Func dustmotes: Difference between revisions
		
		
		
		
		
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 Note:This entity is affected by env_wind. The dustmotes can be carried through walls.
Note:This entity is affected by env_wind. The dustmotes can be carried through walls.
 Note:The default material is
Note:The default material is 
 Note:This entity is functionally identical to func_dustcloud except that the size of sprites created by
Note:This entity is functionally identical to func_dustcloud except that the size of sprites created by 
 Note:Fourth number effects transparency after reload.
Note:Fourth number effects transparency after reload.
		
	
| Redstoncraft (talk | contribs) mNo edit summary |  (Remove note about using trigger texture/nodraw. Was added in 2009 and unless proof is given otherwise the texture makes no difference.) | ||
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| {{LanguageBar}} | |||
| [[File:Func_dustmotes_example_css.jpg|thumb|right|260px|A <code>func_dustmotes</code> in <code>cs_militia</code>{{css}}.]] | [[File:Func_dustmotes_example_css.jpg|thumb|right|260px|A <code>func_dustmotes</code> in <code>cs_militia</code>{{css}}.]] | ||
| {{ | {{CD|CFunc_DustMotes|file1=1}} | ||
| {{this is a|brush entity|name=func_dustmotes}} It spawns sparkling dust motes within its volume.{{sfx_brush}} | |||
| {{ | {{note|This entity is affected by {{ent|env_wind}}. The dustmotes can be carried through walls.}} | ||
| {{note|The default [[material]] is <code>particle/sparkles.vmt</code>. It is normally extremely low-res, so consider overriding this .[[vmt]] for improved appearance.}} | {{note|The default [[material]] is <code>particle/sparkles.vmt</code>. It is normally extremely low-res, so consider overriding this .[[vmt]] for improved appearance.}} | ||
| {{note|This entity is functionally identical to  | {{note|This entity is functionally identical to {{ent|func_dustcloud}} except that the size of sprites created by <code>func_dustcloud</code> will scale realistically depending on the viewing distance, and ones created by ''this'' entity will always take up the same amount of screen space regardless of viewing distance.}} | ||
| ==Keyvalues== | ==Keyvalues== | ||
| {{KV Targetname}} | {{KV Targetname}} | ||
| {{KV|Minimum Particle Size|intn=SizeMin|string|Minimum size a dust mote should be. The units aren't exactly clear, but 100 is the highest you should probably be going.}} | |||
| {{KV|Maximum Particle Size|intn=SizeMax|string|Maximum size a dust mote should be.}} | |||
| {{KV|Alpha|intn=Alpha |integer|Transparency of the particles. 255 is fully opaque, 0 is invisible (won't render at all).}} | |||
| {{KV|Affected By Wind|intn=AffectedByWind|boolean|since=CSGO|Sets if dust particles are affected by wind.}} | |||
| {{KV BModelParticleSpawner}} | {{KV BModelParticleSpawner}} | ||
| ==Inputs== | ==Inputs== | ||
| {{I BModelParticleSpawner}} | {{I BModelParticleSpawner}} | ||
| == | == See Also == | ||
| {{ | * {{ent|func_dustcloud}} | ||
Latest revision as of 17:14, 11 November 2024
|  Class hierarchy | 
|---|
| CFunc_DustMotes | 
|  func_dust.cpp | 
func_dustmotes  is a   brush entity  available in all  Source games. It spawns sparkling dust motes within its volume.
 Source games. It spawns sparkling dust motes within its volume.
 Note:This entity is affected by env_wind. The dustmotes can be carried through walls.
Note:This entity is affected by env_wind. The dustmotes can be carried through walls. Note:The default material is
Note:The default material is particle/sparkles.vmt. It is normally extremely low-res, so consider overriding this .vmt for improved appearance. Note:This entity is functionally identical to func_dustcloud except that the size of sprites created by
Note:This entity is functionally identical to func_dustcloud except that the size of sprites created by func_dustcloud will scale realistically depending on the viewing distance, and ones created by this entity will always take up the same amount of screen space regardless of viewing distance.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Minimum Particle Size (SizeMin) <string>
- Minimum size a dust mote should be. The units aren't exactly clear, but 100 is the highest you should probably be going.
- Maximum Particle Size (SizeMax) <string>
- Maximum size a dust mote should be.
- Alpha (Alpha) <integer>
- Transparency of the particles. 255 is fully opaque, 0 is invisible (won't render at all).
- Affected By Wind (AffectedByWind)  <boolean> (in all games since  ) )
- Sets if dust particles are affected by wind.
BModelParticleSpawner:
- Start Disabled (StartDisabled) <boolean>
- Suspend spawning particles after spawning ? Default value is 0
- Particle Color (R G B) (Color) <color255>
- Color of the particles.
- Particle Per Second (SpawnRate) <integer>
- Number of particles to spawn, per second.
 Note:Fourth number effects transparency after reload.
Note:Fourth number effects transparency after reload.- Maximum Particle Speed (SpeedMax) <string>
- Maximum speed that the particles can move after spawning.
- Minimum Particle Lifetime (LifetimeMin) <string>
- Minimum number of seconds until each particle dies. Particles live for a random duration between this and 'Maximum Particle Lifetime'.
- Maximum Particle Lifetime (LifetimeMax) <string>
- Maximum number of seconds until each particle dies. Particles live for a random duration between 'Minimum Particle Lifetime' and this.
- Maximum Visible Distance (DistMax) <integer>
- Maximum distance at which particles are visible. They fade to translucent at this distance.
- Frozen (Frozen) <boolean>
- Spawn the number of particles in SpawnRate immediately, and then go inactive ? Default value is 0
Inputs
BModelParticleSpawner:
- TurnOn
- Turn on.
- TurnOff
- Turn off.




























