Chicken: Difference between revisions
		
		
		
		
		
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| [[ | {{Preserved entity|all}} | ||
| {{CD|CChicken|base=CDynamicProp|file1=chicken.cpp}} | |||
| [[File:csgo_chicken.png|thumb|right|200px|Chicken since 2021-05-03.]] | |||
| [[File:Chicken.png|thumb|right|200px|Chicken before 2021-05-03.]] | |||
| == | {{this is a|model entity|game=Counter-Strike: Global Offensive|name=chicken}} | ||
| This is an animated chicken. It moves around and plays some sounds by itself. | |||
| * A [[player]] can {{ent|+use}} it to make it follow them. When a new round starts, the chicken is preserved and spawns near its "owner". When it dies, the "owner" is notified in the chat. | |||
| * It is normally spawned with {{ent|pet_entity}}, but directly placing this entity will ''not'' require a [[Navigation Meshes|Navigation Mesh]]. | |||
| * It is one of the [[preserved entities]], so if this entity is map placed and killed, it will ''not'' respawn, even between rounds. Use [[pet_entity]] to get around this. | |||
| * Chickens spawn independently around the map in the {{csgo mode|Dm}} [[CS:GO Game Modes|game mode]]. | |||
| The chicken model has multiple color variants that can be set with this entity's <code>skin</code> KeyValue and/or Input with a value within 0-4. | |||
| == Keyvalues== | == Keyvalues == | ||
| {{KV  | {{KV Targetname}} | ||
| {{KV|Chicken Model|intn=SetBodyGroup|choices|Holiday submodels of chicken.}} | |||
| :* 0 : Default | |||
| :* 1 : Party Hat | |||
| :* 2 : Ghost | |||
| :* 3 : Sweater | |||
| :* 4 : Bunny ears | |||
| :* 5 : Pumpkin head | |||
| == | == See Also == | ||
| * {{ent|pet_entity}} | |||
| * {{ent|info_map_parameters/Counter-Strike series|alt=info_map_parameters}} | |||
Latest revision as of 04:30, 19 May 2025

This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected.
If the game has round restart mechanics this entity may not behave as expected.
|  Class hierarchy | 
|---|
| CChicken | 
|  chicken.cpp | 
chicken  is a   model entity  available in  Counter-Strike: Global Offensive.
This is an animated chicken. It moves around and plays some sounds by itself.
 Counter-Strike: Global Offensive.
This is an animated chicken. It moves around and plays some sounds by itself.
- A player can +use it to make it follow them. When a new round starts, the chicken is preserved and spawns near its "owner". When it dies, the "owner" is notified in the chat.
- It is normally spawned with pet_entity, but directly placing this entity will not require a Navigation Mesh.
- It is one of the preserved entities, so if this entity is map placed and killed, it will not respawn, even between rounds. Use pet_entity to get around this.
- Chickens spawn independently around the map in the  Deathmatch game mode. Deathmatch game mode.
The chicken model has multiple color variants that can be set with this entity's skin KeyValue and/or Input with a value within 0-4.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Chicken Model (SetBodyGroup) <choices>
- Holiday submodels of chicken.
- 0 : Default
- 1 : Party Hat
- 2 : Ghost
- 3 : Sweater
- 4 : Bunny ears
- 5 : Pumpkin head
 

