Npc apcdriver: Difference between revisions
		
		
		
		
		
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 Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
		
	
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| {{ | {{LanguageBar}} | ||
| | | {{CD|CNPC_APCDriver|base=CNPC_VehicleDriver|file1=npc_apcdriver.cpp}} | ||
| }} | {{this is a|model entity|game=Half-Life 2 series|name=npc_apcdriver|sprite=npc_vehicledriver.png}} | ||
| {{ | [[File:Roller.jpg|thumb|right|300px|link=|While not rendered in-game, the FGD specifies <code>roller.mdl</code> to visualize this entity in-editor.]] | ||
| The NPC used to drive an APC vehicle ({{ent|prop_vehicle_apc}}). {{immobile npc}} | |||
| The NPC used to drive an APC vehicle ( | |||
| This entity has no physical representation in-game, and as such does not require specific placement in relation to its APC model. | This entity has no physical representation in-game, and as such does not require specific placement in relation to its APC model. | ||
| Line 12: | Line 11: | ||
| == Keyvalues == | == Keyvalues == | ||
| {{KV|Maxspeed (percentage of vehicle's maxspeed)|intn=drivermaxspeed|float|}} | |||
| {{KV|MinSpeed (percentage of vehicle's maxspeed)|intn=driverminspeed|float|}} | |||
| {{KV VehicleDriverNPC}} | |||
| {{KV BaseNPC}} | |||
| == Flags == | == Flags == | ||
| {{fl|65536|No Rocket Attacks|Overrides standard flag for this number{{confirm}}.}}{{bug|Does nothing in {{Src13|4}}.}} | |||
| {{fl|131072|No Gun Attacks}} | |||
| {{Fl VehicleDriverNPC}} | |||
| {{Fl BaseNPC}} | |||
| == Inputs == | == Inputs == | ||
| {{I|SetDriversMaxSpeed|Set the drivermaxspeed.|param=float}} | |||
| {{I|SetDriversMinSpeed|Set the driverminspeed.|param=float}} | |||
| {{I|StartForward|Tell the driver to start driving.}} | |||
| {{I|Stop|Tell the driver to stop driving.}} | |||
| {{I VehicleDriverNPC}} | |||
| {{I BaseNPC}} | |||
| == Outputs == | == Outputs == | ||
| {{O|DisableFiring|Disables firing from happening.|param=float}} | |||
| {{O|EnableFiring|Enables firing to start. Firing is enabled by default.|param=float}} | |||
| {{O BaseNPC}} | |||
| [[Category:Vehicle Entities]] | [[Category:Vehicle Entities]] | ||
| [[Category:NPCs]] | [[Category:Half-Life 2 NPCs|A]] | ||
Latest revision as of 17:31, 1 June 2025
|  Class hierarchy | 
|---|
| CNPC_APCDriver | 
|  npc_apcdriver.cpp | 

npc_apcdriver  is a   model entity  available in  Half-Life 2 series.
 Half-Life 2 series.
The NPC used to drive an APC vehicle (prop_vehicle_apc).
This entity has no physical representation in-game, and as such does not require specific placement in relation to its APC model.
 Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.Keyvalues
- Maxspeed (percentage of vehicle's maxspeed) (drivermaxspeed) <float>
- MinSpeed (percentage of vehicle's maxspeed) (driverminspeed) <float>
- Vehicle (vehicle) <targetname>
- Vehicle to drive.
| CBaseCombatCharacter: 
 
 CAI_BaseNPC: 
 
 
 
 
 
 
 
 
 DamageFilter: 
 | 
Flags
- No Rocket Attacks : [65536]
- Overrides standard flag for this number[confirm]. Bug:Does nothing in Bug:