Template:VT: Difference between revisions
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< | {{Doc}} | ||
|bool=[[ | <includeonly> | ||
|int=[[ | |||
| | <onlyinclude>{{#switch: {{language}}<!-- | ||
|choices=choices | ----------------------------------------------------------------------------------- | ||
|filterclass = | English | ||
|scriptlist= | -->| #default = <kbd><{{#switch:{{lc:{{{1|}}}}} | ||
|script=[[ | | ??? = <span style="color:grey" title="Type not yet identified — check the games FGD documentation">???</span> | ||
| | | angle = {{lx|QAngle|angle}}{{VT/{{{type|}}}rawtypelink|Vector}} | ||
|target_source=[[ | | angles = {{lx|QAngle|angles}}{{VT/{{{type|}}}rawtypelink|Vector}} | ||
|target_destination= | | axis = axis | ||
|vecline= | | bool | ||
| boolean = {{Lx|boolean}}{{VT/{{{type|}}}rawtypelink|boolean}} | |||
| unsigned char | |||
| byte = {{Lx|byte}} | |||
| byte choices = {{Lx|byte}} choices | |||
| char = {{Lx|char}} | |||
| char choices = {{Lx|char}} choices | |||
| choices = choices | |||
| rgb | |||
| color255 = {{Lx|color255}}{{VT/{{{type|}}}rawtypelink|color32}} | |||
| color1 = {{Lx|color1}} | |||
| color255+int | |||
| color255 + int = {{Lx|color255}} + {{Lx|int}} | |||
| cubemap/texture | |||
| cubemap / texture | |||
| env cubemap/texture | |||
| env cubemap / texture | |||
| env_cubemap/texture | |||
| env_cubemap / texture = {{Ent|env_cubemap}}/{{Lx|texture}}{{VT/{{{type|}}}rawtypelink|string}} | |||
| ehandle = [[IO type ehandle|targetname*]]{{VT/{{{type|}}}rawtypelink|ehandle}} | |||
| file | |||
| filename | |||
| filepath = file path{{VT/{{{type|}}}rawtypelink|string}} | |||
| filter | |||
| filterclass = {{Lx|filter}}{{VT/{{{type|}}}rawtypelink|string}} | |||
| float = {{Lx|float}}{{VT/{{{type|}}}rawtypelink|float}} | |||
| int | |||
| integer = {{Lx|integer}}{{VT/{{{type|}}}rawtypelink|integer}} | |||
| integer choices = {{Lx|integer}} choices{{VT/{{{type|}}}rawtypelink|integer}} | |||
| int 0-10 | |||
| integer 0-10 = {{Lx|integer}} 0–10 <!-- for ambient_generic --> | |||
| int 0-100 | |||
| integer 0-100 = {{Lx|integer}} 0–100 <!-- for ambient_generic --> | |||
| int 0-1000 | |||
| integer 0-1000 = {{Lx|integer}} 0–1000 <!-- for ambient_generic --> | |||
| int 0-255 | |||
| integer 0-255 = {{Lx|integer}} 0–255 <!-- for ambient_generic; not to be confused with byte --> | |||
| material property | |||
| property = {{Lx|Material surface properties|property}}{{VT/{{{type|}}}rawtypelink|string}} | |||
| script | |||
| vscript = {{Lx|VScript/script|script}}{{VT/{{{type|}}}rawtypelink|string}} | |||
| sky | |||
| skybox | |||
| skyname = {{Lx|Skybox|sky name}}{{VT/{{{type|}}}rawtypelink|string}} | |||
| rgb matrix = {{Lx|RGB}} {{Lx|matrix}} | |||
| scriptlist = {{Lx|VScript/scriptlist|scriptlist}}{{VT/{{{type|}}}rawtypelink|string}} | |||
| str | |||
| string = {{Lx|string}}{{VT/{{{type|}}}rawtypelink|string}} | |||
