sounds of something small falling over. | 1 | ||
| c1m1.spawn | Constant soundscape of rooftop winds, distant birds and cicadas, and a raging fire not too far away. | 1 | ||
| c1m1.stairwell | Generic wind-humming, maybe from an AC or a vent. | 1 | ||
| c1m1.hotel.int.3rdfloorhall | Similar to the above, except the humming is quieter and there's a very frequent sound of wood/junk breaking and falling. | 1 | ||
| c1m1.hotel.int.3rdfloor | A loud, raging fire with metal groaning and breaking. | 1 | ||
| c1m1.hotelroom.exterior.fire | High winds, birds and cicadas, and a very close raging fire. | 19 | ||
| c1m1.hotelroom.2ndfloor | Very loud blazing inferno with wood breaking and rubble collapsing. | 1 | ||
| c1m1.storeroom.2ndfloor | Similar to the above, except the fire is slightly quieter and the metal groaning is louder. | 1 | ||
| c1m1.elevator.2ndfloor | Similar to the above, except the fire is even quieter and the metal straining is closer. | 1 | ||
| c1m1.stairwell.fire | Quiet and distant raging fire. | 1 | ||
| c1m1.hotelexterior.2ndfloor | Very close and frequent bird calls and cicadas, with the same high winds as before - probably in a windy, forested area. | 1 | ||
| c1m1.hotel.int.1stfloor | Nothing but a very loud fire and metal collapsing. | 1 | ||
| c1m1.hotel.int.1stfloor.lobby | A relatively quieter fire, but the debris sounds are more frequent, varied and louder (but not very loud) - everything between glass, debris and metal. Probably only a few rooms away from the fire. | 1 | ||
| c1m1.saferoom | Distant fire with a fluorescent/generator hum nearby, and metal groaning/debris breaking somewhere close. | 1 | ||
| c1m2.spawn | Somewhat quiet fluorescent/generator hum with a faint wind outside the door. No fire or debris, somehow. | 1 | ||
| c1m2.exterior.01 | Noisy birds and cicadas right above the player, with faint gusts of wind blowing by. Very soothing. Could be used for anything between a small wooded area or a lively subtropical forest. | 1 | ||
| c1m2.stairwell | Identical to c1m1.stairwell.
 | 
1 | ||
| c1m2.streetalley | Similar to c1m2.exterior.01, except the birds and cicadas are muffled, quiet and echo-y, and the faint wind is louder. | 1 | ||
| c1m2.exterior.02 | Similar to c1m2.exterior.01, but the faint wind is quieter - almost not even there. Just birds and cicadas. | 1 | ||
| c1m2.exterior.03 | Similar to the above, except the wildlife is quiet and more distant. | 1 | ||
| c1m2.interior.01 | Generic sound of air moving through a room, maybe from an AC unit or an open door. Very (almost absurdly) boring, more so than the sound of air moving should be. | 1 | ||
| c1m2.store.interior | The humming of a cooler or fluorescent light, and an annoying fly at position 1. | 1 | ||
| c1m2.safehouse | More air moving through a room, maybe some quiet machinery like a vending machine nearby. | 1 | ||
| c1m3.spawn | Even more air moving through a room, except with a fly at position 1. | 1 | ||
| c1m3.mall.interior1 | More moving air, but louder and with a humming, like from an AC vent. Also some occasional, distant sounds like doors closing, small things falling down, etc. | 1 | ||
| c1m3.mall.interior2 | Similar to above, but the humming is gone completely and the air is lower-pitched and deeper. | 1 | ||
| c1m3.mall.hallway | Even more moving air. Identical to "c1m1.stairwell", except more "open", like in a bigger room. | 1 | ||
| c1m3.security | Looping 2-second sound of fluorescent humming, or maybe an old monitor humming. | 1 | ||
| c1m3.safehouse | Identical to c1m2.safehouse.
 | 
1 | ||
| c1m4.spawn | Identical to above, except a little bit quieter. | 1 | ||
| c1m4.atrium.hallway | More quietly moving air coming from a vent. | 1 | ||
| c1m4.atrium.interior | Identical to c1m3.mall.interior2.
 | 
1 | ||
| c1m4.elevator.int | Similar to above,with constant humming of machinery like an elevator motor. | 1 | 
soundscapes_campaign1.txt
campaign2 (Dark Carnival)
| Name | Description | DSP | Position Number | Position Description | 
|---|---|---|---|---|
| c2m1.hiway.spawn | Cicadas in close proximity. | 1 | ||
| c2m1.hotel.outdoors | More cicada sounds, distant wind. | 1 | ||
| c2m1.hotel.indoors | Distant cicadas, room with echoing sounds. | 1 | ||
| c2m1.parkinglot | Cicadas very close proximity, wind nearby. | 1 | ||
| c2m1.ravine | Cicadas, crickets, frogs, flies, distant birds(?), identical to swamps.swamp_01.
