The Active Area Set: Difference between revisions
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{{stub}}[[ | {{stub}}[[File:The Active Area Set.png|200px|right|thumb|caption|The Active Area Set from the ''AI System of Left 4 Dead''.]] | ||
'''The Active Area Set''' (or | '''The Active Area Set''' (or '''AAS''' for short) is a concept in the navigation mesh of the {{l4ds|4}}. It is the set of Navigation Areas surrounding the Survivor team. The AI Director creates/destroys population as the AAS moves through the environment. It allows for hundreds of enemies using a small set of reused entities. | ||
== See also == | |||
*[[L4D Level Design/Nav Meshes]] | |||
*[[L4D Level Design/Nav Flow]] | |||
*[[L4D Level Design/Advanced Nav Editing]] | |||
*[[List of L4D Series Nav Mesh Attributes]] | |||
*[[Navigation Meshes]] | |||
*[https://steamcdn-a.akamaihd.net/apps/valve/2009/ai_systems_of_l4d_mike_booth.pdf ''AI System of Left 4 Dead''] | |||
[[Category:Left 4 Dead]] | |||
[[Category:Left 4 Dead 2]] | |||
[[Category:Glossary]] |
Latest revision as of 06:13, 13 July 2024
The Active Area Set (or AAS for short) is a concept in the navigation mesh of the Left 4 Dead series. It is the set of Navigation Areas surrounding the Survivor team. The AI Director creates/destroys population as the AAS moves through the environment. It allows for hundreds of enemies using a small set of reused entities.