| string choices = {{Lx|string}} choices{{VT/{{{type|}}}rawtypelink|string}} | |||
| model | |||
| modelname | |||
| model name | |||
| modelpath | |||
| model path | |||
| studio = {{Lx|Model|model path}}{{VT/{{{type|}}}rawtypelink|string}} | |||
| target | |||
| targetname | |||
| target_destination = {{Lx|targetname|targetname}}{{VT/{{{type|}}}rawtypelink|string}} | |||
| target_source = {{Lx|targetname|string}}{{VT/{{{type|}}}rawtypelink|string}} | |||
| variant = [[IO type variant|variant]]{{VT/{{{type|}}}rawtypelink|variant}} | |||
| vec | |||
| vecline | |||
| vector = {{Lx|Material vector|vector}}{{VT/{{{type|}}}rawtypelink|Vector}} | |||
| vec2 | |||
| vector2 = {{Lx|Material vector#vector2|vector2}} | |||
| vec3 | |||
| vector3 = {{Lx|Material vector#vector3|vector3}} | |||
| vec4 | |||
| vector4 = {{Lx|Material vector#vector4|vector4}} | |||
| void = <span style="color:grey">void</span> | |||
| {{#if:{{{1|}}}|{{Lx|{{{1|}}}}}|void}} | |||
}}></kbd><!-- | |||
----------------------------------------------------------------------------------- | |||
Croatian | |||
-->| hr = <kbd><{{#switch:{{lc:{{{1|}}}}} | |||
| ??? = <span style="color:grey" title="Vrsta još nije identificirana — provjerite FGD dokumentaciju igre">???</span> | |||
| angle = {{lx|QAngle|angle}}{{VT/{{{type|}}}rawtypelink|Vector}} | |||
| angles = {{lx|QAngle|angles}}{{VT/{{{type|}}}rawtypelink|Vector}} | |||
| axis = axis | |||
| bool | |||
| boolean = {{Lx|boolean|Booleov}}{{VT/{{{type|}}}rawtypelink|boolean}} | |||
| unsigned char | |||
| byte = {{Lx|byte|bajt}} | |||
| byte choices = izbor {{Lx|byte|bajtova}} | |||
| char = {{Lx|char}} | |||
| char choices = {{Lx|char}} izbora | |||
| choices = izbora | |||
| rgb | |||
| color255 = {{Lx|color255|boja255}}{{VT/{{{type|}}}rawtypelink|color32}} | |||
| color1 = {{Lx|color1|boja1}} | |||
| color255+int | |||
| color255 + int = {{Lx|color255|boja255}} + {{Lx|int|cijeli broj}} | |||
| cubemap/texture | |||
| cubemap / texture | |||
| env cubemap/texture | |||
| env cubemap / texture | |||
| env_cubemap/texture | |||
| env_cubemap / texture = {{Ent|env_cubemap}}/{{Lx|texture|tekstura}}{{VT/{{{type|}}}rawtypelink|string}} | |||
| ehandle = {{Lx|IO type ehandle|targetname*}}{{VT/{{{type|}}}rawtypelink|ehandle}} | |||
| file | |||
| filename | |||
| filepath = put datoteke{{VT/{{{type|}}}rawtypelink|string}} | |||
| filter | |||
| filterclass = {{Lx|filter}}{{VT/{{{type|}}}rawtypelink|string}} | |||
| float = {{Lx|float}}{{VT/{{{type|}}}rawtypelink|float}} | |||
| int | |||
| integer = {{Lx|integer|cijeli broj}}{{VT/{{{type|}}}rawtypelink|integer}} | |||
| integer choices = {{Lx|integer|cjelobrojni}} izbori{{VT/{{{type|}}}rawtypelink|integer}} | |||
| int 0-10 | |||
| integer 0-10 = {{Lx|integer|cijeli broj}} 0–10 <!-- for ambient_generic --> | |||
| int 0-100 | |||
| integer 0-100 = {{Lx|integer|cijeli broj}} 0–100 <!-- for ambient_generic --> | |||
| int 0-1000 | |||