 | 
1 | ||
| c2m1.saferoom | Distant cicadas, and echoing sounds. | 1 | ||
| c2m2.spawn | Cicadas nearby, with echoing sounds. | 1 | ||
| c2m2.fairgrounds.ext1 | Sound of cicadas nearby, Wind (distant) hitting a flagpole. | 1 | ||
| c2m2.fairgrounds.ext2 | Identical to c2m2.fairgrounds.ext1 but with less wind.
 | 
1 | ||
| c2m2.fairgrounds.interior.small | Very quiet buzzing sound, perhaps a light in an office or a bathroom. | 1 | ||
| c2m2.fairgrounds.interior.med | Very quiet buzzing sound, distant echoing metal hitting something. | 1 | ||
| c2m2.fairgrounds.interior.large | Quiet buzzing sound, air moving through a room. | 1 | ||
| c2m2.fairgrounds.interior.open | very distant crickets or cicadas, frogs, and flies, identical to swamps.swamp_03.
 | 
1 | ||
| c2m2.safehouse | wood creaking. | 1 | ||
| c2m3.spawn | Identical to c2m2.safehouse, but a very distant explosion
 | 
1 | ||
| c2m3.tunneloflove | water, AC unit far away, metal creaking, air moving through a room or a hallway. | 1 | ||
| c2m3.duct | Air moving through, feel of unease. | 1 | ||
| c2m3.tunnel.store.room | air moving through, metal scraping or creaking. | 1 | ||
| c2m3.medium.room | Silence. | 1 | ||
| c2m3.pumproom | somewhat quiet fluorescent/generator hum with quiet water. | 1 | ||
| c2m3.coaster.ext1 | Cicadas very close to proximity with wind. | 1 | ||
| c2m3.coaster | Cicadas near proximity, wind nearby and wood and metal creaking. | 1 | ||
| c2m3.coaster.tunnel | Cicadas nearby, wood creaking with a possible wind going through. | 1 | ||
| c2m3.saferoom | Cicadas nearby with tiny gust of wind. | 1 | ||
| c2m4.spawn | Identical to c2m3.saferoom
 | 
1 | ||
| c2m4.exterior01 | Cicadas very close with gust of wind. | 1 | ||
| c2m4.bumpercars | Nearby cicadas with metal creaking. | 1 | ||
| c2m4.interior01 | Identical to c2m3.medium.room.
 | 
1 | ||
| c2m4.barn.int | Wood creaking with rats squeaking, maybe flies nearby. | 1 | ||
| c2m4.tunnel.ent | Hint of possible wind going through the room with a quiet machine hum. | 1 | ||
| c2m4.saferoom | Cicadas nearby with quiet gust of wind. | 1 | ||
| c2m5.spawn | Echo-y room with fluorescent light. | 1 | ||
| c2m5.arena.underground | Sound of echo with quiet machine hum, maybe a vending machine. | 1 | ||
| c2m5.arena | Distant metal hitting something, gust of wind, and crickets nearby. | 1 | ||
| c2m5.arena.bathroom | Silence. | 1 | 
soundscapes_campaign2.txt
campaign3 (Swamp Fever)
| Name | Description | DSP | Position Number | Position Description | 
|---|---|---|---|---|
| c3m1.gasstationspawn | Cicadas and other critters. Probably night. Very calm. | 1 | ||
| c3m1.gasstaionspawn | Bugged version of c3m1.gasstationspawn. The looping cicada sounds fade out after one second, but other critters sounds still play sometimes.
 | 
1 | ||
| c3m1.houseinteriors | Identical to c3m1.gasstationspawn, but a little quieter.
 | 
1 | ||
| c3m1.dock | Flies buzzing around very close, frogs in the distance, calm sill water, a few birds. Like a swamp. | 1 | ||
| c3m1.openinterior | Cicadas, seagulls in the distance, distant gunfire and explosions. | 1 | ||
| c3m1.plankswamp | Flies buzing around very close, a lot of frogs in near distance, steady stream of water, birds that make a odd noise. | 1 | ||
| c3m1.saferoom | Medium big room or corridor, wind flowing calmly, water dripping in the far distance. | 1 | ||
| c3m2.tunnelspawn | Identical to c3m1.saferoom, but quieter.
 | 
1 | ||
| c3m2.swamp | A lot of frogs, a lot of flies, several cicadas, resting water, birds can be heard as well. | 1 | ||
| c3m2.swamp02 | similar to c3m2.swamp bit with a very repetitive sound that i can only describe as loud creaking wood.
