Weapon rifle sg552 spawn: Difference between revisions

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{{l4d2 point|Weapon_rifle_sg552_spawn}} Is a possible spawn point for the SG552 assault rifle, with ability to zoom.<br>
{{WeaponSpawnL4D
Originally this was a [[Counter-Strike: Source]] weapon, intended for German players using the Censored version, but they were officially added to the game for everyone in the "Last Stand" update in September 2020.
| weapon = rifle_sg552
 
| fancy_name = SG552 assault rifle
{{WeaponSpawn}}
| class = CWeaponrifle_sg552Spawn
| l4d2only = 1
| isweapon = 1
| description_add = It has ability to zoom. Originally this weapon, ported from [[Counter-Strike: Source]], was exclusive to German players using the Censored version until it was made available for everyone in the "Last Stand" update (September 2020).
| seealso_add =
* {{ent|weapon_rifle_desert_spawn}}
* {{ent|weapon_rifle_spawn}}
* {{ent|weapon_rifle_ak47_spawn}}
}}

Latest revision as of 06:13, 18 May 2024

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models/w_models/weapons/w_rifle_sg552.mdl
C++ Class hierarchy
CWeaponrifle_sg552Spawn
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity

weapon_rifle_sg552_spawn is a model entity available in Left 4 Dead 2 Left 4 Dead 2. It is a possible spawn point for SG552 assault rifle. It has ability to zoom. Originally this weapon, ported from Counter-Strike: Source, was exclusive to German players using the Censored version until it was made available for everyone in the "Last Stand" update (September 2020).

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Collisions (solid) <choices>
  • 0: Not Solid
  • 2: Use Bounding Box
  • 6: Use VPhysics (default)
Count (count) <integer>
Max number of weapons given before disappearing.


Flags

Enable Physics : [1]
Must Exist : [2]
Absorb any dropped weapon type : [4]
Infinite items (overrides count) : [8]

See Also