| integer 0-1000 = {{Lx|integer|cijeli broj}} 0–1000 <!-- for ambient_generic --> | |||
| int 0-255 | |||
| integer 0-255 = {{Lx|integer|cijeli broj}} 0–255 <!-- for ambient_generic; not to be confused with byte --> | |||
| material property | |||
| property = {{Lx|Material surface properties|vlasništvo}}{{VT/{{{type|}}}rawtypelink|string}} | |||
| script | |||
| vscript = {{Lx|VScript/script|script}}{{VT/{{{type|}}}rawtypelink|string}} | |||
| sky | |||
| skybox | |||
| skyname = {{Lx|Skybox|ime neba}}{{VT/{{{type|}}}rawtypelink|string}} | |||
| rgb matrix = {{Lx|RGB}} {{Lx|matrix|matrica}} | |||
| scriptlist = {{Lx|VScript/scriptlist|popis skripti}}{{VT/{{{type|}}}rawtypelink|string}} | |||
| str | |||
| string = {{Lx|string|niz}}{{VT/{{{type|}}}rawtypelink|string}} | |||
| string choices = izbor {{Lx|string|nizova}}{{VT/{{{type|}}}rawtypelink|string}} | |||
| model | |||
| modelname | |||
| model name | |||
| modelpath | |||
| model path | |||
| studio = {{Lx|Model|put modela}}{{VT/{{{type|}}}rawtypelink|string}} | |||
| target | |||
| targetname | |||
| target_destination = {{Lx|targetname|targetname}}{{VT/{{{type|}}}rawtypelink|string}} | |||
| target_source = {{Lx|targetname|niz}}{{VT/{{{type|}}}rawtypelink|string}} | |||
| variant = {{Lx|IO type variant|varijanta}}{{VT/{{{type|}}}rawtypelink|variant}} | |||
| vec | |||
| vecline | |||
| vector = {{Lx|Material vector|vektor}}{{VT/{{{type|}}}rawtypelink|Vector}} | |||
| vec2 | |||
| vector2 = {{Lx|Material vector#vector2|vektor2}} | |||
| vec3 | |||
| vector3 = {{Lx|Material vector#vector3|vektor3}} | |||
| vec4 | |||
| vector4 = {{Lx|Material vector#vector4|vektor4}} | |||
| void = <span style="color:grey">void</span> | |||
| {{#if:{{{1|}}}|{{Lx|{{{1|}}}}}|void}} | |||
}}></kbd><!-- | |||
----------------------------------------------------------------------------------- | |||
Simplified Chinese | |||
-->|zh = <kbd><{{#switch: {{{1|}}} | |||
|axis = 轴 | |||
|boolean | |||
|bool = {{L|boolean|布尔值}} | |||
|float | |||
|浮点型 = {{L|float|浮点型}} | |||
|int | |||
|整数型 | |||
|integer = {{L|integer|整数}} | |||
|int 0-10 | |||
|integer 0-10 | |||
|整数型 0-10 | |||
|整数 0-10 = {{L|integer|整数 0-10 }}<!-- for ambient_generic --> | |||
|int 0-100 | |||
|integer 0-100 | |||
|整数型 0-100 | |||
|整数 0-100 = {{L|integer|整数 0-100 }}<!-- for ambient_generic --> | |||
|int 0-1000 | |||
|integer 0-1000 | |||
|整数型 0-1000 | |||
|整数 0-1000 = {{L|integer|整数 0-1000 }}<!-- for ambient_generic --> | |||
|int 0-255 | |||
|integer 0-255 | |||
|整数型 0-255 | |||
|整数 0-255 = {{L|integer|整数 0-255 }}<!-- for ambient_generic --> | |||
|vector = {{L|Material vector|向量}} | |||
|vector2 = {{L|Material vector#vector2|向量2}} | |||
|vector3 = {{L|Material vector#vector3|向量3}} | |||
|vector4 = {{L|Material vector#vector4|向量4}} | |||
|rgb matrix = {{L|RGB}} {{L|matrix}} | |||
|property = {{L|Material_surface_properties|属性}} | |||
|choices = choices | |||