 | 
1 | ||
| c3m2.swamp03 | Several flies, many more cicadas in the distance, loud frogs, barely audible calm water. | 1 | ||
| c3m2.houseinterior | Cicadas, flies, distant frogs, creaking wood, very distant and dull explosion sound. | 1 | ||
| c3m2.elevatedground | Very close low pitched humming noise, like a vending machine. Wood creaking loudly and often. | 1 | ||
| c3m2.safehouse | Wood creaking, frogs and cicadas in the distance. also has low pitched humming noise. | 1 | ||
| c3m3.housespawn | An awful lot of lies buzzing around very close and loudly, has creaking wood. | 1 | ||
| c3m3.townoutside_01 | Loud cicadas and very close flies, occasional birds. Has sounds of metal banging. | 1 | ||
| c3m3.houseinterior | Cicadas in the distance and creaking wood. | 1 | ||
| c3m3.houseinterior_02 | Cicadas in the distance, loud flies, several frogs in the distance, very close wood creaking. | 1 | ||
| c3m3.townoutside_02 | A lot of nearby frogs and cicadas, a few buzzing flies. Has calm water and occasional bird noises. | 1 | ||
| c3m3.swamp | Many distant and a few close cicadas, a couple of frogs in nearby distance. | 1 | ||
| c3m3.outside_dry | Like c3m1.gasstationspawn. Cicadas and other critters. Probably night. Very calm.
 | 
1 | ||
| c3m3.safehouse | Starts with a few cicadas, after two seconds fades into indoor sound of low humming and wood creaking. | 1 | ||
| c3m4.housespawn | Distant cicadas and a low humming noise, probably a vending maching or other simmilar machinery. | 1 | ||
| c3m4.plantationoutside | Loud cicadas, standing waters, several woodland insects making noise. | 1 | ||
| c3m4.houseinterior | Similar to c3m4.plantationoutside, but quieter with wood creaking sounds in the foreground.
 | 
1 | ||
| c3m4.orchard_entrance | Distant cicadas, a lot of birds singing, maybe a rattlesnake rattling sometimes. | 1 | ||
| c3m4.plantation.int | Only indoor sounds of creaking wood with a low humming noise in the background. | 1 | ||
| c3m4.plantation_backyard | Cicadas and other insects, calm water, occasional singing birds. | 1 | ||
| c3m4.plantation_dock | A lot of frogs nearby, a few cicadas, singing birds and calm water. | 1 | 
soundscapes_campaign3.txt
campaign4 (Hard Rain)
| Name | Description | DSP | Position Number | Position Description | 
|---|---|---|---|---|
| milltown.emptystub | Silence/nothing. | 1 | ||
| rain.hardsurface.soft.dynamic | Light rain hitting hard surface. | 1 | ||
| rain.hardsurface.soft | Identical to the above but hitting other things. | 1 | ||
| rain.hardsurface.med | Raining, not to hard or soft. | 1 | ||
| rain.hardsurface.med.dynamic | Rain hitting a hard surface from a gutter, quiet wind. | 1 | ||
| rain.hardsurface.hard | Rain pouring down, maybe a storm, with possible wind. | 1 | ||
| rain.water.soft | Light rain hitting water or some kind of body of water. | 1 | ||
| rain.water.med | Rain hitting a body of water, maybe be a river. | 1 | ||
| rain.water.hard | Rain poring down with sounds of wind. | 1 | ||
| rain.interior.soft.dynamic | Light rain hitting roof or other, but loud. | 1 | ||
| rain.interior.soft | Identical to the above but quiet. | 1 | ||
| rain.interior.med.dynamic | Rain hitting roof or other, but loud. | 1 | ||
| rain.interior.med | Identical to the above but quiet. | 1 | ||
| rain.interiorverb.med.dynamic | Rain hitting the ground with an echo. | 1 | ||
| rain.interiorverb.med | Identical to the above but quiet. | 1 | ||
| rain.interiorverb.hard.dynamic | Rain (perhaps a storm) hitting the ground hard with echo. | 1 | ||
| rain.interiorverb.hard | Identical to the above. | 1 | ||
| distant.thunder | Distant thunder. | 1 | ||
| storm.dynamic | Storm with very loud wind and whipping through trees. Possible distant thunder. | 1 | ||
| storm.dynamic.mill | identical to above but less wind hitting trees. | 1 | ||
| milltown.spawn | Cicadas nearby with water dripping and gust of wind. | 1 | ||
| milltown.a.ext | occasionally cicadas nearby, gust of wind, birds, and water dripping. | 1 | ||
| burgertank.interior | Cicadas, wind passing through, water dripping echo. | 1 | ||
| c4.house.interior | Identical to rain.interior.med but rain hitting hard.
 | 
1 | ||
| milltown.a.safehouse | Identical to the above but a bit louder. | 1 | ||
| sugarmill.a.spawn | Different room sound but identical to the above. | 1 | ||
| sugarmill.a.exterior | Idenctial to rain.hardsurface.med.dynamic but a bit louder. Gust of wind and Cicadas.
