Hammer Map Operations Toolbar: Difference between revisions
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[[Category:Hammer Toolbars]] | [[Category:Hammer Toolbars]] | ||
[[ | [[File:hammer_mapoperationstoolbar.png]] | ||
__NOTOC__ | __NOTOC__ | ||
==[[ | ==[[File:hammer_carveicon.jpg]] Carve== | ||
When the Carve button is pressed, the selected brush will subtract its shape from the non-selected brushes around it. See '''Carve''', under the [[Hammer_Tools_Menu|Tools Menu]], for more information. | When the Carve button is pressed, the selected brush will subtract its shape from the non-selected brushes around it. See '''Carve''', under the [[Hammer_Tools_Menu|Tools Menu]], for more information. | ||
==[[ | ==[[File:hammer_groupicon.jpg]][[File:hammer_ungroupicon.jpg]] Group/Ungroup== | ||
Group/Ungroup binds two or more objects together so they may be acted upon simultaneously. See Group, under the [[Hammer_Tools_Menu|Tools Menu]], for more information. | Group/Ungroup binds two or more objects together so they may be acted upon simultaneously. See Group, under the [[Hammer_Tools_Menu|Tools Menu]], for more information. | ||
==[[ | ==[[File:hammer_ignoreicon.jpg]] Toggle Group Ignore (CTRL+W)== | ||
Group Ignore allows you to modify individual brushes that are part of a group or entity by temporarily bypassing all object groups. All selection commands work as if there are no groups defined. The Group and Ungroup commands may or may not function while in this mode, depending on how the '''Allow grouping/ungrouping while Ignore Groups''' is checked. This option is set in the [[Hammer_General_Options|General Options]] dialog box. Some commands, such as Tie to Entity, will remove objects from their groups if they are used in this mode. Also see [[Grouping and VisGrouping]] for more information on Grouping. | Group Ignore allows you to modify individual brushes that are part of a group or entity by temporarily bypassing all object groups. All selection commands work as if there are no groups defined. The Group and Ungroup commands may or may not function while in this mode, depending on how the '''Allow grouping/ungrouping while Ignore Groups''' is checked. This option is set in the [[Hammer_General_Options|General Options]] dialog box. Some commands, such as Tie to Entity, will remove objects from their groups if they are used in this mode. Also see [[Grouping and VisGrouping]] for more information on Grouping. | ||
==[[ | ==[[File:hammer_hideselectedicon.jpg]] Hide Selected== | ||
Creates a new [[VisGroup]] with the selected objects and hides it. See Hide Selected, under the [[Hammer_View_Menu|View Menu]], for more information. | Creates a new [[VisGroup]] with the selected objects and hides it. See Hide Selected, under the [[Hammer_View_Menu|View Menu]], for more information. | ||
==[[ | ==[[File:hammer_hideunselectedicon.jpg]] Hide Unselected== | ||
Hides all unselected objects. Identical in function to the '''Hide Selected''' function, but applies to all unselected objects. See Hide Selected, under the [[Hammer_View_Menu|View Menu]], for more information. | Hides all unselected objects. Identical in function to the '''Hide Selected''' function, but applies to all unselected objects. See Hide Selected, under the [[Hammer_View_Menu|View Menu]], for more information. | ||
==[[ | ==[[File:hammer_quickhideicon.jpg]] QuickHide Objects (H) == | ||
Temporarily hides the selected object without placing it in its own Visgroup | Temporarily hides the selected object without placing it in its own Visgroup | ||
==[[ | ==[[File:hammer_quickhide_unselectedicon.jpg]] QuickHide Unslected Objects (Ctrl+H) == | ||
Temporarily hides every other visible object '''except''' for the selected object | Temporarily hides every other visible object '''except''' for the selected object | ||
==[[ | ==[[File:hammer_unhide_quickhideicon.jpg]] Unhide QuickHide Objects (U) == | ||
Unhides every Temporarily hidden object | Unhides every Temporarily hidden object | ||
==[[ | ==[[File:hammer_showallvisgroupsicon.jpg]] Show All VisGroups== | ||
This command will make the all hidden objects visible, including VisGroups. This button’s function is identical to the Show Hidden Objects command, under the [[Hammer_View_Menu|View Menu]]. | This command will make the all hidden objects visible, including VisGroups. This button’s function is identical to the Show Hidden Objects command, under the [[Hammer_View_Menu|View Menu]]. | ||
