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Vgui movie display: Difference between revisions

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{{LanguageBar}}
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{{CD|CMovieDisplay|file1=1}}
{{this is a|point entity|name=vgui_movie_display|since=Alien Swarm}} {{also|{{mapbase}}}}


{{base point|vgui_movie_display|since=Alien Swarm}} This entity is used to display videos in the world. Portal 2 uses the Bink format for videos, while {{game link|Portal 2: Community Edition}} uses the WebM format.
[[File:Screenshot - Portal 2 - vgui movie display.png|320px|thumb|right|{{code|[[vgui_movie_display]]}} on elevator screens in {{p2|4}}. The video shown on the screen are located in {{path|portal2\media\exercises_horiz|bik}}.]]
This entity is used to display videos in the world. {{Portal2|4}} uses the [[BIK|Bink]] format for videos, while {{p2ce|4}} (along with all {{strata|3}} games) uses the [[WEBM|WebM]] format.


A movie screen is typically a brush face textured with elevator/elevator_screen or one of its variants. Make sure you click "Fit" in the Texture Application Tool.
A movie screen is typically a brush face textured with elevator/elevator_screen or one of its variants. Make sure you click "Fit" in the Texture Application Tool.


{{note|If the video has sound, it will be heard at full volume everywhere in the map.}}
{{bug|{{clr}}
{{note|{{P2CE}} uses webm instead of bink video.}}
* Non-functional in {{as}}{{csgo}}.
{{bug|The video restarts when pausing and unpausing the game.}}
* If the video has sound, it will be heard at full volume everywhere in the map.
{{bug|The movie display does not fade into [[fog]], and rarely is visible through walls.}}
* The video restarts when pausing and unpausing the game.
{{bug|Non-functional in {{as}}{{csgo}}.}}
* The movie display does not fade into [[fog]], and rarely is visible through walls.}}
 


=== Stretching movies across multiple screens ===
=== Stretching movies across multiple screens ===
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Valve includes a system for selecting elevator videos in custom maps. The <code>arrival_departure_transition_ents</code> [[instance]] includes a pair of instance parameters which can be used to set the arrival and departure videos respectively. The <code>video_splitter.nut</code> [[VScript]] will automatically handle setting the correct U/Vs.
Valve includes a system for selecting elevator videos in custom maps. The <code>arrival_departure_transition_ents</code> [[instance]] includes a pair of instance parameters which can be used to set the arrival and departure videos respectively. The <code>video_splitter.nut</code> [[VScript]] will automatically handle setting the correct U/Vs.


{{todo|No longer works since the Perpetual Testing Initiative update. Are there any good community-made alternatives?}}
Unfortunately, the default instances included in Portal 2 have broken elevator videos since the Perpetual Testing Initiative update. To fix, visit [https://steamcommunity.com/sharedfiles/filedetails/?id=2483618590 this steam guide].