 | 
1 | ||
| sugarmill.a.office.int | Rain or water droplets echoing with gust of wind. | 1 | ||
| sugarmill.a.office.closed | Identical to rain.interior.med but a bit louder, with a sound of machine hum or a an AC unit nearby.
 | 
1 | ||
| sugarmill.a.pipeyard | Identical to rain.hardsurface.med with cicadas and wind.
 | 
1 | ||
| sugarmill.a.pipeyard.transition | Identical to the above but quieter. | 1 | ||
| sugarmill.a.courtyard | Identical to sugarmill.a.pipeyard.
 | 
1 | ||
| sugarmill.a.trailerinterior | identical to rain.interior.med but with a wind/air sound.
 | 
1 | ||
| sugarmill.a.lockerroom.int | Identical to the above | 1 | ||
| sugarmill.a.mill | Identical to sugarmill.a.office.int with cicadas.
 | 
1 | ||
| sugarmill.a.cornfield | Identical to rain.hardsurface.med.dynamic but with wind.
 | 
1 | ||
| sugarmill.a.gasstation.int | Identical to rain.interior.med.dynamic with air/wind moving through.
 | 
1 | ||
| sugarmill.b.spawn | Identical to the above but light rain. | 1 | ||
| sugarmill.b.gasstation.int | Identical to the above but quieter. | 1 | ||
| sugarmill.b.cornfield | Identical to storm.dynamic.
 | 
1 | ||
| sugarmill.b.mill | loud Wind and wind whipping through room(s) and trees, with distant thunder. | 1 | ||
| sugarmill.b.lockerroom.int | Identical to sugarmill.a.lockerroom.int but light rain.
 | 
1 | ||
| sugarmill.b.trailerinterior | Identical to rain.water.hard.
 | 
1 | ||
| sugarmill.b.courtyard | Storm with very loud wind and whipping through trees. Near to proximity thunder. | 1 | ||
| sugarmill.b.pipeyard.transition | Identical to rain.water.med.
 | 
1 | ||
| sugarmill.b.pipeyard | Identical to storm.dynamic.
 | 
1 | ||
| sugarmill.b.office.closed | Identical to sugarmill.a.office.closed but quieter.
 | 
1 | ||
| sugarmill.b.office.int | Identical to rain.interiorverb.hard.dynamic.
 | 
1 | ||
| sugarmill.b.exterior | Identical to storm.dynamic.
 | 
1 | ||
| sugarmill.b.spawn | Rain hitting roof with air/wind going through the room. | 1 | ||
| milltown.b.safehouse | Identical to the above. | 1 | ||
| milltown.b.ext | Identical to storm.dynamic.
 | 
1 | ||
| c4.house.b.interior | Rain hitting roof, silence/quiet). | 1 | ||
| burgertank.b.interior | Identical to burgertank.a.interior but more open.
 | 
1 | ||
| milltown.b.spawn | Identical to storm.dynamic.
 | 
1 | 
soundscapes_campaign4.txt
campaign5 (The Parish)
| Name | Description | DSP | Position Number | Position Description | 
|---|---|---|---|---|
| c5m1.waterfront | Very close waves, seagulls. Like a shoreline. | 1 | ||
| c5m1.waterfrontspawn | Same as above, but the waves are a bit quieter | 1 | ||
| c5m1.restaurant | Single fly, distraught woman weeping, audible breathing, creaking wood, pebble-sized debris crumbling and falling, cicadas, distant explosions and gunshots. | 1 | ||
| c5m1.street | Cicadas, very audible gunshots and explosion in close proximity, jet planes in close distance, wind and occasional seagulls. | 1 | ||
| c5m1.smallstore | Freezer aisle or fridge humming. | 1 | ||
| c5m1.alley | Lots of cicadas and other such critters very close, wind howling through large areas, odd metal banging noise pretty close to player. | 1 | ||
| c5m1.park | Wind rustling trees and bushes very close, very distant explosions and gunshots, occasional cicadas and one bird. | 1 | ||
| c5m1.bathroom | Indoor area with wind flowing through, pretty obvious looping sound of what appears to be water gurgling through a pipe. | 1 | ||
| c5m1.decon | Very close machine humming. | 1 | ||
| c5m1.terminal | Large indoor area with wind flowing, occasional Loud metallic bangs and squeaking. | 1 | ||
| c5m1.depot | Cicadas in close proximity, loud wind, a groaning metal structure, occasional gunshots and explosion in the far distance, jet planes flying sometimes. | 1 | ||
| c5m1.highwayspawn | White noise, perhaps flowing air, accompanied by a obviously looping sound that is hard to describe. | 1 | ||
| c5m2.highwayspawn | Identical to above. | 1 | ||
| c5m2.junkyard | Crackling fire at soundscape origin, cicadas, wind over large open area, rustling trees, occasional jet planes in far and closer distance, distant gunshots and explosions | 1 | ||
