Env hudhint: Difference between revisions
Jump to navigation
Jump to search

Note:In
Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.
Warning:Entering raw text will not allow the message to be translated between user languages.
Note:In
and potentially other games, the % character interacts differently with text. Displaying keybinds found in the resource folder may force any text after the % character to display on a new line.
MrDarkness (talk | contribs) No edit summary |
MyGamepedia (talk | contribs) |
||
(30 intermediate revisions by 19 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{LanguageBar}} | ||
{{CD|CEnvHudHint}} | |||
{{This is a|logical entity|name=env_hudhint|sprite=1}} {{gmod|not}} | |||
__NOTOC__ | |||
It is used to control the display of HUD hints, which show the player what key is bound to a particular command. | |||
== | {{note|In {{l4d|4}} and later, the message will only show to the !activator unless it's singleplayer.}} | ||
{{ | |||
[[File:Hudhint.png|right]] | |||
== Flags == | |||
{{fl|1|All Players {{removed|{{l4d}}}}|Show the message to everyone on the server (otherwise show to !activator only)}} | |||
== Keyvalues == | |||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV|Hint Text (localized)|intn=message|string|This should be match a HUD hint entry in <code>hl2/resource/[[valve_english.txt]]</code> or its localized equivalent. Example: entering "<code>#Valve_Hint_Zoom</code>" (without the quotation marks) will display the following hint text: "%+zoom% ZOOM VIEW", with %+zoom% being the key currently bound to the zoom function. | |||
{{warning|Entering raw text will not allow the message to be translated between user languages.}} | |||
{{ | {{note|In {{tf2}} and potentially other games, the % character interacts differently with text. Displaying keybinds found in the resource folder may force any text after the % character to display on a new line.}}}} | ||
{{ | |||
== | == Inputs == | ||
{{I|ShowHudHint|Shows the hint message.}} | |||
{{I|HideHudHint|Hides the hint message.}} | |||
[[ | ==Dedicated Console Variables== | ||
{{varcom|start}} | |||
{{varcom|cl_hudhint_sound|1|[[Bool]]|Enable\disable the sound when HUD hint displays. | |||
{{confirm|Works only in {{bms|4}} ?}} | |||
}} | |||
{{varcom|end}} | |||
== | == External links == | ||
'''Map example .VMF, .BSP and with scripts fix''' | |||
* http://gtamike.tsgk.com/gtamike_TSGK/test_area_hudhint.rar | |||
* | == See also == | ||
* {{ent|env_message}} - A similar entity that displays other predefined messages on the screen. | |||
* {{ent|env_instructor_hint}} - Another similar entity used in {{l4d2|4}} and newer games. |
Latest revision as of 05:23, 29 August 2025
![]() |
---|
CEnvHudHint |

env_hudhint
is a logical entity available in all Source games. (not in
)
It is used to control the display of HUD hints, which show the player what key is bound to a particular command.


Flags
- All Players (removed since
) : [1]
- Show the message to everyone on the server (otherwise show to !activator only)
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Hint Text (localized) (message) <string>
- This should be match a HUD hint entry in
hl2/resource/valve_english.txt
or its localized equivalent. Example: entering "#Valve_Hint_Zoom
" (without the quotation marks) will display the following hint text: "%+zoom% ZOOM VIEW", with %+zoom% being the key currently bound to the zoom function.



Inputs
- ShowHudHint
- Shows the hint message.
- HideHudHint
- Hides the hint message.
Dedicated Console Variables
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
cl_hudhint_sound | 1 | Bool | Enable\disable the sound when HUD hint displays.
![]() ![]() |
External links
Map example .VMF, .BSP and with scripts fix
See also
- env_message - A similar entity that displays other predefined messages on the screen.
- env_instructor_hint - Another similar entity used in
Left 4 Dead 2 and newer games.