Func nav blocker: Difference between revisions
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Warning:This entity applies its effect based on its AABB instead of its brush model. [ Edit ]
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{{LanguageBar}}{{ent not in fgd}} | |||
{{CD|CFuncNavBlocker|file1=nav_entities.cpp}} | |||
[[File:Toolstrigger.gif|left]] | |||
{{this is a|brush entity|name=func_nav_blocker|since=Left 4 Dead}} It is also in {{hl2dm|4}}, {{css|4}}, {{tf2|4}}, and {{bms|4}}. It blocks [[Navigation Meshes|nav areas]] touching its [[Bounding volume|AABB]] to restrict NPCs / Bots from crossing over it. | |||
{{note|In {{l4ds}} doesn't block nav areas automatically on spawn.}} | |||
{{AABBwarning}} | |||
__NOTOC__ | |||
{{ | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV NavBlocker}} | |||
{{KV|Start Disabled|not={{l4ds}}|intn=StartDisabled|bool|If set to false nav areas will be blocked right after spawning.|nofgd=1}} | |||
{{ | == Inputs == | ||
{{ | {{I NavBlocker}} | ||
{{I|Kill|Will unblock nav areas before [[kill]]ing the nav blocker}} | |||
== FGD Code == | |||
{{expand|title={{hl2dm|2}}|1=<source lang=cpp> | |||
@SolidClass base(Targetname) = func_nav_blocker : "A brush entity that can block nav areas touching its AABB." | |||
[ | |||
input BlockNav(void) : "Starts blocking nav areas." | |||
input UnblockNav(void) : "Stops blocking nav areas." | |||
teamToBlock(choices) : "Team(s) to block" : -1 : "Block the nav for bots on this team" = | |||
[ | |||
-1 : "Everyone" | |||
2 : "Combine" | |||
3 : "Rebels" | |||
] | |||
]</source>}} | |||
{{ | {{expand|title={{css|2}}|1=<source lang=cpp> | ||
@SolidClass base(Targetname) = func_nav_blocker : "A brush entity that can block nav areas touching its AABB." | |||
[ | |||
input BlockNav(void) : "Starts blocking nav areas." | |||
input UnblockNav(void) : "Stops blocking nav areas." | |||
= | teamToBlock(choices) : "Team(s) to block" : -1 : "Block the nav for bots on this team" = | ||
[ | |||
-1 : "Everyone" | |||
2 : "Terrorists" | |||
3 : "Counter-terrorists" | |||
] | |||
]</source>}} | |||
== | == See also == | ||
{{ | * {{l4d2}} {{ent|script_nav_blocker}} - VScript catered version of func_nav_blocker. |
Latest revision as of 11:16, 4 April 2025
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CFuncNavBlocker |
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func_nav_blocker
is a brush entity available in all Source games since
Left 4 Dead. It is also in
Half-Life 2: Deathmatch,
Counter-Strike: Source,
Team Fortress 2, and
Black Mesa. It blocks nav areas touching its AABB to restrict NPCs / Bots from crossing over it.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team(s) to block (teamToBlock) <choices>
- Team this entity should block.
- Affects Flow? (affectsFlow) <boolean> (only in
)
- Does this Nav Blocker block flow in the level? Only Nav Blocker with this enabled will cause flow recomputation on blocking/unblocking.
Important:When this is true don't block the only path to the level's goal with it or the flow won't be computed properly
- Start Disabled (StartDisabled) <boolean> (not in
) !FGD
- If set to false nav areas will be blocked right after spawning.
Inputs
- BlockNav
- Starts blocking nav areas.
- UnblockNav
- Stops blocking nav areas.
- Kill
- Will unblock nav areas before killing the nav blocker
FGD Code
@SolidClass base(Targetname) = func_nav_blocker : "A brush entity that can block nav areas touching its AABB."
[
input BlockNav(void) : "Starts blocking nav areas."
input UnblockNav(void) : "Stops blocking nav areas."
teamToBlock(choices) : "Team(s) to block" : -1 : "Block the nav for bots on this team" =
[
-1 : "Everyone"
2 : "Combine"
3 : "Rebels"
]
]
|
@SolidClass base(Targetname) = func_nav_blocker : "A brush entity that can block nav areas touching its AABB."
[
input BlockNav(void) : "Starts blocking nav areas."
input UnblockNav(void) : "Stops blocking nav areas."
teamToBlock(choices) : "Team(s) to block" : -1 : "Block the nav for bots on this team" =
[
-1 : "Everyone"
2 : "Terrorists"
3 : "Counter-terrorists"
]
]
|
See also
script_nav_blocker - VScript catered version of func_nav_blocker.