| c5m2.suburbanstreet | Wind, cicadas, distant explosions, gunshots and jet planes. | 1 | ||
| c5m2.houseinterior | Machine humming, louder creaking wood, occasional banging noises that could be very distant explosions. | 1 | ||
| c5m2.cornerstore | Identical to above. | 1 | ||
| c5m2.burnedhouses | Wind over large area, occasional very close cicada, a few very distant explosions and gunshots. | 1 | ||
| c5m2.tunnel | Burst pipe at soundscape origin (steam escaping), water flowing through pipes, wind going through corridors, occasional loud banging noises. | 1 | ||
| c5m2.underground | Odd creepy ambience sound that is not natural and hard to describe. Accompanied by closer water droplets and distant constant water drops. | 1 | ||
| c5m2.impoundlot | Cicadas and other such critters, wind, occasional jet planes flying in the distance, few distant explosions and gunshots | 1 | ||
| c5m2.highway | Identical to above. | 1 | ||
| c5m2.cemetery | Wind rustling through trees, occasional cicadas, crickets and birds. Accompanied by distant gunshots and explosions. | 1 | ||
| c5m2.urbanstreet | Wind, closer occasional gunshots, explosions and jet planes. | 1 | ||
| c5m2.storagespawn | Machine white noise, perhaps a freezer or AC unit. Odd, slightly annoying, background noise that plays for about five seconds and loops, very hard to describe. | 1 | ||
| c5m3.storagespawn | Same as above but louder white noise. | 1 | ||
| c5m3.courtyard | Wind, a lot of singing birds, occasional flies and metal banging noises. Scarce Distant gunshots and explosions. | 1 | ||
| c5m3.smallstore | Fly at soundscape origin, a machine humming, perhaps a freezer. | 1 | ||
| c5m3.office | Machine humming, distant cicadas, occasional distant gunshots, explosions and jet planes. | 1 | ||
| c5m3.street | Wind, a lot of birds singing, distant explosions, gunshots and jets, some metal creaking in various locations. Sounds more like a forest, rather than a street as the name implies. | 1 | ||
| c5m3.smallclub | Creepy background noise with pretty deep and audible bass in its background. Accompanied by wood creaking. | 1 | ||
| c5m3.largeclub | Identical to above. | 1 | ||
| c5m3.alley | Wind, several birds singing, loud metal structures banging almost every ten seconds. | 1 | ||
| c5m3.hotelstairwell | Fly, wind in corridors, machine humming, creaking wood, occasional rather creepy breathing or perhaps even whispering, explosions, groaning structures and woman sobbing loudly. | 1 | ||
| c5m3.hotelinterior | Identical to above. | 1 | ||
| c5m3.apartmentshell | Identical to c5m3.hotelstairwell.
 | 
1 | ||
| c5m3.apartment | Identical to c5m3.hotelstairwell.
 | 
1 | ||
| c5m3.lot | Wind, several birds singing in close distance, occasional banging sounds of larger structures echoing of walls. | 1 | ||
| c5m3.waterfront | Close cicadas, wind, waves in close distance, seagulls, distant explosions, gunshots and jets. | 1 | ||
| c5m3.towerspawn | Similar to c5m2.storagespawn, but with quieter machine humming
 | 
1 | ||
| c5m4.towerspawn | Close waves and seagulls, a large structure groaning. | 1 | ||
| c5m4.bridgeoutside | Very close waves, seagulls, a large groaning structure and occasional foghorn noises in the very far distance. | 1 | ||
| c5m4.dockfar | Very close waves with seagulls. | 1 | ||
| c5m4.dock | Similar to above but quieter waves | 1 | 
soundscapes_campaign5.txt
campaign6 (The Passing)
| Name | Description | DSP | Position Number | Position Description | 
|---|---|---|---|---|
| util_debris | Silence, Distant debris. | 1 | ||
| c6m1_spawn_river | Identical to storm.dynamic.
 | 
1 | ||
| c6m1_building_interior | rain (bit quetly) hitting roof with air moving through the room. | 1 | ||
| c6m1_outdoor_01 | Identical to storm.dynamic.
 | 
1 | ||
| c6m1_tent_int | Rain hitting the tent. | 1 | ||
| c6.house.interior | rain hitting roof with air moving through the room. | 1 | ||
| c6m1.safehouse | Identical to the above. | 1 | ||
| c6m2.safehouse | Light rain hitting the roof with air moving through the room. | 1 | ||
| c6m2_outdoor_01 | Rain hitting the ground with quiet wind. | 1 | ||
| c6m2_outdoor_02 | Light rain Rain hitting the ground with quiet wind. | 1 | ||
| c6m2_outdoor_03 | Identical to c6m2_outdoor_01.
