Info player start (GoldSrc): Difference between revisions
		
		
		
		
		
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{{  | {{LanguageBar}}  | ||
{{TabsBar|main=info_player_start}}  | |||
[[File:info_player_start.png|300px|thumb]]  | |||
{{CD|CPointEntity|goldsrc=1}}  | |||
{{this is a|point entity|name=info_player_start|engine=GoldSrc}}  | |||
An <code>info_player_start</code> is used to define where the player will spawn in a map in single player. Only one <code>info_player_start</code> can be used in a level. If more than one exists, the one placed first will be used. Unlike most point entities used for spawning, the <code>info_player_start</code> is not affected by gravity, meaning if the entity is placed mid-air in the editor it will be placed mid-air in the map, resulting in the player spawning and falling from it.  | |||
In {{cs}}{{czero}} when {{cmd|deathmatch}} is set to 1, this is a counter-terrorist spawn point, equivalent to later games' {{ent|info_player_counterterrorist}}.  | |||
==Key Values==  | |||
{{KV Angles}}  | |||
==Flags==  | ==Flags==  | ||
{{Hl1_Appearflags}}  | |||
[[Category:Entities]]  | |||
[[Category:Half-Life]]  | [[Category:Half-Life]]  | ||
[[Category:Half-Life Entities]]  | |||
Latest revision as of 08:11, 8 May 2025
| CPointEntity | 
info_player_start  is a   point entity  available in all 
 GoldSrc games.
An info_player_start is used to define where the player will spawn in a map in single player. Only one info_player_start can be used in a level. If more than one exists, the one placed first will be used. Unlike most point entities used for spawning, the info_player_start is not affected by gravity, meaning if the entity is placed mid-air in the editor it will be placed mid-air in the map, resulting in the player spawning and falling from it.
In ![]()
 when deathmatch is set to 1, this is a counter-terrorist spawn point, equivalent to later games' info_player_counterterrorist.
Key Values
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
 - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
 
Flags
- Not In Deathmatch : [2048]
 - Prevent this entity from attempting to spawn when 
deathmatch(multiplayer) is enabled.