Prop weapon upgrade exojump: Difference between revisions
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Warning:Its model
Danger Zone, so placing this entity in a map and loading it or ent_createing this entity in any other game mode crashes the game.
(let's assume people know that ent_create works as normal) |
SirYodaJedi (talk | contribs) No edit summary |
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{{ent not in fgd}} | {{lang|prop_weapon_upgrade_exojump}}{{ent not in fgd|nolink=1}} | ||
{{ | {{back|point_dz_weaponspawn}} | ||
{{this is a|point entity|game=Counter-Strike: Global Offensive|name=prop_weapon_upgrade_exojump}} {{DZupdate}} | |||
{{warning|Its model <code>models/props_survival/upgrades/exojump.mdl</code> is only precached in {{csgo mode|Dz}}, so placing this entity in a map and loading it or {{ent|ent_create}}ing this entity in any other [[game mode]] crashes the game.}} | |||
== Entity Description == | |||
When [[+use]]d for 1 second, it gives the [[!activator]] an [[exojump|ExoJump]], unless they have one already. | |||
This is one of the entities that can spawn from a [[point_dz_weaponspawn]]. | |||
It seems to be based on a [[prop_mapplaced_long_use_entity]]. | |||
[[Category:Prop entities|weapon upgrade exojump]] |
Latest revision as of 09:14, 1 September 2024


prop_weapon_upgrade_exojump
is a point entity available in Counter-Strike: Global Offensive. It's one of many new entities added with the
Danger Zone update.

models/props_survival/upgrades/exojump.mdl
is only precached in 
Entity Description
When +used for 1 second, it gives the !activator an ExoJump, unless they have one already.
This is one of the entities that can spawn from a point_dz_weaponspawn.
It seems to be based on a prop_mapplaced_long_use_entity.