 | 
1 | ||
| c6.truck.interior | Light rain hitting the roof. | 1 | ||
| c6.conduit.int | Echo-y rain. | 1 | ||
| c6m2_building_interior | Identical to c6m1_building_interior.
 | 
1 | ||
| c6m2_building_interior_02 | Rain hitting the roof, silence. | 1 | ||
| c6m2_underground_interior_01 | Echo room with rocks/bricks falling. | 1 | ||
| c6m2_int.stairwell | Echo, wind gusts, distant and nearby metal stress, and distant water dripping. | 1 | ||
| c6m2_int.water | Echo, wind gusts, occasionally nearby metal stress, and distant water dripping. | 1 | ||
| c6m2_int.tunnel | Less echo, nearby metal stress, and very far water dripping. | 1 | ||
| c6m2_water.tunnel | Echo and water echoing, maybe water dripping, metal stress, and wing gust. | 1 | ||
| c6m3.port.spawn | Identical to c6m2.safehouse.
 | 
1 | ||
| port.spawn.ext | Identical to rain.interiorverb.med.dynamic.
 | 
1 | ||
| port.patio.ext | Identical to rain.water.hard but quieter.
 | 
1 | ||
| port.alcove | Identical to the above but quieter. | 1 | ||
| port.waterfront | (Light) rain hitting the floor, possible river nearby, quiet wind. | 1 | ||
| port.elevator.bottom | Rain hitting the roof, echo-y room/shaft. | 1 | ||
| port.outdoor.general | Rain hitting the ground, possible gust of wind. | 1 | ||
| port.building.interior | Identical to c6m1_building_interior but silence.
 | 
1 | ||
| brick.bldg.interior | Rain hitting the roof, some kind of distinct plastic roof. | 1 | ||
| sugarmill.b.office.int | Rain echoing. | 1 | ||
| sugarmill.b.spawn | Identical to sugarmill.a.spawn but queter.
 | 
1 | 
soundscapes_campaign6.txt
Swamps
| Name | Description | DSP | Position Number | Position Description | 
|---|---|---|---|---|
| swamps.frogs_01 | 2 to 3 seconds of silence until frogs ribbit. | 1 | ||
| swamps.frogs_02 | Frogs ribbiting. | 1 | ||
| swamps.frogs_03 | 2 to 4 seconds of silence until a frog echoes a ribbit. | 1 | ||
| swamps.frogs_04 | Frog ribbits. | 1 | ||
| swamps.frogs_05 | Frog ribbits. | 1 | ||
| swamps.frogs_06 | Frog ribbits. | 1 | ||
| swamps.bullfrogs_01 | Bull frog Ribbits. | 1 | ||
| swamps.flies | Flies passing by or on a dead animal corpse. | 1 | ||
| swamps.gators | silence. | 1 | ||
| swamps.gasstation | Nearby crickets, a calm night. | 1 | ||
| swamps.dock | Crickets nearby, distant frogs, flies passing by, and water hitting the docks. | 1 | ||
| swamps.plankswamp_01 | Flies very close by, quiet crickets, alligators nearby, distant frogs, and water. | 1 | ||
| swamps.swamp_01 | Mostly frog sounds, flies passing by, alligators nearby, quiet water and distant crickets. | 1 | ||
| swamps.swamp_02 | Identical to the above but with a bull frog sound. | 1 | ||
| swamps.swamp_03 | Distant crickets and frogs, flies passing by, a calm night. | 1 | ||
| swamps.shantyoutside | Crickets nearby, frogs a bit near to proximity. | 1 | ||
| swamps.plantation_outside | Crickets close to proximity, distant frogs, and maybe a gust of wind. | 1 | ||
| swamps.orchard | Crickets, nearby birds, distant frogs. | 1 | ||
| rural2.combat_far_heavy | Distant gun shots. | |||
| rural2.combat_far_medium | A bit nearby gunshots (all around?). | |||
| rural2.combat_close_light | Near to proximity gun shots. | 
soundscapes_swamps.txt
Rural 2
| Name | Description | DSP | Position Number | Position Description | 
|---|---|---|---|---|
| rural2.woods | Wind hitting the trees, very distant Crickets. | 1 | ||
| rural2.woods3 | Wind passing by, Distant crickets. | 1 | ||
| rural2.morning | Crickets nearby, possible animal sound, wind passing by. | 1 | ||
| rural2.bridge | Identical to the above with crows, maybe a suspended wooden bridge swinging. | 1 | ||
| rural2.smallbuilding | Nearby crickets, crows, and wind passing by outside, distant frogs. Air moving through the room. | 1 | ||
| rural2.smallbuilding2 | Identical to the above but an echo-y room with floor squeaking. | 1 | ||
| rural2.river | Wind and maybe a wave splashing by. | 1 | ||
| rural2.caveclosed | Very echo-y cave with gust of wind, and (undefinable) very far metal hit or something rumbling(?). | 1 | ||
| rural2.caveopen | distant frogs and gust of wind, rocks sliding. | 1 | ||