::{| class=standard-table
::{| class=standard-table
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==Keyvalues==
==Keyvalues==
{{KV|Display Text|string|Unknown use, appears non-functional.}}
{{KV Targetname}}
{{KV|Movie Filename|string|Path to the video file, located in '''media/'''. Portal 2 uses Bink (.bik) videos, while [[Portal 2: Community Edition|P2CE]] uses WebM (.webm) videos. See [[List of Portal 2 Movies]] for a list of default videos in Portal 2 (P2CE also includes WebM versions of these).}}
{{KV|Display Text|intn=displaytext|string|Unknown use, appears non-functional.}}
{{KV|Group Name|string|What group of vgui_movie_display entities it belongs to.}}
{{KV|Movie Filename|intn=moviefilename|string|Path to the video file, located in '''media/'''. Portal 2 uses Bink (.bik) videos, while [[Portal 2: Community Edition|P2CE]] uses WebM (.webm) videos. See [[List of Portal 2 Movies]] for a list of default videos in Portal 2 (P2CE also includes WebM versions of these).}}
{{KV|Loop Movie|boolean|If true, the movie will be played in an endless loop.}}
{{KV|Group Name|intn=groupname|string|What group of vgui_movie_display entities it belongs to.}}
{{KV|Stretch to Fill|boolean|If true, will resize the movie to fill the screen.}}
{{KV|Loop Movie|intn=looping|boolean|If true, the movie will be played in an endless loop.}}
{{KV|Forced slave|boolean|Whether this is a "slave" vgui_movie_display that takes command from the master.}}
{{KV|Mute Movie|boolean|If true, it will mute the movie.|only={{mapbase}}}}
{{KV|Force precache|boolean|Precache the movie referred to by Movie Filename on entity spawn.}}
{{KV|Stretch to Fill|intn=stretch|boolean|If true, will resize the movie to fill the screen.|since={{portal2}}}}
{{KV|Panel width|integer|Width of the panel in units.}}
{{KV|Forced slave|intn=forcedslave|boolean|Whether this is a "slave" vgui_movie_display that takes command from the master.|since={{portal2}}}}
{{KV|Panel height|integer|Height of the panel in units.}}
{{KV|Force precache|intn=forceprecache|boolean|Precache the movie referred to by Movie Filename on entity spawn.|only={{portal2}}}}
{{KV|Panel width|intn=width|integer|Width of the panel in units.}}
{{KV|Panel height|intn=height|integer|Height of the panel in units.}}
{{KV|Disable Scanline Overlay|intn=noscanline|boolean|Enables/Disables the scanline overlay.|only={{P2CE}}}}
{{KV|Disable Scanline Overlay|intn=noscanline|boolean|Enables/Disables the scanline overlay.|only={{P2CE}}}}
{{KV|Use Custom UVs|intn=custom_uv|boolean|Same as SetUseCustomUVs input, just as a keyvalue|only={{P2CE}}}}
{{KV|Use Custom UVs|intn=custom_uv|boolean|Same as SetUseCustomUVs input, just as a keyvalue|only={{P2CE}}}}
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{{KV|V Max|intn=v_max|float|V (vertical) maximum (0-1)|only={{P2CE}}}}
{{KV|V Max|intn=v_max|float|V (vertical) maximum (0-1)|only={{P2CE}}}}
{{KV|Audio Volume|intn=volume|int|Audio volume to use for video playback (0-10)|only={{P2CE}}}}
{{KV|Audio Volume|intn=volume|int|Audio volume to use for video playback (0-10)|only={{P2CE}}}}
{{KV BaseEntity|base=1|l4d2=1|csgo=1}}


==Inputs==
==Inputs==
{{IO|Enable|Make movie visible.}}
{{I|Enable|Make movie visible.}}
{{IO|Disable|Make movie invisible.}}
{{I|Disable|Make movie invisible.}}
{{IO|SetDisplayText|Sets the display text. Appears non-functional.|param=string}}
{{I|SetDisplayText|Sets the display text. Appears non-functional.|param=string}}
{{IO|SetMovie|Sets the movie to display.|param=string}}
{{I|SetMovie|Sets the movie to display.|param=string|since={{portal2}}}}
{{IO|SetUseCustomUVs|Use custom UVs.|param=bool}}
{{I|SetUseCustomUVs|Use custom UVs.|param=bool|since={{portal2}}}}
{{IO|TakeOverAsMaster|Start using this video as the master of it's group.}}
{{I|TakeOverAsMaster|Start using this video as the master of it's group.|since={{portal2}}}}
{{IO|SetUMin|Set the minimum U.|param=float}}
{{I|SetUMin|Set the minimum U.|param=float|since={{portal2}}}}
{{IO|SetUMax|Set the maximum U.|param=float}}
{{I|SetUMax|Set the maximum U.|param=float|since={{portal2}}}}
{{IO|SetVMin|Set the minimum V.|param=float}}
{{I|SetVMin|Set the minimum V.|param=float|since={{portal2}}}}
{{IO|SetVMax|Set the maximum V.|param=float}}
{{I|SetVMax|Set the maximum V.|param=float|since={{portal2}}}}
{{I BaseEntity|base=1|l4d2=1|portal2=1}}
 
==Outputs==
{{O BaseEntity}}


[[Category:Portal 2 Entities]]
== See also ==
* [[List of Portal 2 Movies]]
[[Category:Portal 2 entities]]

Latest revision as of 14:48, 25 September 2024

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C++ Class hierarchy
CMovieDisplay
CBaseEntity
C++ movie_display.cpp

vgui_movie_display is a point entity available in all Source Source games since Alien Swarm Alien Swarm. (also in Mapbase)

vgui_movie_display on elevator screens in Portal 2 Portal 2. The video shown on the screen are located in 🖿portal2\media\exercises_horiz.bik.

This entity is used to display videos in the world. Portal 2 Portal 2 uses the Bink format for videos, while Portal 2: Community Edition Portal 2: Community Edition (along with all Strata Source games) uses the WebM format.

A movie screen is typically a brush face textured with elevator/elevator_screen or one of its variants. Make sure you click "Fit" in the Texture Application Tool.