==[[ | ==[[File:hammer_cuticon.jpg]][[File:hammer_copyicon.jpg]][[File:hammer_pasteicon.jpg]] Cut, Copy, Paste== | ||
Performs Windows clipboard operations on the selection. See [[Hammer_Edit_Menu|Edit Menu]], for more information. | Performs Windows clipboard operations on the selection. See [[Hammer_Edit_Menu|Edit Menu]], for more information. | ||
==[[ | ==[[File:Mo-togglecordon.png]] Toggle Cordon State== | ||
This function will toggle the visibility and effect of a cordon area you have created with the '''Edit Cordon Bounds''' tool. See [[Hammer Cordon Usage|Cordon Usage]] for more information. | This function will toggle the visibility and effect of a cordon area you have created with the '''Edit Cordon Bounds''' tool. See [[Hammer Cordon Usage|Cordon Usage]] for more information. | ||
==[[ | ==[[File:Mo-editcordon.png]] Edit Cordon Bounds== | ||
This function allows you to create a Cordon in order to test compile a smaller section of the map. See [[Hammer Cordon Usage|Cordon Usage]] for more information. | This function allows you to create a Cordon in order to test compile a smaller section of the map. See [[Hammer Cordon Usage|Cordon Usage]] for more information. | ||
==[[ | ==[[File:radius_culling.png]] Radius Culling (C)== | ||
Creates a sphere around your location in the 2D viewports | Creates a sphere around your location in the 2D viewports showing the maximal visible area in the editor. Increase or decrease the clipping plane in the 3D viewport to adjust its radius. | ||
==[[ | ==[[File:hammer_toggleselectbyhandlesicon.jpg]] Toggle Select-By-Handles== | ||
When this option is toggled on, you will only be able to select objects by their center "x" handles in the 2D view. This is a shortcut – see '''Selection box selects by center handles only''' in the [[Hammer_2D_Views_Options|2D views tab]] of the '''Options''' dialog box for more information. | When this option is toggled on, you will only be able to select objects by their center "x" handles in the 2D view. This is a shortcut – see '''Selection box selects by center handles only''' in the [[Hammer_2D_Views_Options|2D views tab]] of the '''Options''' dialog box for more information. | ||
==[[ | ==[[File:hammer_toggleautoselectionicon.jpg]] Toggle Auto-selection== | ||
When Toggle Auto-selection is toggled on, you can select multiple objects by simply clicking your mouse button and dragging a selection box around the objects. When this option is toggled off, multiple objects are selected by dragging a selection box around the objects and then pressing ENTER. This is a shortcut to the '''Automatic infinite selection in 2D windows''' option in the [[Hammer_2D_Views_Options|2D views tab]] tab of the Options dialog box. | When Toggle Auto-selection is toggled on, you can select multiple objects by simply clicking your mouse button and dragging a selection box around the objects. When this option is toggled off, multiple objects are selected by dragging a selection box around the objects and then pressing ENTER. This is a shortcut to the '''Automatic infinite selection in 2D windows''' option in the [[Hammer_2D_Views_Options|2D views tab]] tab of the Options dialog box. | ||
==[[ | ==[[File:hammer_aligntoworldfaceicon.jpg]] Align to World/Face== | ||
This button toggles the texture alignment style between world alignment and face alignment. World alignment will align textures according to the world grid coordinates. Face alignment will align textures according to the brush face. | This button toggles the texture alignment style between world alignment and face alignment. World alignment will align textures according to the world grid coordinates. Face alignment will align textures according to the brush face. | ||
==[[ | ==[[File:hammer_displacementmaskicon.jpg]] Displacement Mask== | ||
Turns off the display of the non-displacement sides for a brush that contains displacement surfaces. See [[Hammer_Face_Edit_Disps|Face Edit Displacements]] for more information. | Turns off the display of the non-displacement sides for a brush that contains displacement surfaces. See [[Hammer_Face_Edit_Disps|Face Edit Displacements]] for more information. | ||
