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Env soundscape triggerable: Difference between revisions

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{{wrongtitle|title=env_soundscape_triggerable}}
{{LanguageBar}}
{{Preserved entity}}
{{CD|CEnvSoundscapeTriggerable|file1=soundscape.cpp}}
{{This is a|point entity|name=env_soundscape_triggerable|sprite=env_soundscape.png}} This entity is required when you want to use {{ent|trigger_soundscape}} otherwise works just like {{ent|env_soundscape}}.


==Entity Description==
[[Image:env_soundscape.png|left]]A point entity that works like the [[env_soundscape]] entity except that it works in conjunction with the [[trigger_soundscape]] entity to determine when a player hears it.


{{note|This entity has the same keyvalues, (non-existant) flags, inputs, and outputs as [[env_soundscape]].}}
{{clr}}


==Availability==
{{OtherKIO|env_soundscape|All}}
{{in game|point}} {{game-base}}
{{in code|class=CEnvSoundscapeTriggerable|file=soundscape.cpp}}


==Keyvalues==
== See also ==
* {{kv targetname}}
* [[Soundscapes]]
* {{kv parentname}}
* [[Soundscape lists]]
* {{kv enabledisable}}
* {{ent|trigger_soundscape}}
* '''radius'''
* {{ent|env_soundscape}}
: <?> Radius - If set to <code>-1</code>, then the player can hear the soundscape as long as he can see it (regardless of distance to it).
* '''soundscape'''
: <?> Soundscape - The name of the soundscape to use. Corresponds to an entry in the ''soundscapes*.txt'' file in the ''hl2acripts'' directory.
:{|
! Literal Value || Description
|-
| Nothing || Nothing
|-
| Automatic || Automatic
|-
| Automatic_Dialog || Automatic (dialog)
|-
| GenericIndoor || Indoor
|-
| GenericOutdoor || Outdoor
|}
* '''position''0-7'''''
: <?> Sound Position ''0-7'' - A sound position that will be referenced inside the soundscape text file. Usually used to position a set of sounds within the world.


<!--This entity doesn't have any flags.-->
[[Category:Sound System]]
==Inputs==
* {{i targetname}}
* {{i parentname}}
* '''Disable'''
:
* '''Enable'''
:
* '''Disabled'''
:
* '''ToggleEnabled'''
:
 
==Outputs==
* {{o targetname}}
* '''OnPlay'''
:
 
[[Category:Entities]]

Latest revision as of 07:22, 4 May 2025

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This is a preserved entity in Counter-Strike: SourceHalf-Life 2: DeathmatchDay of Defeat: SourceTeam Fortress 2Left 4 DeadLeft 4 Dead 2Portal 2Counter-Strike: Global Offensive
If the game has round restart mechanics this entity may not behave as expected.
C++ Class hierarchy
CEnvSoundscapeTriggerable
CEnvSoundscape
CServerOnlyEntity
CBaseEntity
C++ soundscape.cpp
Env soundscape.png

env_soundscape_triggerable is a point entity available in all Source Source games. This entity is required when you want to use trigger_soundscape otherwise works just like env_soundscape.


Note.pngNote:All Keyvalues / Inputs / Outputs are same as env_soundscape.

See also