Prop minigun: Difference between revisions
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Important:In
Left 4 Dead 2 this entity is prop_minigun_l4d1
(Undid entire Disambiguation thing. That should not have happened because its one and the same entity in both games. BUT it is entirely broken in L4d2 and does not function.) |
m (Classifying as model entity) |
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__NOTOC__ | |||
{{LanguageBar}} | |||
{{TabsBar}} | |||
{{CD|CPropMinigun}} | {{CD|CPropMinigun}} | ||
{{ | {{this is a|model entity|name=prop_minigun|game=Left 4 Dead}} It is a usable mounted minigun that is normally used in the rescue point finale to support the survivors. | ||
{{ | {{important|In {{l4d2|4}} this entity is {{ent|prop_minigun_l4d1}}}} | ||
[[File:l4d1_minigun.png|thumb]] | |||
[[File:l4d1_minigun.png|thumb|right|200px]] | |||
== Keyvalues == | == Keyvalues == | ||
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== Outputs == | == Outputs == | ||
{{ | {{O|OnFireStart|Fired when the minigun has spun up and is starting firing.}} | ||
{{ | {{O|OnFireStop|Fired when the minigun has stopped firing.}} | ||
== ConVars == | == ConVars == | ||
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==See also== | ==See also== | ||
*{{ent|prop_mounted_machine_gun}} | *{{ent|prop_mounted_machine_gun}} | ||
*{{ent|prop_minigun_l4d1}} | *{{l4d2}}{{ent|prop_minigun_l4d1}} | ||
[[Category:Prop entities|minigun]] |
Latest revision as of 04:34, 19 May 2025


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CPropMinigun |
prop_minigun
is a model entity available in Left 4 Dead. It is a usable mounted minigun that is normally used in the rescue point finale to support the survivors.


Keyvalues
- Max yaw (MaxYaw) <float>
- Max yaw the gun can be turned.
- Max pitch (MaxPitch) <float>
- Max pitch the gun can be depressed.
- Min pitch (MinPitch) <float>
- Min pitch the gun can be raised.
Outputs
- OnFireStart
- Fired when the minigun has spun up and is starting firing.
- OnFireStop
- Fired when the minigun has stopped firing.
ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
z_minigun_atomize | 0 | minigun should atomize zombies | |
z_minigun_cooldown_time | 3 | Minigun cooldown time | |
z_minigun_damage_rate | 48000 | Minigun damage rate, in health/minute | |
z_minigun_debug | 0 | ||
z_minigun_fire_anim | 0 | survivors use a separate anim when firing miniguns | |
z_minigun_fire_anim_speed | 1 | cycle rate for main sequence when firing miniguns | |
z_minigun_fire_think_interval | 0.2 | ||
z_minigun_firing_speed | 15 | ||
z_minigun_overheat_time | 20 | Minigun overheat time | |
z_minigun_particles | 1 | 1=attachment, 2=control points (like smoker_tongue drip) | |
z_minigun_rate_of_fire | 1500 | Minigun rate of fire, in bullets/minute | |
z_minigun_spin_down_speed | 4 | ||
z_minigun_spin_up_speed | 15 | ||
z_minigun_spread | 7 | Minigun spray in degrees from forward | |
z_minigun_stand_distance | 36 |