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Portal 2 Sky List: Difference between revisions

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(Added rest of the portal 2 maps)
(Checked the game files and none of these skies support HDR but do work fine in HDR as the game compiles HDR only anyways)
 
(10 intermediate revisions by 5 users not shown)
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{{otherlang2
{{P2 topicon}} {{Lang|Portal 2 Sky List|title=Portal 2 - List of Skies}}
|ru=List of Portal 2 Skies:ru
{{Subpage|[[:Category:Portal 2 Level Design|Portal 2 Level Design]]}}
}}
<onlyinclude>These skyboxes are available to {{Portal2|4}} and mods utilizing its content. These skies are not [[HDR]] capable.
These skyboxes are available to [[Portal 2]] and mods utilizing its content.
 
These skies are [[HDR]] capable. Go to Map Properties and change "SkyBox Texture Name"
{{portal2 skylist}}</onlyinclude>
to whatever sky you want. An [[env_fog_controller]] is also recommended.
{| class="standard-table" style="width: 100%; text-align: center;"
!colspan="8"| sky_black<br /> [[Image:Black.jpg|400px]]
|-
{{SkylistTableCaption|layout = old}}
|-
| mp_coop_fan<br>mp_coop_fling_crushers<br>mp_coop_lobby_2<br>sp_a2_bts6<br>ap_a2_core<br>sp_a3_00<br>sp_a3_03<br>sp_a4_intro<br>sp_a4_tb_intro<br>sp_a4_stop_the_box<br>sp_a4_finale1<br>sp_a4_finale2<br>sp_a4_finale3
| N/A
| N/A
| N/A
| N/A
| N/A
| N/A
| N/A
|-
!colspan="8"| sky_black_nofog<br /> [[Image:Black.jpg|400px]]
|-
| sp_a4_finale4
| {{vec3|0|120|0}}
| -15
| {{skycell|255|255|255|0}}
| {{skycell|124|124|124|20}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 0
|-
!colspan="8"| sky_white<br /> [[Image:Sky_white.jpg|400px]]
|-
| mp_coop_catapult_2<br>mp_coop_turret_walls<br>mp_coop_wall_2<br>mp_coop_wall_block
| {{vec3|0|280|0}}
| -85
| {{skycell|133|156|182|300}}
| {{skycell|133|156|182|300}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 10
|-
| mp_coop_catapult_wall_intro
| {{vec3|0|280|0}}
| -89
| {{skycell|255|247|217|100}}
| {{skycell|255|247|217|250}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 0
|-
| sp_a1_intro1
| {{vec3|0|284|0}}
| -60
| {{skycell|223|228|234|200}}
| {{skycell|150|173|197|175}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 1
|-
| sp_a1_intro3
| {{vec3|0|280|0}}
| -80
| {{skycell|255|247|217|100}}
| {{skycell|255|247|217|250}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 0
|-
| sp_a1_intro6
| {{vec3|0|280|0}}
| -80
| {{skycell|255|247|217|250}}
| {{skycell|255|247|217|400}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 5
|-
| sp_a1_wakeup
| {{vec3|0|280|0}}
| -85
| {{skycell|183|204|218|50}}
| {{skycell|183|204|218|1}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 5
|-
| sp_a2_intro
| {{vec3|0|280|0}}
| -80
| {{skycell|133|156|182|50}}
| {{skycell|133|156|182|100}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 1
|-
| sp_a2_laser_over_goo
| {{vec3|0|280|0}}
| -85
| {{skycell|133|156|182|300}}