|env_cubemap / texture = {{ent|env_cubemap}} / {{L|texture|纹理}} | |||
|color | |||
|color255 = {{L|color255}} | |||
|color255 + int = {{L|color255}} + {{L|int|整数}} | |||
|float = {{L|float|浮点型}} | |||
|filterclass = {{L|filter|过滤器}} | |||
|scriptlist = {{L|VScript|脚本列表}} | |||
|script = {{L|VScript|脚本}} | |||
|string | |||
|字符串 = {{L|String|字符串}} | |||
|studio = {{L|Model|模型文件路径}} | |||
|target_source = target_source | |||
|target_destination = target_destination | |||
|target | |||
|targetname = {{L|targetname|目标名}} | |||
|实体名 | |||
|目标名 = {{L|targetname|目标名}} | |||
|vecline = {{L|vector|向量}} | |||
|void = void | |||
|布尔值 = {{L|boolean|布尔值}} | |||
|纹理= {{L|texture|纹理}} | |||
|#default = {{#if:{{{1|}}}|{{L|{{{1|}}}}}|void}} | |||
}}></kbd><!-- | |||
----------------------------------------------------------------------------------- | |||
Russian | |||
-->| ru = <kbd><{{#switch:{{lc:{{{1|}}}}} | |||
| ??? = <span style="color:grey" title="Тип не определён — проверьте документацию FGD-файлов игры">???</span> | |||
| angle = {{Lx|QAngle|угол}}{{VT/{{{type|}}}rawtypelink|Vector}} | |||
| angles = {{Lx|QAngle|углы}}{{VT/{{{type|}}}rawtypelink|Vector}} | |||
| axis = {{Lx|coordinates|координаты}} | |||
| bool | |||
| boolean = {{Lx|boolean|булева переменная}}{{VT/{{{type|}}}rawtypelink|boolean}} | |||
| unsigned char | |||
| byte = {{Lx|byte|байт}} | |||
| byte choices = {{Lx|byte|байт}} выбор | |||
| char = {{Lx|char|символ}} | |||
| char choices = {{Lx|char|символ}} выбор | |||
| choices = варианты выбора | |||
| rgb | |||
| color255 = {{Lx|color255|цвет КЗС}}{{VT/{{{type|}}}rawtypelink|color32}} | |||
| color1 = {{Lx|color1|цвет КЗС}} 0-1 | |||
| color255+int | |||
| color255 + int = {{Lx|color255|цвет КЗС}} + {{Lx|integer|целое число}} | |||
| cubemap/texture | |||
| cubemap / texture | |||
| env cubemap/texture | |||
| env cubemap / texture | |||
| env_cubemap/texture | |||
| env_cubemap / texture = {{Ent|env_cubemap}}/{{Lx|texture|текстура}}{{VT/{{{type|}}}rawtypelink|string}} | |||
| ehandle = [[IO type ehandle|целевой_объект*]]{{VT/{{{type|}}}rawtypelink|ehandle}} | |||
| file | |||
| filename | |||
| filepath = путь файла{{VT/{{{type|}}}rawtypelink|string}} | |||
| filter | |||
| filterclass = {{Lx|filter|фильтр}}{{VT/{{{type|}}}rawtypelink|string}} | |||
| float = {{Lx|float|число с плавающей запятой}}{{VT/{{{type|}}}rawtypelink|float}} | |||
| int | |||
| integer = {{Lx|integer|целое число}}{{VT/{{{type|}}}rawtypelink|integer}} | |||
| integer choices = {{Lx|integer|целое число}} выбор{{VT/{{{type|}}}rawtypelink|integer}} | |||
| int 0-10 | |||
| integer 0-10 = {{Lx|integer|целое число}} 0–10 <!-- для ambient_generic --> | |||
| int 0-100 | |||
| integer 0-100 = {{Lx|integer|целое число}} 0–100 <!-- для ambient_generic --> | |||
| int 0-1000 | |||
| integer 0-1000 = {{Lx|integer|целое число}} 0–1000 <!-- для ambient_generic --> | |||
| int 0-255 | |||