==[[ | ==[[File:disp.PNG]] Dis- & Enable Displacements== | ||
Dis- & Enable Displacements . | Dis- & Enable Displacements . | ||
==[[ | ==[[File:hammer_displaywalkableicon.jpg]] Display Walkable== | ||
Highlights surfaces in yellow if the angle of the surface is too steep for the player to walk up it. | Highlights surfaces in yellow if the angle of the surface is too steep for the player to walk up it. | ||
==[[ | ==[[File:hammer_displacementedgecollapseicon.jpg]] Displacement Edge Collapse== | ||
Turns off the display of the vertices that are collapsed when two displacements of different resolutions are connected via a '''Sew''' command.. or a brush that contains displacement surfaces. See [[Hammer_Face_Edit_Disps|Face Edit Displacements]] for more information. | Turns off the display of the vertices that are collapsed when two displacements of different resolutions are connected via a '''Sew''' command.. or a brush that contains displacement surfaces. See [[Hammer_Face_Edit_Disps|Face Edit Displacements]] for more information. | ||
==[[ | ==[[File:hammer_texturelockicon.jpg]] Texture Lock== | ||
This button toggles texture lock mode on and off. Texture lock allows you to move or rotate a brush without disturbing the texture alignments. | This button toggles texture lock mode on and off. Texture lock allows you to move or rotate a brush without disturbing the texture alignments. | ||
==[[ | ==[[File:Hammer_texturescaleicon.jpg]] Texture Scale Lock== | ||
This button toggles texture scale lock mode on and off. Texture scale lock allows you to resize the texture with the brush. Use it in combination with Texture Lock to scale decals. | This button toggles texture scale lock mode on and off. Texture scale lock allows you to resize the texture with the brush. Use it in combination with Texture Lock to scale decals. | ||
==[[ | ==[[File:hammer_runmapicon.jpg]] Run Map!== | ||
This is equivalent to choosing [[Hammer_Run_Map_Normal|Run Map]] from the [[Hammer_File_Menu|File Menu]]. | This is equivalent to choosing [[Hammer_Run_Map_Normal|Run Map]] from the [[Hammer_File_Menu|File Menu]]. | ||
==[[ | ==[[File:hammer_showhelpersicon.jpg]] Show Helpers== | ||
Show the radius of certain properties in the views. See [https://developer.valvesoftware.com/wiki/Light falloff distance.] | Show the radius of certain properties in the views. See [https://developer.valvesoftware.com/wiki/Light falloff distance.] | ||
==[[ | ==[[File:Toggle_models_in_2d.png]] Toggle models in 2D== | ||
Turns the models wireframe in the 2D viewports on/off. | Turns the models wireframe in the 2D viewports on/off. | ||
==[[ | ==[[File:Toggle_mode.png]] Toggle model fade preview== | ||
This option allows you to test a model's '''Start Fade Distance''' and '''End Fade Distance''' by using real-time fading in the 3D camera view. | This option allows you to test a model's or overlay's '''Start Fade Distance''' and '''End Fade Distance''' by using real-time fading in the 3D camera view. | ||
{{Bug|If an entity's <code>fademindist</code> keyvalue is less than 0, the preview will show it fading from 0 to the <code>fademaxdist</code>. In-game, however, it will show up at full opacity until <code>fademaxdist</code> is reached.|only=}} | |||
==[[ | ==[[File:Cm.png]] Show collision models wireframe== | ||
If "Toggle models in 2D" is activated, the collision models will shown up in the 2D viewports. | If "Toggle models in 2D" is activated, the collision models will shown up in the 2D viewports. | ||
==[[ | ==[[File:Hammer_spriteenable.PNG]] Shows detail models/ sprites on materials== | ||
Dis- & Enable | Dis- & Enable detail sprites on materials. | ||
==[[ | ==[[File:No_draw_toolbar.png]] Show nodraw faces== | ||
Dis- & Enable Nodraw Brushes on all viewports. | Dis- & Enable Nodraw Brushes on all viewports. |
Latest revision as of 00:05, 7 January 2024
Carve
When the Carve button is pressed, the selected brush will subtract its shape from the non-selected brushes around it. See Carve, under the Tools Menu, for more information.

Group/Ungroup
Group/Ungroup binds two or more objects together so they may be acted upon simultaneously. See Group, under the Tools Menu, for more information.