| {{skycell|133|156|182|300}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 10
|-
| sp_a2_dual_lasers<br>sp_a2_laser_intro
| {{vec3|0|280|0}}
| -80
| {{skycell|238|208|164|1}}
| {{skycell|238|204|164|200}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 0
|-
| sp_a2_fizzler_intro
| {{vec3|0|280|0}}
| -80
| {{skycell|255|247|217|350}}
| {{skycell|255|247|217|400}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 5
|-
| sp_a2_ricochet
| {{vec3|0|280|0}}
| -80
| {{skycell|255|247|217|150}}
| {{skycell|255|247|217|300}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 5
|-
| sp_a2_sphere_peek
| {{vec3|0|280|0}}
| -80
| {{skycell|255|247|217|250}}
| {{skycell|255|247|217|400}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 5
|-
| sp_a2_pit_flings<br>sp_a2_trust_fling
| {{vec3|0|290|0}}
| -85
| {{skycell|133|156|182|300}}
| {{skycell|133|156|182|300}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 10
|-
!colspan="8"| sky_fog<br /> [[Image:Sky_fog.JPG|400px]]
|-
| sp_a2_bts1<br>sp_a4_tb_polarity
| N/A
| N/A
| N/A
| N/A
| N/A
| N/A
| N/A
|-
| rowspan="2" |sp_a3_end
| {{vec3|0|95|0}}
| -85
| {{skycell|80|110|140|150}}
| {{skycell|80|110|140|600}}
| rowspan="2" |{{vec4|-1|-1|-1|1}}
| rowspan="2" |{{vec4|-1|-1|-1|1}}
| rowspan="2" |10
|-
| {{vec3|0|127|0}}
| -87
| {{skycell|80|110|140|300}}
| {{skycell|80|110|140|300}}
|-
| sp_a3_transition01
| {{vec3|0|127|0}}
| -88
| {{skycell|80|110|140|600}}
| {{skycell|80|110|140|1200}}
| {{vec4|-1|-1|-1|1}}
| {{vec4|-1|-1|-1|1}}
| 10
|-
!colspan="8"| sky_l4d_c4m1_hdr<br /> [[Image:Sky_l4d_c4m1_hdr.jpg|400px]]
|-
!colspan="8"| sky_day01_01<br /> [[Image:sky_day01_01.jpg|400px]]
|-
| mp_coop_catapult_1<br>mp_coop_come_along<br>mp_coop_credits<br>mp_coop_doors<br>mp_coop_fling_1<br>mp_coop_fling_3<br>mp_coop_infinifling_train<br>mp_coop_laser_2<br>mp_coop_laser_crusher<br>mp_coop_multifling_1<br>mp_coop_paint_bridge<br>mp_coop_paint_come_along<br>mp_coop_paint_longjump_intro<br>mp_coop_paint_red_racer<br>mp_coop_paint_redirect<br>mp_coop_paint_speed_catch<br>mp_coop_paint_speed_fling<br>mp_coop_paint_walljumps<br>mp_coop_race_2<br>mp_coop_rat_maze<br>mp_coop_start<br>mp_coop_tbeam_catch_grind_1<br>mp_coop_tbeam_drill<br>mp_coop_tbeam_end<br>mp_coop_tbeam_laser_1<br>mp_coop_tbeam_maze<br>mp_coop_tbeam_polarity<br>mp_coop_tbeam_polarity2<br>mp_coop_tbeam_polarity3<br>mp_coop_tbeam_redirect<br>mp_coop_teambts<br>mp_coop_turret_ball<br>mp_coop_wall_5<br>sp_a2_bridge_the_gap<br>sp_a2_bts2<br>sp_a2_bts3<br>sp_a2_bts4<br>sp_a2_bts5<br>sp_a2_column_blocker<br>sp_a2_laser_chaining<br>sp_a2_laser_vs_turret<br>sp_a2_pull_the_rug<br>sp_a2_triple_laser<br>sp_a2_turret_blocker<br>sp_a2_turret_intro<br>sp_a3_bomb_flings<br>sp_a3_crazy_box<br>sp_a3_jump_intro<br>sp_a3_potral_intro<br>sp_a3_speed_flings<br>sp_a4_jump_polarity<br>sp_a4_laser_catapult<br>sp_a4_laser_platform<br>sp_a4_speed_tb_catch<br>sp_a4_tb_catch<br>sp_a4_tb_trust_drop<br>sp_a4_tb_wall_button<br>sp_a5_credits
| N/A
| N/A
| N/A
| N/A
| N/A
| N/A
| N/A
|-
|}


