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Monster cockroach (GoldSrc): Difference between revisions

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[[Image:monster_cockroach.PNG|thumb|right|250px]]
{{CD|CRoach|base=CBaseMonster|goldsrc=1}}
{{HL1}} '''monster_cockroach''' is a point entity available in [[Half-Life]].
[[File:monster_cockroach.PNG|thumb|right|250px]]
{{this is a|point entity|name=monster_cockroach|engine=GoldSrc|game=Half-Life}}


==Entity description==
==Entity description==
Harmless yet disgusting, the cockroach is placed as decoration and can be squashed by the player.
Harmless yet disgusting, the cockroach is placed as decoration and can be squashed by the player.
{{NPCNote}}


== Keyvalues ==
== Keyvalues ==
{{KV BaseNPC}}
{{Hl1 kv monster}}


== Flags ==
== Flags ==
{{Fl BaseNPC}}
== GoldSrc flags ==
{{Fl BaseHL1NPC}}
{{Fl BaseHL1NPC}}


== Inputs ==
[[Category:Half-Life]]
{{I BaseNPC}}
[[Category:Half-Life 1 NPCs|C]]
 
[[Category:Half-Life Entities]]
== Outputs ==
{{O BaseNPC}}
 
[[Category:Half-Life]][[Category:Half-Life 1 NPCs]]

Latest revision as of 15:05, 26 July 2024

C++ Class hierarchy
CRoach
CBaseMonster
CBaseToggle
CBaseAnimating
CBaseDelay
CBaseEntity
C++ roach.cpp
Monster cockroach.PNG

monster_cockroach is a point entity available in Half-Life Half-Life.

Entity description

Harmless yet disgusting, the cockroach is placed as decoration and can be squashed by the player.

Keyvalues

Monster:

TriggerTarget (TriggerTarget) <targetname>
Name of entity to target when the trigger conditions are met.
Trigger Condition (TriggerCondition) <choices>
Condition to use for TriggerTarget
  • 0 : "No Trigger"
  • 1 : "See Player, Mad at Player"
  • 2 : "Take Damage"
  • 3 : "50% Health Remaining"
  • 4 : "Death"
  • 7 : "Hear World"
  • 8 : "Hear Player"
  • 9 : "Hear Combat"
  • 10: "See Player Unconditional"
  • 11: "See Player, Not In Combat"

Target:

Target (target) <targetname>
The targetname of the first path_corner in a path this monster will move to when spawned.
Name (targetname) <string>
The targetname that other entities refer to this entity by.
Render FX (renderfx) <choices>
Render FX mode to use, for special effects.
Value Description
0 Normal
1 Slow Pulse
2 Fast Pulse
3 Slow Wide Pulse
4 Fast Wide Pulse
5 Slow Fade Away
6 Fast Fade Away
7 Slow Become Solid
8 Fast Become Solid
9 Slow Strobe
10 Fast Strobe
11 Faster Strobe
12 Slow Flicker
13 Fast Flicker
14 Constant Glow
15 Distort
16 Hologram (Distort + fade)
Render Mode (rendermode) <choices>
Render Mode to use.
Value Description
0 Normal
1 Color
2 Texture
3 Glow
4 Solid
5 Additive
Render Amount (0-255) (renderamt) <integer>
Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
Render Color (R G B) (rendercolor) <color255>
Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.


Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.


Flags

Wait Till Seen : [1]
Gag (No IDLE sounds until angry) : [2]
MonsterClip : [4]
No wreckage : [8]
Prisoner : [16]
Start inactive : [64]
Wait for script : [128]
Pre-disaster : [256]
Only for use with monster_scientist and monster_barney. Has no effect on aliens.
Fade corpse : [512]
Not in Deathmatch : [2048]
!FGD for some entities.