Trigger apply impulse: Difference between revisions
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{{ | {{CDA|CTriggerApplyImpulse|CBaseTrigger|CBaseToggle|CBaseEntity|}} | ||
{{this is a|brush entity|name=trigger_apply_impulse|game=Source 2013 Multiplayer|game1=Black Mesa|game2=Mapbase}} | |||
==Entity description== | ==Entity description== | ||
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{{KV Targetname}} | {{KV Targetname}} | ||
{{KV Origin}} | {{KV Origin}} | ||
{{KV|Impulse Direction (Pitch Yaw Roll)|intn=impulse_dir|Angle|Angles indicating the direction to push touching entities.}} {{note|Does not orient relative to parent angles}} | |||
{{KV|Impulse Direction (Pitch Yaw Roll)|Angle|Angles indicating the direction to push touching entities.}} | {{KV|Impulse Force|intn=force|float|The amount of force to apply to the touching entities.}} | ||
{{KV|Impulse Force| | |||
==Flags== | ==Flags== | ||
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==Outputs== | ==Outputs== | ||
{{O Trigger}} | {{O Trigger}} | ||
[[Category:Mapbase Entities]] |
Latest revision as of 06:57, 27 May 2025
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CTriggerApplyImpulse |
trigger_apply_impulse
is a brush entity available in Source 2013 Multiplayer,
Black Mesa, and
Mapbase.
Entity description
This entity will apply velocity to all entities touching it when the input is fired.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Origin:
- Origin (X Y Z) (origin) <origin>
- The position of this entity's center in the world. Rotating entities typically rotate around their origin.
- Impulse Direction (Pitch Yaw Roll) (impulse_dir) <angle>
- Angles indicating the direction to push touching entities.
Note:Does not orient relative to parent angles
- Impulse Force (force) <float>
- The amount of force to apply to the touching entities.
Flags
|
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.
ApplyImpulse
- Applies impulse to all touching the trigger entities.
Outputs
|