Talk:Left 4 Dead 2 Level Creation: Difference between revisions
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Is there a reason for the line break between the link for Deadline 2 and the one for The Left 4 Dead Wiki? It seems kind of out of place. I think it should be explained or removed, thoughts? | Is there a reason for the line break between the link for Deadline 2 and the one for The Left 4 Dead Wiki? It seems kind of out of place. I think it should be explained or removed, thoughts? | ||
== Too many Navmesh pages == | |||
We have way too many pages about the navmesh, which need to be cross referenced to get all info. That is simply too hard for beginners.<br> | |||
we got: | |||
*[[Navigation_Meshes]] | |||
*[[Navigation_Mesh_Commands]] | |||
*[[L4D_Level_Design/Nav_Meshes]] | |||
*[[L4D_Level_Design/Advanced_Nav_Editing]] | |||
*[[L4D_Level_Design/Nav_Flow]] | |||
*[[L4D_Level_Design/Level_Standards]] (containing a brief excerpt on infected only ladders) | |||
*[[Navigation_Meshes_(L4D)]] (linked twice on this page) | |||
I feel like we should merge all the L4D specific pages together into one, linking all other non-L4D specific pages on nav editing into "See Also".<br> | |||
Or maybe even make one giant page about nav mesh editing in which we add all known commands and note game specific commands with {{l4d}}{{l4d2}} just like [[Tool_textures]] is doing.<br> | |||
Does anyone agree with this notion?<br> | |||
--[[User:MrFunreal|MrFunreal]] ([[User talk:MrFunreal|talk]]) 02:16, 3 March 2021 (PST) | |||
== More Subjects == | |||
I believe we need some more subjects. We lack a lot of explaining of how smaller things that are only related to L4D work, like the [[info_remarkable]]. You would only know about it if you want to add diaologue moments in your map and searched for a while, when it should be on the main page. Another example is how to make an intro cinematic like in the official campaigns. | |||
It would also be useful to explain how instances like the jukebox or car alarm are made and work, as it will let more people understand some functions and uses without having to figure them out themselves; a subject about all the basic entities a l4d map should have, like [[shadow_control]] or the [[env_fog_controller]]. It would help a lot to beginners even if they only have a brief description of what they are for and their uses; and some tips on navigation meshes to get bots to better pick up stuff. | |||
Some of this could be fixed with a simple link to where it's explained. |
Latest revision as of 17:14, 15 July 2024
The line break in the Sites category.
Is there a reason for the line break between the link for Deadline 2 and the one for The Left 4 Dead Wiki? It seems kind of out of place. I think it should be explained or removed, thoughts?
We have way too many pages about the navmesh, which need to be cross referenced to get all info. That is simply too hard for beginners.
we got:
- Navigation_Meshes
- Navigation_Mesh_Commands
- L4D_Level_Design/Nav_Meshes
- L4D_Level_Design/Advanced_Nav_Editing
- L4D_Level_Design/Nav_Flow
- L4D_Level_Design/Level_Standards (containing a brief excerpt on infected only ladders)
- Navigation_Meshes_(L4D) (linked twice on this page)
I feel like we should merge all the L4D specific pages together into one, linking all other non-L4D specific pages on nav editing into "See Also".
Or maybe even make one giant page about nav mesh editing in which we add all known commands and note game specific commands with just like Tool_textures is doing.
Does anyone agree with this notion?
--MrFunreal (talk) 02:16, 3 March 2021 (PST)
More Subjects
I believe we need some more subjects. We lack a lot of explaining of how smaller things that are only related to L4D work, like the info_remarkable. You would only know about it if you want to add diaologue moments in your map and searched for a while, when it should be on the main page. Another example is how to make an intro cinematic like in the official campaigns.
It would also be useful to explain how instances like the jukebox or car alarm are made and work, as it will let more people understand some functions and uses without having to figure them out themselves; a subject about all the basic entities a l4d map should have, like shadow_control or the env_fog_controller. It would help a lot to beginners even if they only have a brief description of what they are for and their uses; and some tips on navigation meshes to get bots to better pick up stuff.
Some of this could be fixed with a simple link to where it's explained.