Chicken: Difference between revisions
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[[ | {{Preserved entity|all}} | ||
{{CD|CChicken|base=CDynamicProp|file1=chicken.cpp}} | |||
[[File:csgo_chicken.png|thumb|right|200px|Chicken since 2021-05-03.]] | |||
[[File:Chicken.png|thumb|right|200px|Chicken before 2021-05-03.]] | |||
== | {{this is a|model entity|game=Counter-Strike: Global Offensive|name=chicken}} | ||
This is an animated chicken. It moves around and plays some sounds by itself. | |||
* A [[player]] can {{ent|+use}} it to make it follow them. When a new round starts, the chicken is preserved and spawns near its "owner". When it dies, the "owner" is notified in the chat. | |||
* It is normally spawned with {{ent|pet_entity}}, but directly placing this entity will ''not'' require a [[Navigation Meshes|Navigation Mesh]]. | |||
* It is one of the [[preserved entities]], so if this entity is map placed and killed, it will ''not'' respawn, even between rounds. Use [[pet_entity]] to get around this. | |||
* Chickens spawn independently around the map in the {{csgo mode|Dm}} [[CS:GO Game Modes|game mode]]. | |||
The chicken model has multiple color variants that can be set with this entity's <code>skin</code> KeyValue and/or Input with a value within 0-4. | |||
== Keyvalues== | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV | {{KV|Chicken Model|intn=SetBodyGroup|choices|Holiday submodels of chicken.}} | ||
:* 0 : Default | :* 0 : Default | ||
:* 1 : Party Hat | :* 1 : Party Hat | ||
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:* 4 : Bunny ears | :* 4 : Bunny ears | ||
:* 5 : Pumpkin head | :* 5 : Pumpkin head | ||
== See Also == | |||
* {{ent|pet_entity}} | |||
* {{ent|info_map_parameters/Counter-Strike series|alt=info_map_parameters}} |
Latest revision as of 04:30, 19 May 2025

This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected.
If the game has round restart mechanics this entity may not behave as expected.
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CChicken |
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chicken
is a model entity available in Counter-Strike: Global Offensive.
This is an animated chicken. It moves around and plays some sounds by itself.
- A player can +use it to make it follow them. When a new round starts, the chicken is preserved and spawns near its "owner". When it dies, the "owner" is notified in the chat.
- It is normally spawned with pet_entity, but directly placing this entity will not require a Navigation Mesh.
- It is one of the preserved entities, so if this entity is map placed and killed, it will not respawn, even between rounds. Use pet_entity to get around this.
- Chickens spawn independently around the map in the
Deathmatch game mode.
The chicken model has multiple color variants that can be set with this entity's skin
KeyValue and/or Input with a value within 0-4.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Chicken Model (SetBodyGroup) <choices>
- Holiday submodels of chicken.
- 0 : Default
- 1 : Party Hat
- 2 : Ghost
- 3 : Sweater
- 4 : Bunny ears
- 5 : Pumpkin head