| rural2.traintunnel | Rocks or bricks sliding or falling, a cricket nearby, and an echo. | 1 | ||
| rural2.pumproom | Machine hum or a motor, and water hitting the pipes. | 1 | ||
| rural2.bigroom | Wind or air moving through with a machine hum or a motor, water hitting something, maybe in a pipe. | 1 | ||
| rural2.drainagebig | Echo room with water, metal groaning and gust of wind. | 1 | ||
| rural2.drainagesmall | Echo room with occasionally water dripping, and metal groans. | 1 | ||
| rural2.drainageopen | Identical to the above but less echo and distant crickets. | 1 | ||
| rural2.trainyardentrance | Air moving through with metal creaking or groaning and something hitting. | 1 | ||
| rural2.trainyardrespawn | Air moving through the room, and a quiet machine hum, maybe a vending machine. | 1 | ||
| rural2.trainyardbuilding | Echo room with metal hitting something or creaking, rats squeaking. | 1 | ||
| rural2.trainyardbuilding2 | Air moving through a room and metal hitting something. | 1 | ||
| rural2.trainyardbuilding2window | Rats squeaking, air moving (loud) and maybe wind. | 1 | ||
| rural2.trainyard | Distant crickets and wind. | 1 | ||
| rural2.trainyard2 | Crickets nearby, crows, and (maybe gust) wind. | 1 | ||
| rural2.house | Crickets nearby with gust of wind, something swaying, maybe a sign and wood creaking. | 1 | ||
| rural2.town | Wind moving through the streets, something swinging or scraping, maybe an echo in the town? | 1 | ||
| rural2.towninside | Air moving through a room, some kind of machine hum. | 1 | ||
| rural2.townalley | Wind or gust of wind, Nearby explosion(s) and gun shots, rats squeaking. | 1 | ||
| rural2.boatinterior | Crickets nearby, air moving in the room and wood creaking. | 1 | ||
| rural2.boatexterior | Distant boat horn with seagulls, crickets nearby with water hitting the shore. | 1 | ||
| rural2.shoreline | Crickets nearby and water hitting the shoreline (not splashing). | 1 | ||
| rural2.town_02 | Crickets nearby and gust of wind, dog(s) barking and howling. | 1 | ||
| rural2.shack | Distant crickets and animal sound, rats squeaking. | 1 | ||
| rural2.combat_far_heavy | Distant gun shots and grenades or explosion. | |||
| rural2.combat_far_medium | Identical to the above but less combat. | |||
| rural2.combat_close_light | Identical to the above but nearby. | 
soundscapes_rural2.txt
Urban 2
| Name | Description | DSP | Position Number | Position Description | 
|---|---|---|---|---|
| urban2.util_cicadas | Silence approximately 3 to 5 seconds and a cicada sound. | 1 | ||
| urban2.util_grasshoppers | Identical to the above but grasshopper sound. | 1 | ||
| urban2.utilbirdsgroup1 | Nearby birds. | 1 | ||
| urban2.util_interiorslams | Distant slamming and a quick echoing through the room. | 1 | ||
| urban2.util_metalslams | Nearby metal slamming and echoing through the room. | 1 | ||
| urban2.util_metalslams 2 | Identical to the above but near. | 1 | ||
| urban2.util_woodfloorsqueaks | Wooden floor squeaking. | 1 | ||
| urban2.util_woodqueaks_new | Wood squeaking. | 1 | ||
| urban2.util_windgust | Gust of wind passing by. | 1 | ||
| urban2.util_distantcombat | Distant gun shots then silence for 3-5 seconds, repeats. | 1 | ||
| urban2.util_distantexplosions | Distant explosions. | 1 | ||
| urban2.util_rat_scratches | Rat scratching something. | 1 | ||
| urban2.util_genericrooftop | Windy and (light) rain. | 1 | ||
| urban2.util_genericexterior_from_interior_1 | Light rain and wind. | 1 | ||
| urban2.util_genericexterior_from_interior_2 | Identical to the above but without wind. | 1 | ||
| urban2.util_flies | Flies close by, perhaps on a dead body. | 1 | ||
| urban2.util_steam | Steam, can be a broken pipe. | 1 | ||
| urban2.util_pipes | Identical to the above but a bit quiet. | 1 | ||
| urban2.rooftop_1b | Flies nearby, rain and distant gunshots and explosions and metal hitting something, and wind or a air moving through a room. | 1 | ||
| urban2.rooftop_1b_interior | Echo room with light rain, wood creaking, in the distant metal hitting or creaking. | 1 | ||
| urban2.rooftop_1b_interior2 | Identical to the above but maybe distant gunshots. | 1 | ||
| urban2.underground_1 | Echo room with metal hitting something and fire nearby with flies. | 1 | ||
