Prop minigun: Difference between revisions

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(Undid entire Disambiguation thing. That should not have happened because its one and the same entity in both games. BUT it is entirely broken in L4d2 and does not function.)
m (Classifying as model entity)
 
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__NOTOC__
{{LanguageBar}}
{{TabsBar}}
{{CD|CPropMinigun}}
{{CD|CPropMinigun}}
{{Entity|prop_minigun|Type=e0|series=l4d}} It is a usable mounted minigun that is normally used in the rescue point finale to support the survivors.
{{this is a|model entity|name=prop_minigun|game=Left 4 Dead}} It is a usable mounted minigun that is normally used in the rescue point finale to support the survivors.
{{ModernDeprecated|{{l4d2|4}} must use [[Prop_minigun_l4d1]] instead! Using this entity in {{l4d2|4}} spawns a [[Prop_mounted_machine_gun]].}}
{{important|In {{l4d2|4}} this entity is {{ent|prop_minigun_l4d1}}}}
[[File:l4d1_minigun.png|thumb]]
 
[[File:l4d1_minigun.png|thumb|right|200px]]


== Keyvalues ==
== Keyvalues ==
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== Outputs ==
== Outputs ==
{{IO|OnFireStart|Fired when the minigun has spun up and is starting firing.}}
{{O|OnFireStart|Fired when the minigun has spun up and is starting firing.}}
{{IO|OnFireStop|Fired when the minigun has stopped firing.}}
{{O|OnFireStop|Fired when the minigun has stopped firing.}}


== ConVars ==
== ConVars ==
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==See also==
==See also==
*{{ent|prop_mounted_machine_gun}}
*{{ent|prop_mounted_machine_gun}}
*{{ent|prop_minigun_l4d1}}
*{{l4d2}}{{ent|prop_minigun_l4d1}}
 
[[Category:Prop entities|minigun]]

Latest revision as of 04:34, 19 May 2025

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C++ Class hierarchy
CPropMinigun
CBaseMountedWeapon
CDynamicProp
CBreakableProp
CBaseProp
CBaseAnimating
CBaseEntity

prop_minigun is a model entity available in Left 4 Dead Left 4 Dead. It is a usable mounted minigun that is normally used in the rescue point finale to support the survivors.

Icon-Important.pngImportant:In Left 4 Dead 2 Left 4 Dead 2 this entity is prop_minigun_l4d1
L4d1 minigun.png

Keyvalues

Max yaw (MaxYaw) <float>
Max yaw the gun can be turned.
Max pitch (MaxPitch) <float>
Max pitch the gun can be depressed.
Min pitch (MinPitch) <float>
Min pitch the gun can be raised.

Outputs

OnFireStart
Fired when the minigun has spun up and is starting firing.
OnFireStop
Fired when the minigun has stopped firing.

ConVars

Cvar/Command Parameters or default value Descriptor Effect
z_minigun_atomize 0 minigun should atomize zombies
z_minigun_cooldown_time 3 Minigun cooldown time
z_minigun_damage_rate 48000 Minigun damage rate, in health/minute
z_minigun_debug 0
z_minigun_fire_anim 0 survivors use a separate anim when firing miniguns
z_minigun_fire_anim_speed 1 cycle rate for main sequence when firing miniguns
z_minigun_fire_think_interval 0.2
z_minigun_firing_speed 15
z_minigun_overheat_time 20 Minigun overheat time
z_minigun_particles 1 1=attachment, 2=control points (like smoker_tongue drip)
z_minigun_rate_of_fire 1500 Minigun rate of fire, in bullets/minute
z_minigun_spin_down_speed 4
z_minigun_spin_up_speed 15
z_minigun_spread 7 Minigun spray in degrees from forward
z_minigun_stand_distance 36

See also