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Info target: Difference between revisions

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{{wrongtitle|title=info_target}}
{{LanguageBar}}
{{TabsBar|main=gs|base=info_target}}
{{Preserved entity}}
{{This is a|point entity|name=info_target|sprite=1}}


==Entity Description==
{{CD|CInfoTarget|base=CPointEntity|file1=beam_shared.cpp}}
[[Image:{{PAGENAME}}.png|left]]An '''info_target''' can be used by many different entities, and is a great generic target for any entity that needs to point, shoot, look at, or walk to a specific target.  
It can be used by many different entities, and is a great generic target for any entity that needs to point, shoot, look at, or walk to a specific target.  


The info_target entity is primarily used for a target for other entities. An info_target is similar to an [[info_null]]. An info_null is preferable to use as a point at target for lights, because an info_null is removed on map spawn, whereas an info_target remains.{{clr}}
It is primarily used for a target for other entities, similar to an {{ent|info_null}}. An info_null is preferable to use as a point at target for [[light_spot|spotlights]], because an info_null is removed on map spawn, whereas an info_target remains. This entity can be placed with the [[Commentary Editor]] for changing the players view angles & position during a commentary.


==Keyvalues==
== Keyvalues ==
{{KV Targetname}}


* {{kv targetname}}
== Flags ==
* {{kv parentname}}
{{fl|1|Transmit to client (respect PVS)}}
* {{kv angles}}
{{fl|2|Always transmit to client (ignore PVS)|since={{L4D2}}}}


[[Category:Entities]]
== See Also ==
* {{ent|info_particle_target}}
* {{ent|info_target_instructor_hint}}

Latest revision as of 12:07, 4 May 2025

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Recycle-warning.png
This is a preserved entity in Counter-Strike: SourceHalf-Life 2: DeathmatchDay of Defeat: SourceTeam Fortress 2Left 4 DeadPortal 2Counter-Strike: Global Offensive
If the game has round restart mechanics this entity may not behave as expected.
Info target.png

info_target is a point entity available in all Source Source games.

C++ Class hierarchy
CInfoTarget
CPointEntity
CBaseEntity
C++ beam_shared.cpp

It can be used by many different entities, and is a great generic target for any entity that needs to point, shoot, look at, or walk to a specific target.

It is primarily used for a target for other entities, similar to an info_null. An info_null is preferable to use as a point at target for spotlights, because an info_null is removed on map spawn, whereas an info_target remains. This entity can be placed with the Commentary Editor for changing the players view angles & position during a commentary.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Transmit to client (respect PVS) : [1]
Always transmit to client (ignore PVS) : [2] (in all games since Left 4 Dead 2)

See Also