Icon-Bug.pngBug:
  • Non-functional in Alien SwarmCounter-Strike: Global Offensive.
  • If the video has sound, it will be heard at full volume everywhere in the map.
  • The video restarts when pausing and unpausing the game.
  • The movie display does not fade into fog, and rarely is visible through walls.  [todo tested in ?]

Stretching movies across multiple screens

The master/slave keyvalues and U/V inputs on the entity can be used to stretch a movie across multiple displays. The usual setup for this involves one vgui_movie_display with "_master" at the end of its targetname, which then controls a group of slave vgui_movie_displays that have "Forced Slave" enabled and the same "Group Name" as the master entity.

Place a slave vgui_movie_display for each screen at the lower-left corner of the face. Change the width and height to match each panel. The U/V inputs can be used to set which part of the image is displayed on each screen.

To start the movie, fire an "Enable" input at all vgui_movie_display entities; wildcards are useful for this.

Elevator videos

Valve includes a system for selecting elevator videos in custom maps. The arrival_departure_transition_ents instance includes a pair of instance parameters which can be used to set the arrival and departure videos respectively. The video_splitter.nut VScript will automatically handle setting the correct U/Vs.

Unfortunately, the default instances included in Portal 2 have broken elevator videos since the Perpetual Testing Initiative update. To fix, visit this steam guide.

Property Name Value
Fix up Name
VMF Filename instances/transitions/arrival_departure_transition_ents.vmf
Replace $arrival_video media/faithplate.bik
Replace $departure_video media/animalking.bik

The video_splitter script also contains a list of all singleplayer campaign maps and which videos each map should play. For mods, it is recommended to add the mod's maps to this list. Single maps should continue to use the method above.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Display Text (displaytext) <string>
Unknown use, appears non-functional.
Movie Filename (moviefilename) <string>
Path to the video file, located in media/. Portal 2 uses Bink (.bik) videos, while P2CE uses WebM (.webm) videos. See List of Portal 2 Movies for a list of default videos in Portal 2 (P2CE also includes WebM versions of these).
Group Name (groupname) <string>
What group of vgui_movie_display entities it belongs to.
Loop Movie (looping) <boolean>
If true, the movie will be played in an endless loop.
Mute Movie ([todo internal name (i)]) <boolean> (only in Mapbase)
If true, it will mute the movie.
Stretch to Fill (stretch) <boolean> (in all games since Portal 2)
If true, will resize the movie to fill the screen.
Forced slave (forcedslave) <boolean> (in all games since Portal 2)
Whether this is a "slave" vgui_movie_display that takes command from the master.
Force precache (forceprecache) <boolean> (only in Portal 2)
Precache the movie referred to by Movie Filename on entity spawn.
Panel width (width) <integer>
Width of the panel in units.
Panel height (height) <integer>
Height of the panel in units.
Disable Scanline Overlay (noscanline) <boolean> (only in Portal 2: Community Edition)
Enables/Disables the scanline overlay.
Use Custom UVs (custom_uv) <boolean> (only in Portal 2: Community Edition)
Same as SetUseCustomUVs input, just as a keyvalue
U Min (u_min) <float> (only in Portal 2: Community Edition)
U (horizontal) minimum (0-1)
U Max (u_max) <float> (only in Portal 2: Community Edition)
U (horizontal) maximum (0-1)
V Min (v_min) <float> (only in Portal 2: Community Edition)
V (vertical) minimum (0-1)
V Max (v_max) <float> (only in Portal 2: Community Edition)
V (vertical) maximum (0-1)
Audio Volume (volume) <integer> (only in Portal 2: Community Edition)
Audio volume to use for video playback (0-10)

Inputs

Enable
Make movie visible.
Disable
Make movie invisible.
SetDisplayText <stringRedirectInput/string>
Sets the display text. Appears non-functional.
SetMovie <stringRedirectInput/string> (in all games since Portal 2)
Sets the movie to display.
SetUseCustomUVs <booleanRedirectInput/boolean> (in all games since Portal 2)
Use custom UVs.
TakeOverAsMaster  (in all games since Portal 2)
Start using this video as the master of it's group.
SetUMin <floatRedirectInput/float> (in all games since Portal 2)
Set the minimum U.
SetUMax <floatRedirectInput/float> (in all games since Portal 2)
Set the maximum U.
SetVMin <floatRedirectInput/float> (in all games since Portal 2)
Set the minimum V.
SetVMax <floatRedirectInput/float> (in all games since Portal 2)
Set the maximum V.

See also