Weapon sniper awp spawn: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(created page)
 
No edit summary
 
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{l4d2 point|Weapon_sniper_awp_spawn}} It is a possible spawn point for the AWP sniper rifle.<br>
{{WeaponSpawnL4D
Originally this was a [[Counter-Strike: Source]] weapon, intended for German players using the Censored version, but they were officially added to the game for everyone in the "Last Stand" update in September 2020.
| weapon = sniper_awp
 
| fancy_name = AWP sniper rifle
{{WeaponSpawn}}
| isweapon = 1
| l4d2only = 1
| seealso_add =
* {{ent|weapon_sniper_military_spawn}}
* {{ent|weapon_hunting_rifle_spawn}}
* {{ent|weapon_sniper_scout_spawn}}
| description_add = Originally this weapon, ported from [[Counter-Strike: Source]], was exclusive to German players using the Censored version until it was made available for everyone in the "Last Stand" update (September 2020).
}}

Latest revision as of 15:05, 4 August 2024

English (en)Translate (Translate)
models/w_models/weapons/w_sniper_awp.mdl
C++ Class hierarchy
???
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity

weapon_sniper_awp_spawn is a model entity available in Left 4 Dead 2 Left 4 Dead 2. It is possible spawn point for AWP sniper rifle. Originally this weapon, ported from Counter-Strike: Source, was exclusive to German players using the Censored version until it was made available for everyone in the "Last Stand" update (September 2020).

Flags

Enable Physics : [1]
Must Exist : [2]
Absorb any dropped weapon type : [4]
Infinite items (overrides count) : [8]

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.


See Also