Toggle Group Ignore (CTRL+W)
Group Ignore allows you to modify individual brushes that are part of a group or entity by temporarily bypassing all object groups. All selection commands work as if there are no groups defined. The Group and Ungroup commands may or may not function while in this mode, depending on how the Allow grouping/ungrouping while Ignore Groups is checked. This option is set in the General Options dialog box. Some commands, such as Tie to Entity, will remove objects from their groups if they are used in this mode. Also see Grouping and VisGrouping for more information on Grouping.
Hide Selected
Creates a new VisGroup with the selected objects and hides it. See Hide Selected, under the View Menu, for more information.
Hide Unselected
Hides all unselected objects. Identical in function to the Hide Selected function, but applies to all unselected objects. See Hide Selected, under the View Menu, for more information.
QuickHide Objects (H)
Temporarily hides the selected object without placing it in its own Visgroup
QuickHide Unslected Objects (Ctrl+H)
Temporarily hides every other visible object except for the selected object
Unhide QuickHide Objects (U)
Unhides every Temporarily hidden object
Show All VisGroups
This command will make the all hidden objects visible, including VisGroups. This button’s function is identical to the Show Hidden Objects command, under the View Menu.


Cut, Copy, Paste
Performs Windows clipboard operations on the selection. See Edit Menu, for more information.
Toggle Cordon State
This function will toggle the visibility and effect of a cordon area you have created with the Edit Cordon Bounds tool. See Cordon Usage for more information.
Edit Cordon Bounds
This function allows you to create a Cordon in order to test compile a smaller section of the map. See Cordon Usage for more information.
Radius Culling (C)
Creates a sphere around your location in the 2D viewports showing the maximal visible area in the editor. Increase or decrease the clipping plane in the 3D viewport to adjust its radius.
Toggle Select-By-Handles
When this option is toggled on, you will only be able to select objects by their center "x" handles in the 2D view. This is a shortcut – see Selection box selects by center handles only in the 2D views tab of the Options dialog box for more information.
Toggle Auto-selection
When Toggle Auto-selection is toggled on, you can select multiple objects by simply clicking your mouse button and dragging a selection box around the objects. When this option is toggled off, multiple objects are selected by dragging a selection box around the objects and then pressing ENTER. This is a shortcut to the Automatic infinite selection in 2D windows option in the 2D views tab tab of the Options dialog box.
Align to World/Face
This button toggles the texture alignment style between world alignment and face alignment. World alignment will align textures according to the world grid coordinates. Face alignment will align textures according to the brush face.
Displacement Mask
Turns off the display of the non-displacement sides for a brush that contains displacement surfaces. See Face Edit Displacements for more information.
Dis- & Enable Displacements
Dis- & Enable Displacements .
Display Walkable
Highlights surfaces in yellow if the angle of the surface is too steep for the player to walk up it.
Displacement Edge Collapse
Turns off the display of the vertices that are collapsed when two displacements of different resolutions are connected via a Sew command.. or a brush that contains displacement surfaces. See Face Edit Displacements for more information.
Texture Lock
This button toggles texture lock mode on and off. Texture lock allows you to move or rotate a brush without disturbing the texture alignments.
Texture Scale Lock
This button toggles texture scale lock mode on and off. Texture scale lock allows you to resize the texture with the brush. Use it in combination with Texture Lock to scale decals.
Run Map!
This is equivalent to choosing Run Map from the File Menu.
Show Helpers
Show the radius of certain properties in the views. See falloff distance.
Toggle models in 2D
Turns the models wireframe in the 2D viewports on/off.
Toggle model fade preview
This option allows you to test a model's or overlay's Start Fade Distance and End Fade Distance by using real-time fading in the 3D camera view.

fademindist
keyvalue is less than 0, the preview will show it fading from 0 to the fademaxdist
. In-game, however, it will show up at full opacity until fademaxdist
is reached. [todo tested in ?]
Show collision models wireframe
If "Toggle models in 2D" is activated, the collision models will shown up in the 2D viewports.
Shows detail models/ sprites on materials
Dis- & Enable detail sprites on materials.
Show nodraw faces
Dis- & Enable Nodraw Brushes on all viewports.