Comp kv setter: Difference between revisions
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{{point | {{LanguageBar}} | ||
{{P2CE topicon}} | |||
{{this is a|point entity|internal=1|name=comp_kv_setter|sprite=1|game=Strata Source|game1=TeamSpen's Hammer Addons}} | |||
It sets a keyvalue on an entity to a new value. This can be used in cases to compute spawnflags, or to adjust keyvalues when the target entity's options cannot be set to a fixup variable. | |||
== | == Keyvalues == | ||
{{ | {{KV Targetname null|vbsp only=1}} | ||
{{ | {{KV|intn=angles|Pitch Yaw Roll (Y Z X)|angles|This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.}} | ||
{{KV|intn=target|Target Entity|target_destination|The name of the entity or entities to set values on.}} | |||
{{KV|intn=mode|Mode|string choices|The type of value to set}} | |||
:*"kv": Keyvalues | |||
:*"flags": Spawnflags | |||
{{KV|intn=kv_name|Name / Mask|string|The name of the keyvalue to set, or the bits to change for spawnflags.}} | |||
{{KV|intn=kv_value_global|Value - String|string|The value to apply.}} | |||
{{KV|intn=kv_value_local|Value - Ent Name|target_destination|If set, use this fixed-up entity name.}} | |||
{{KV|intn=invert|Invert Value|boolean|If enabled, invert the value so 0 and 1 are swapped.}} | |||
{{KV|intn=rotate|Rotate Value|boolean|If enabled, treat the value as a vector and rotate it by the angles set on this entity first.}} | |||
{{KV|intn=conv_ang|Convert To Angle|boolean|If enabled, convert a +X axis normal back into the Euler angle.}} | |||
==See | == Outputs == | ||
Any output may be used. All outputs defined on a <code>comp_kv_setter</code> are copied to the target entity. | |||
==See also== | |||
* [[TeamSpen's Hammer Addons]] | * [[TeamSpen's Hammer Addons]] |
Latest revision as of 11:16, 27 February 2025



comp_kv_setter
is an internal point entity available in Strata Source and
TeamSpen's Hammer Addons.
It sets a keyvalue on an entity to a new value. This can be used in cases to compute spawnflags, or to adjust keyvalues when the target entity's options cannot be set to a fixup variable.
Keyvalues
- Name (targetname) <string>
- Name of this entity. Can be used by compile tools as a prop_static's lighting origin.
Also displayed in Hammer's 2D views and Entity Report. No effect in-game.
- Pitch Yaw Roll (Y Z X) (angles) <angles>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Target Entity (target) <targetname>
- The name of the entity or entities to set values on.
- Mode (mode) <string choices>
- The type of value to set
- "kv": Keyvalues
- "flags": Spawnflags
- Name / Mask (kv_name) <string>
- The name of the keyvalue to set, or the bits to change for spawnflags.
- Value - String (kv_value_global) <string>
- The value to apply.
- Value - Ent Name (kv_value_local) <targetname>
- If set, use this fixed-up entity name.
- Invert Value (invert) <boolean>
- If enabled, invert the value so 0 and 1 are swapped.
- Rotate Value (rotate) <boolean>
- If enabled, treat the value as a vector and rotate it by the angles set on this entity first.
- Convert To Angle (conv_ang) <boolean>
- If enabled, convert a +X axis normal back into the Euler angle.
Outputs
Any output may be used. All outputs defined on a comp_kv_setter
are copied to the target entity.