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[[  | {{Preserved entity|all}}  | ||
{{CD|CChicken|base=CDynamicProp|file1=chicken.cpp}}  | |||
[[File:csgo_chicken.png|thumb|right|200px|Chicken since 2021-05-03.]]  | |||
[[File:Chicken.png|thumb|right|200px|Chicken before 2021-05-03.]]  | |||
==  | {{this is a|model entity|game=Counter-Strike: Global Offensive|name=chicken}}  | ||
A chicken.   | This is an animated chicken. It moves around and plays some sounds by itself.  | ||
* A [[player]] can {{ent|+use}} it to make it follow them. When a new round starts, the chicken is preserved and spawns near its "owner". When it dies, the "owner" is notified in the chat.  | |||
* It is normally spawned with {{ent|pet_entity}}, but directly placing this entity will ''not'' require a [[Navigation Meshes|Navigation Mesh]].  | |||
* It is one of the [[preserved entities]], so if this entity is map placed and killed, it will ''not'' respawn, even between rounds. Use [[pet_entity]] to get around this.  | |||
* Chickens spawn independently around the map in the {{csgo mode|Dm}} [[CS:GO Game Modes|game mode]].  | |||
The chicken model has multiple color variants that can be set with this entity's <code>skin</code> KeyValue and/or Input with a value within 0-4.  | |||
== Keyvalues==  | == Keyvalues ==  | ||
{{KV Targetname}}  | {{KV Targetname}}  | ||
{{KV   | {{KV|Chicken Model|intn=SetBodyGroup|choices|Holiday submodels of chicken.}}  | ||
:* 0 : Default  | :* 0 : Default  | ||
:* 1 : Party Hat  | :* 1 : Party Hat  | ||
| Line 102: | Line 21: | ||
:* 4 : Bunny ears  | :* 4 : Bunny ears  | ||
:* 5 : Pumpkin head  | :* 5 : Pumpkin head  | ||
== See Also ==  | |||
* {{ent|pet_entity}}  | |||
= See   | * {{ent|info_map_parameters/Counter-Strike series|alt=info_map_parameters}}  | ||
*   | |||
Latest revision as of 03:30, 19 May 2025
This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected.
If the game has round restart mechanics this entity may not behave as expected.
| CChicken | 
chicken  is a   model entity  available in 
 Counter-Strike: Global Offensive.
This is an animated chicken. It moves around and plays some sounds by itself.
- A player can +use it to make it follow them. When a new round starts, the chicken is preserved and spawns near its "owner". When it dies, the "owner" is notified in the chat.
 - It is normally spawned with pet_entity, but directly placing this entity will not require a Navigation Mesh.
 - It is one of the preserved entities, so if this entity is map placed and killed, it will not respawn, even between rounds. Use pet_entity to get around this.
 - Chickens spawn independently around the map in the 
 Deathmatch game mode. 
The chicken model has multiple color variants that can be set with this entity's skin KeyValue and/or Input with a value within 0-4.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Chicken Model (SetBodyGroup) <choices>
 - Holiday submodels of chicken.
- 0 : Default
 - 1 : Party Hat
 - 2 : Ghost
 - 3 : Sweater
 - 4 : Bunny ears
 - 5 : Pumpkin head