<noinclude>
{{envart}}
{{envart}}


[[Category:Material System]]
==See also==
[[Category:Glossary]]
*[[Sky List]]
 
[[Category:Material System]] <!-- How this is relevant? -->
[[Category:Portal 2]]
[[Category:Skybox]]
[[Category:Skybox]]
[[Category:Level Design]]
[[Category:Portal 2]]
</noinclude>

Latest revision as of 05:55, 21 September 2024

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These skyboxes are available to Portal 2 Portal 2 and mods utilizing its content. These skies are not HDR capable.

ViewDiscussEdit templatePurge
sky_black
Sky black.png
Example Map Ideal Sun Angle Ideal Sun Pitch Ideal Brightness Ideal Ambience Ideal HDR Brightness (Scale) Ideal HDR Ambience (Scale) Ideal Sun Spread Angle
e1912
mp_coop_fan
mp_coop_fling_crushers
mp_coop_lobby_2
mp_coop_lobby_3
sp_a2_bts6
ap_a2_core
sp_a3_00
sp_a3_03
sp_a4_intro
sp_a4_tb_intro
sp_a4_stop_the_box
sp_a4_finale1
sp_a4_finale2
sp_a4_finale3
N/A N/A N/A N/A N/A N/A N/A
sky_black_nofog
Sky black.png
mp_coop_community_hub N/A N/A N/A N/A N/A N/A N/A
sp_a4_finale4 0 120 0 -15 255 255 255 0  124 124 124 20  -1 -1 -1 1 -1 -1 -1 1 0
sky_white
Sky white.png
mp_coop_catapult_2
mp_coop_turret_walls
mp_coop_wall_2
mp_coop_wall_block
0 280 0 -85 133 156 182 300  133 156 182 300  -1 -1 -1 1 -1 -1 -1 1 10
mp_coop_catapult_wall_intro 0 280 0 -89 255 247 217 100  255 247 217 250  -1 -1 -1 1 -1 -1 -1 1 0
sp_a1_intro1 0 284 0 -60 223 228 234 200  150 173 197 175  -1 -1 -1 1 -1 -1 -1 1 1
sp_a1_intro3 0 280 0 -80 255 247 217 100  255 247 217 250  -1 -1 -1 1 -1 -1 -1 1 0
sp_a1_intro6 0 280 0 -80 255 247 217 250  255 247 217 400  -1 -1 -1 1 -1 -1 -1 1 5
sp_a1_wakeup 0 280 0 -85 183 204 218 50  183 204 218 1  -1 -1 -1 1 -1 -1 -1 1 5
sp_a2_intro 0 280 0 -80 133 156 182 50  133 156 182 100  -1 -1 -1 1 -1 -1 -1 1 1
sp_a2_laser_over_goo 0 280 0 -85 133 156 182 300  133 156 182 300  -1 -1 -1 1 -1 -1 -1 1 10
sp_a2_dual_lasers
sp_a2_laser_intro
0 280 0 -80 238 208 164 1  238 204 164 200  -1 -1 -1 1 -1 -1 -1 1 0
sp_a2_fizzler_intro 0 280 0 -80 255 247 217 350  255 247 217 400  -1 -1 -1 1 -1 -1 -1 1 5
sp_a2_ricochet 0 280 0 -80 255 247 217 150  255 247 217 300  -1 -1 -1 1 -1 -1 -1 1 5
sp_a2_sphere_peek 0 280 0 -80 255 247 217 250  255 247 217 400  -1 -1 -1 1 -1 -1 -1 1 5
sp_a2_pit_flings
sp_a2_trust_fling
0 290 0 -85 133 156 182 300  133 156 182 300  -1 -1 -1 1 -1 -1 -1 1 10
sky_fog
Sky fog.JPG
sp_a2_bts1
sp_a4_tb_polarity
N/A N/A N/A N/A N/A N/A N/A
sp_a3_end 0 95 0 -85 80 110 140 150  80 110 140 600  -1 -1 -1 1 -1 -1 -1 1 10
0 127 0 -87 80 110 140 300  80 110 140 300 
sp_a3_transition01 0 127 0 -88 80 110 140 600  80 110 140 1200  -1 -1 -1 1 -1 -1 -1 1 10
mp_coop_catapult_1
mp_coop_come_along
mp_coop_credits
mp_coop_doors
mp_coop_fling_1
mp_coop_fling_3
mp_coop_infinifling_train
mp_coop_laser_2
mp_coop_laser_crusher
mp_coop_multifling_1
mp_coop_paint_bridge
mp_coop_paint_come_along
mp_coop_paint_longjump_intro
mp_coop_paint_red_racer
mp_coop_paint_redirect
mp_coop_paint_speed_catch
mp_coop_paint_speed_fling
mp_coop_paint_walljumps
mp_coop_race_2
mp_coop_rat_maze
mp_coop_start
mp_coop_tbeam_catch_grind_1
mp_coop_tbeam_drill
mp_coop_tbeam_end
mp_coop_tbeam_laser_1
mp_coop_tbeam_maze
mp_coop_tbeam_polarity
mp_coop_tbeam_polarity2
mp_coop_tbeam_polarity3
mp_coop_tbeam_redirect
mp_coop_teambts
mp_coop_turret_ball
mp_coop_wall_5
mp_coop_2paints_1bridge
mp_coop_bridge_catch
mp_coop_catapult_catch
mp_coop_laser_tbeam
mp_coop_paint_conversion
mp_coop_paint_crazy_box
mp_coop_paint_rat_maze
mp_coop_separation_1
mp_coop_tripleaxis
sp_a2_bridge_the_gap
sp_a2_bts2
sp_a2_bts3
sp_a2_bts4
sp_a2_bts5
sp_a2_column_blocker
sp_a2_laser_chaining
sp_a2_laser_vs_turret
sp_a2_pull_the_rug
sp_a2_triple_laser
sp_a2_turret_blocker
sp_a2_turret_intro
sp_a3_bomb_flings
sp_a3_crazy_box
sp_a3_jump_intro
sp_a3_potral_intro
sp_a3_speed_flings
sp_a4_jump_polarity
sp_a4_laser_catapult
sp_a4_laser_platform
sp_a4_speed_tb_catch
sp_a4_tb_catch
sp_a4_tb_trust_drop
sp_a4_tb_wall_button
sp_a5_credits
N/A N/A N/A N/A N/A N/A N/A
Environment articles:
Skies and environment maps Source Source: Skybox (2D)Skybox (3D)HDR SkiesSkybox with TerragenSkybox with Terragen - AdvancedList of skies


Source 2 Source 2: Skybox (3D)

Terrain and displacement mapping DisplacementsCreating Holes in DisplacementsDigital Elevation ModelsCreating custom terrain with Worldmachine

See also