| urban2.underground_2 | Identical to the above but distant metal hitting. | 1 | ||
| urban2.underground_3 | Air moving through the room, fluorescent flicker with steam nearby and distant metal groaning/hitting. | 1 | ||
| urban2.controlroom | Air moving through a room with a machine hum. | 1 | ||
| urban2.warehouse_1 | Quiet air moving through a room with distant metal hitting something and groaning. | 1 | ||
| urban2.steamtunnel | Echo room with metal groan and steam. | 1 | ||
| urban2.boilerroom | Flies nearby with distant metal hit, and a boiler sound. | 1 | ||
| urban2.hospital_interior | Lots of flies nearby in an echo room and distant metal squeaking. | 1 | ||
| urban2.flies | Flies nearby. | 1 | ||
| urban2.rooftop | Light rain and quiet wind with distant gunshots and explosions. | 1 | ||
| urban2.junkyard | Fire nearby with crickets and wind, distant gunshots and explosions. | 1 | ||
| urban2.street | Crickets nearby with guts of wind and distant gunshots and explosions. | 1 | ||
| urban2.courtyard | Distant birds and metal groaning with wind. | 1 | ||
| urban2.alley | Gust of wind with distant metal hitting, groaning, and squeaking with very distant cicadas, possible rope rattle. | 1 | ||
| urban2.sewer | Echo room with occasional water dripping with gust of wind. | 1 | ||
| urban2.pipetunnel | Less echo but occasional water dripping with quiet gust of wind. | 1 | ||
| urban2.apartment | Air moving through a room with wood creaking and a very quiet fluorescent flicker, distant explosions. | 1 | ||
| urban2.generatorroom_off | Air moving through a room with machine hum and distant metal squeaking. | 1 | ||
| urban2.generatorroom | Air moving through a room with a generator on. | 1 | ||
| urban2.respawn | Air moving through the room. | 1 | ||
| urban2.rooftopspawn | Very windy (possible a small echo). | 1 | ||
| urban2.hospitalspawn | Identical to the above | 1 | ||
| urban2.spawnrain | (Maybe light) rain hitting the ground with nearby crows. | 1 | ||
| urban2.hospital | Air moving through a room with distant metal squeaking and maybe a quiet machine hum. | 1 | ||
| urban2.office | A little bit of an echo room with a machine hum. | 1 | ||
| urban2.subway | Quiet echo room with nearby flies and distant metal groaning or hitting. | 1 | ||
| urban2.pillarsroom | An echo room with a quiet gust of wind. | 1 | ||
| urban2.conveniencestore | Silence but with a machine hum, maybe a freezer. | 1 | ||
| urban2.warehouseoutside | (Maybe light) rain hitting the ground with gust of air. | 1 | ||
| urban2.bathroom | Silence. | 1 | ||
| urban2.club | Wooden floor and wood creaking, air moving through a room with a quiet gust of wind. | 1 | ||
| urban2.tankroom | Distant water dripping, rats squeaking. | 1 | ||
| urban2.powerplant | A machine hum and a quiet buzz sound, maybe wires. | 1 | ||
| urban2.powerplantinside | Possible echo, air moving through a room with a machine hum, distant metal groaning or squeaking. | 1 | ||
| urban2.parkinggarage | Echo room with gust of wind. | 1 | ||
| urban2.elevator | Echo room with distant and maybe nearby metal groans and squeaking. | 1 | ||
| urban2.construction | Very windy with metal groaning or hitting something. | 1 | ||
| urban2.finaleinside | Air moving through a room or wind, distant metal groaning, squeaking, and possibly hitting something. | 1 | ||
| urban2.finaleoutside | Rain hitting the ground with metal groaning, very windy. | 1 | ||
| urban2.finaleroof | Rain hitting the ground with wind, distant metal hitting something. | 1 | ||
| urban2.cemetery | Distant crickets and wind. | 1 | ||
| urban2.burnedhouse | Distant gunshots and explosion with a bit of wind and a cicada nearby. | 1 | ||
| urban2.dock | A bit of wind, water hitting the dock and a distant seagull. | 1 | ||
| urban2.dockfar | Water hitting the shore and wind, with distant seagulls. | 1 | ||
| urban2.bridgeoutside | Identical to the above but with metal creaking and groaning. | 1 | 
soundscapes_urban2.txt
| Environment articles: | |
|---|---|
| Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser | 
| Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |