Func button timed: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
 
 Note:Other
Note:Other 
		
	
| 1416006136 (talk | contribs) mNo edit summary | m (Use Sub-String is also in JBEP3) | ||
| (13 intermediate revisions by 7 users not shown) | |||
| Line 1: | Line 1: | ||
| {{entity|func_button_timed| | {{LanguageBar}} | ||
| {{CD|CButtonTimed}} | |||
| {{This is a|brush entity|name=func_button_timed|game=Left 4 Dead|game1=Left 4 Dead 2|game2=Jabroni Brawl: Episode 3}} It is a button that takes time to use. | |||
| == Keyvalues == | == Keyvalues == | ||
| {{KV Targetname}} | |||
| {{KV|Use Time|intn=use_time|integer|The amount of time player must hold down [[use]], in seconds.}} | {{KV|Use Time|intn=use_time|integer|The amount of time player must hold down [[use]], in seconds.}} | ||
| {{KV|Use String|intn=use_string|string|The text/string that appears on the progress bar while the player is holding down use. }} | {{KV|Use String|intn=use_string|string|The text/string that appears on the progress bar while the player is holding down use. }} | ||
| {{KV|Use Sub-String|intn=use_sub_string|string|A sub-string that appears below the Use String. }} | {{KV|Use Sub-String|intn=use_sub_string|string|A sub-string that appears below the Use String.|only={{l4d2}}{{jbep3}}}} | ||
| {{ | |||
| {{KV|Auto-Disable On Time Up|intn=auto_disable|boolean|When the use timer is up, disable the button. (Can be enabled with an input)}} | {{KV|Auto-Disable On Time Up|intn=auto_disable|boolean|When the use timer is up, disable the button. (Can be enabled with an input)}} | ||
| == Outputs == | |||
| {{O|OnTimeUp|Fired when the button has been held more than the required amount of time.}} | |||
| {{O|OnUnpressed|Fired when the button is unpressed.}} | |||
| {{ | |||
| {{ | |||
| {{OtherKIO|func_button}} | |||
| {{ | |||
| ==  | == See Also == | ||
| {{ | * {{l4d2}}{{ent|point_script_use_target}} | ||
| {{ | * {{ent|func_button}} | ||
| {{ | |||
Latest revision as of 11:50, 5 August 2025

 
|  Class hierarchy | 
|---|
| CButtonTimed | 
func_button_timed  is a   brush entity  available in  Left 4 Dead,
 Left 4 Dead,  Left 4 Dead 2, and
 Left 4 Dead 2, and  Jabroni Brawl: Episode 3. It is a button that takes time to use.
 Jabroni Brawl: Episode 3. It is a button that takes time to use.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Use String (use_string) <string>
- The text/string that appears on the progress bar while the player is holding down use.
- Use Sub-String (use_sub_string)  <string> (only in   ) )
- A sub-string that appears below the Use String.
- Auto-Disable On Time Up (auto_disable) <boolean>
- When the use timer is up, disable the button. (Can be enabled with an input)
Outputs
- OnTimeUp
- Fired when the button has been held more than the required amount of time.
- OnUnpressed
- Fired when the button is unpressed.
 Note:Other
Note:Other Keyvalues / Inputs / Outputs are same as func_button.






















