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Item box buckshot: Difference between revisions

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{{wrongtitle|title=item_box_buckshot}}
{{LanguageBar|Item box buckshot}}
{{hl2 point|item_box_buckshot}}
{{TabsBar|main=Item box buckshot}}
 
{{HL2 topicon}}
==Entity Description==
{{CD|CItem_BoxBuckshot|file1=item_ammo.cpp}}
[[Image:item_box_buckshot.jpg|frame|right|Shotgun ammo.]]
[[File: item_box_buckshot.PNG | right | 300px]]
A box of 12 gauge buckshot shotgun shells that will provide ammunition for the [[weapon_shotgun|shotgun]].
{{this is a|model entity|name=item_box_buckshot|game=Half-Life 2}} It's a box of 12 gauge buckshot shotgun shells that will provide ammunition for the [[weapon_shotgun|shotgun]].


Despite the appearance of its model, the amount of ammo the box will provide depends on the current difficulty setting:
Despite the appearance of its model, the amount of ammo the box will provide depends on the current difficulty setting:
{{skill|24|20|12}}


* At the "Easy" (<code>skill 1</code>) setting the box will provide 24 shells.
__NOTOC__
* At the "Normal" (<code>skill 2</code>) setting the box will provide 20 shells.
* At the "Hard" (<code>skill 3</code>) setting the box will provide 12 shells.
 
==Keyvalues==
* {{KV Item}}
 
==Inputs==
* {{I Item}}


==Outputs==
{{KVIO ItemHL2}}
* {{O Item}}


[[Category:Entities]] [[Category:Items]]
== See Also ==
* {{ent|weapon_shotgun}}

Latest revision as of 17:25, 18 July 2025

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Source Engine ( General | Half-Life: Source | Black Mesa )
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C++ Class hierarchy
CItem_BoxBuckshot
CItem
CBaseAnimating
CBaseEntity
C++ item_ammo.cpp
Item box buckshot.PNG

item_box_buckshot is a model entity available in Half-Life 2 Half-Life 2. It's a box of 12 gauge buckshot shotgun shells that will provide ammunition for the shotgun.

Despite the appearance of its model, the amount of ammo the box will provide depends on the current difficulty setting:

  • Easy: 24
  • Normal: 20
  • Hard: 12


Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Start Constrained : [1]
Spawns with motion disabled.

Outputs

Item:

OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.

See Also