Item ammo 357: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Changed the description. Pic is coming up.)
No edit summary
 
(48 intermediate revisions by 27 users not shown)
Line 1: Line 1:
{{wrongtitle|title=item_ammo_357}}
{{LanguageBar}}
{{TabsBar|main=Item ammo 357}}
{{CD|CItem_Box357Rounds|file1=item_ammo.cpp}}
{{this is a|model entity|name=item_ammo_357|game=Half-Life 2 series}}
[[File: item_ammo_357.png | right | 300px]]
It's a box of .357 Magnum caliber ammo for the {{ent|weapon_357}}.


==Entity Description==
The amount of ammo the box will provide depends on the current difficulty setting, regardless of the model's appearance.
[[Image:Item_ammo_357.jpg|frame|right|.357 ammo]]
{{skill|7|6|3}}
A box of .357 Magnum caliber ammo for the [[weapon_357|Magnum revolver]].


The amount of ammo the box will provide depends on the current difficulty setting:
__NOTOC__


* At the "Easy" (<code>skill 1</code>) setting the box will provide 7 rounds.
{{KVIO ItemHL2}}
* At the "Normal" (<code>skill 2</code>) setting the box will provide 6 rounds.
* At the "Hard" (<code>skill 3</code>) setting the box will provide 3 rounds.


==Keyvalues==
==See also==
* {{kv item}}
* {{ent|weapon_357}}
 
* {{ent|item_ammo_357_large}}
==Inputs==
* {{i item}}
 
==Outputs==
* {{o item}}
 
[[Category:Entities]] [[Category:Items]]

Latest revision as of 17:15, 1 June 2025

English (en)Translate (Translate)
Source Engine ( General | Half-Life: Source | Black Mesa )
edit
C++ Class hierarchy
CItem_Box357Rounds
CItem
CBaseAnimating
CBaseEntity
C++ item_ammo.cpp

item_ammo_357 is a model entity available in Half-Life 2 series Half-Life 2 series.

Item ammo 357.png

It's a box of .357 Magnum caliber ammo for the weapon_357.

The amount of ammo the box will provide depends on the current difficulty setting, regardless of the model's appearance.

  • Easy: 7
  • Normal: 6
  • Hard: 3


Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Start Constrained : [1]
Spawns with motion disabled.

Outputs

Item:

OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.

See also