Breakable Glass: Difference between revisions
		
		
		
		
		
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 Note:You can apply your texture to just one side of the brush entity by opening the Hammer Face Edit Dialog, ensuring the Mode is set to Select or Lift + Select, and clicking once in the 3D view on the face you want to apply the texture to.  Then, select a material with either the drop down box or the browse button, and click apply.
Note:You can apply your texture to just one side of the brush entity by opening the Hammer Face Edit Dialog, ensuring the Mode is set to Select or Lift + Select, and clicking once in the 3D view on the face you want to apply the texture to.  Then, select a material with either the drop down box or the browse button, and click apply.
		
	
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| {{ | {{LanguageBar}} | ||
| [[ | [[File:Breakable_glass_hammer.jpg|thumb|right|300px|breakable glass samples in the hammer]] | ||
| # Create a [[brush]] where you want the glass to be, using the [[tool textures#nodraw|nodraw]] [[texture]]. Like real glass, it should be very thin (No more than 3 units thick under normal  | # Create a [[brush]] where you want the glass to be, using the [[tool textures#nodraw|nodraw]] [[texture]]. Like real glass, it should be very thin (No more than 3 units thick under normal circumstances). | ||
| # Apply a nice-looking glass texture to one face (not on both sides). Make sure you use <code>glass/glasswindowbreak070a</code>. Don’t use <code>glass/glasswindowbreak070b</code>. ALL OTHER FACES MUST BE <code>tools/toolsnodraw</code>! IF NOT, IT WILL NOT BE SPAWNED IN-GAME! | # Apply a nice-looking glass texture to one face (not on both sides). Make sure you use <code>glass/glasswindowbreak070a</code>. Don’t use <code>glass/glasswindowbreak070b</code>. ALL OTHER FACES MUST BE <code>tools/toolsnodraw</code>! IF NOT, IT WILL NOT BE SPAWNED IN-GAME! | ||
| # Select the brush and click the "[[Entity]]" button in the object toolbar. Choose [[func_breakable_surf]] in the drop-down list. (If you want the glass to completely shatter all at once, choose [[func_breakable]] instead.) | # Select the brush and click the "Tie to [[Entity]]" button in the object toolbar. Choose [[func_breakable_surf]] in the drop-down list. (If you want the glass to completely shatter all at once, choose [[func_breakable]] instead.) | ||
| # Go to the [[Material]] Type [[keyvalue]] and select Glass. | # Go to the '''[[Material]] Type''' [[keyvalue]] and select ''Glass''. | ||
| # Optional:  Add an [[env_cubemap]] to the surface of the glass texture. | # Optional:  Add an [[env_cubemap]] to the surface of the glass texture. | ||
| {{note|You can apply your texture to just one side of the brush entity by opening the [[Hammer Face Edit Dialog]], ensuring the '''Mode''' is set to ''Select'' or ''Lift + Select'', and clicking once in the 3D view on the face you want to apply the texture to.  Then, select a material with either the drop down box or the browse button, and click apply.}} | {{note|You can apply your texture to just one side of the brush entity by opening the [[Hammer Face Edit Dialog]], ensuring the '''Mode''' is set to ''Select'' or ''Lift + Select'', and clicking once in the 3D view on the face you want to apply the texture to.  Then, select a material with either the drop down box or the browse button, and click apply.}} | ||
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| </gallery>   | </gallery>   | ||
| ==See also== | |||
| ==See  | |||
| *[[Glass that starts out broken]] | *[[Glass that starts out broken]] | ||
| *[[Hammer Face Edit Dialog]] | *[[Hammer Face Edit Dialog]] | ||
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| [[Category:Level Design]] | [[Category:Level Design]] | ||
| [[Category:Tutorials]] | |||
Latest revision as of 05:17, 12 July 2024
- Create a brush where you want the glass to be, using the nodraw texture. Like real glass, it should be very thin (No more than 3 units thick under normal circumstances).
- Apply a nice-looking glass texture to one face (not on both sides). Make sure you use glass/glasswindowbreak070a. Don’t useglass/glasswindowbreak070b. ALL OTHER FACES MUST BEtools/toolsnodraw! IF NOT, IT WILL NOT BE SPAWNED IN-GAME!
- Select the brush and click the "Tie to Entity" button in the object toolbar. Choose func_breakable_surf in the drop-down list. (If you want the glass to completely shatter all at once, choose func_breakable instead.)
- Go to the Material Type keyvalue and select Glass.
- Optional: Add an env_cubemap to the surface of the glass texture.
 Note:You can apply your texture to just one side of the brush entity by opening the Hammer Face Edit Dialog, ensuring the Mode is set to Select or Lift + Select, and clicking once in the 3D view on the face you want to apply the texture to.  Then, select a material with either the drop down box or the browse button, and click apply.
Note:You can apply your texture to just one side of the brush entity by opening the Hammer Face Edit Dialog, ensuring the Mode is set to Select or Lift + Select, and clicking once in the 3D view on the face you want to apply the texture to.  Then, select a material with either the drop down box or the browse button, and click apply.func_breakable Has the effect of breaking all the glass (see picture)
func_breakable_surf Has the effect of partially breaking the glass (see picture)




























