Weapon sniper awp spawn: Difference between revisions

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{{l4d2 point|Weapon_sniper_awp_spawn}} It is a possible spawn point for the AWP sniper rifle.<br>
{{WeaponSpawnL4D
Originally this was a [[Counter-Strike: Source]] weapon, intended for German players using the Censored version, but they were officially added to the game for everyone in the "Last Stand" update in September 2020.
| weapon = sniper_awp
 
| fancy_name = AWP sniper rifle
{{WeaponSpawn}}
| class = CWeaponsniper_awpSpawn
| isweapon = 1
| l4d2only = 1
| description_add = Originally, this weapon, ported from [[Counter-Strike: Source]], was exclusive to German players using the Censored version until it was made available for everyone in "The Last Stand Update" (September 2020).
| seealso_add =
* {{ent|weapon_sniper_scout_spawn}}
* {{ent|weapon_hunting_rifle_spawn}}
* {{ent|weapon_sniper_military_spawn}}
}}

Latest revision as of 15:46, 28 November 2025

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models/w_models/weapons/w_sniper_awp.mdl
C++ Class hierarchy
CWeaponsniper_awpSpawn
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity

weapon_sniper_awp_spawn is a model entity available in Left 4 Dead 2 Left 4 Dead 2. It is a possible spawn point for AWP sniper rifle. Originally, this weapon, ported from Counter-Strike: Source, was exclusive to German players using the Censored version until it was made available for everyone in "The Last Stand Update" (September 2020).

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also: Generic Keyvalues, Inputs and Outputs available to all entities
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Collisions (solid) <choices>
  • 0: Not Solid
  • 2: Use Bounding Box
  • 6: Use VPhysics (default)
Count (count) <integer>
Max number of weapons given before disappearing.

Flags

Absorb any dropped weapon type : [4]
Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8]

See also