| integer 0-255 = {{Lx|integer|целое число}} 0–255 <!-- для ambient_generic; не следует путать с байтом --> | |||
| material property | |||
| property = {{Lx|Material surface properties|свойство}}{{VT/{{{type|}}}rawtypelink|string}} | |||
| script | |||
| vscript = {{Lx|VScript/script|скрипт}}{{VT/{{{type|}}}rawtypelink|string}} | |||
| sky | |||
| skybox | |||
| skyname = {{Lx|Skybox|имя неба}}{{VT/{{{type|}}}rawtypelink|string}} | |||
| rgb matrix = {{Lx|RGB|КЗС}} {{Lx|Matrix3x4_t|матрица}} | |||
| scriptlist = {{Lx|VScript/scriptlist|скриптлист VScript}}{{VT/{{{type|}}}rawtypelink|string}} | |||
| str | |||
| string = {{Lx|string|строка}}{{VT/{{{type|}}}rawtypelink|string}} | |||
| string choices = {{Lx|string|строка}} выбор{{VT/{{{type|}}}rawtypelink|string}} | |||
| model = {{Lx|Model|модель}} | |||
| modelname | |||
| model name = {{Lx|Model|имя модели}} | |||
| modelpath | |||
| model path | |||
| studio = {{Lx|Model|путь к модели}}{{VT/{{{type|}}}rawtypelink|string}} | |||
| target | |||
| targetname | |||
| target_destination = {{Lx|targetname|целевой объект}}{{VT/{{{type|}}}rawtypelink|string}} | |||
| target_source = {{Lx|targetname|объект источник}}{{VT/{{{type|}}}rawtypelink|string}} | |||
| variant = [[IO type variant|варианта]]{{VT/{{{type|}}}rawtypelink|variant}} | |||
| vec | |||
| vecline | |||
| vector = {{Lx|Material vector|вектор данных}}{{VT/{{{type|}}}rawtypelink|Vector}} | |||
| vec2 | |||
| vector2 = {{Lx|Material vector#vector2|вектор данных2}} | |||
| vec3 | |||
| vector3 = {{Lx|Material vector#vector3|вектор данных3}} | |||
| vec4 | |||
| vector4 = {{Lx|Material vector#vector4|вектор данных4}} | |||
| void = <span style="color:grey">пусто</span> | |||
| {{#if:{{{1|}}}|{{L|{{{1|}}}}}|void}} | |||
}}></kbd><!-- | |||
----------------------------------------------------------------------------------- | |||
French | |||
-->| fr = <kbd><{{#switch:{{lc:{{{1|}}}}} | |||
|bool={{L|boolean|bool}} | |||
|booléen={{L|boolean|booléen}} | |||
|integer={{L|integer|entier}} | |||
|entier={{L|integer|entier}} | |||
|float={{L|float|float}} | |||
|string={{L|string|chaîne}} | |||
|chaîne={{L|string|chaîne}} | |||
|choices=les choix | |||
|filterclass = {{L|filter}} | |||
|scriptlist={{L|VScript|scriptlist}} | |||
|script={{L|VScript|script}} | |||
|studio={{L|Model|chemin du modèle}} | |||
|target_source={{L|targetname|targetname}} | |||
|target_destination={{L|targetname|targetname}} | |||
|vecline={{L|vector|vecteur}} | |||
|vecteur={{L|vector|vecteur}} | |||
|void=void | |void=void | ||
|#default={{#if: {{{1|}}} | | |#default = {{#if: {{{1|}}} | {{L|{{{1|}}}}} | void }} | ||
}}></ | }}></kbd> | ||
<!---------------------------> | |||
</ | }}<!--End of switch --></onlyinclude> | ||
</includeonly> |
Latest revision as of 06:52, 1 June 2025
The above documentation is transcluded from Template:VT/doc. (Edit | Page history)
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