Template:KV TeamNum/doc: Difference between revisions
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| {{Main|teamnumber}} | {{Main|teamnumber}} | ||
| <!-- Please place categories where indicated at the bottom of this page.) --> | <!-- Please place categories where indicated at the bottom of this page.) --> | ||
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| {{KV TeamNum|tf2=1}} | {{KV TeamNum|tf2=1}} | ||
| </pre> | </pre> | ||
| {{ | {{Note|Entities with this template should generally have the following input added below: {{tlx|I|<nowiki>SetTeam|Sets which team to be aligned with|param=int</nowiki>}}.}} | ||
| === Parameters === | === Parameters === | ||
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| <pre>{{KV TeamNum}}</pre>will: | <pre>{{KV TeamNum}}</pre>will: | ||
| {{KV TeamNum}} | {{KV TeamNum}} | ||
| ==See  | ==See also== | ||
| * {{tl|KV BaseEntity}} | * {{tl|KV BaseEntity}} | ||
| * {{tl|I BaseEntity}} | * {{tl|I BaseEntity}} | ||
Latest revision as of 17:59, 21 April 2025

Don't forget to purge the contents of the base page upon creating or editing this subpage.
Display information for the TeamNum or teamnumber key in a a consistent and easy to use manner. This key exists for all entities inheriting the CBaseEntity class, but since quite a considerable amount of entities aren't affected by it at all, or in a meaningful enough manner, the information for this key will be documented with this template.
Usage
These must be used in a specific syntax! - ALL parameters must be given a value of 1, like:tf2=1. Only one game parameter can be used at once.
{{KV TeamNum|tf2=1}}
 Note:Entities with this template should generally have the following input added below:
Note:Entities with this template should generally have the following input added below: {{I|SetTeam|Sets which team to be aligned with|param=int}}.Parameters
If you leave the parameter field empty (using no arguments), the template will automatically fallback to displaying information from ALL games.
All parameters for this template:
- base- No game specific information are displayed, and base engine features only. (The / / iteration engine) iteration engine)
- tf2- Set template KVs specific to 
- l4d- Set template KVs specific to 
- l4d2- Set template KVs specific to 
- css- Set template KVs specific to 
- csgo- Set template KVs specific to 
Refer to the Examples section for samples.
Examples
Show info specific to a game 
This makes information specific to  be displayed.
 be displayed.
{{KV TeamNum|l4d=1}}
- Initial Team (TeamNum) <integer choices>
- Which Team the entity belongs / is assigned to on spawn
Show info for its base
Information relevant only to base engine are displayed. ( /
 /  )
)
{{KV TeamNum|base=1}}
- Initial Team (TeamNum) <integer choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator
 
Show information for all games
Shows every game information for this key that this template can display.
{{KV TeamNum}}will:
- Initial Team (TeamNum, or teamnumber  )  <integer choices> )  <integer choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator, Spectator/Halloween Souls  
- 2: RED  , Survivors , Survivors  , Terrorists , Terrorists   , Marines (Team-based game modes only) , Marines (Team-based game modes only) 
- 3: BLU/Robots  , Infected , Infected  , Counter-Terrorists , Counter-Terrorists   , Scientists (Team-based game modes only) , Scientists (Team-based game modes only) 
- 5: Halloween Bosses (only in  ) !FGD ) !FGD
 
See also
- {{KV BaseEntity}}
- {{I BaseEntity}}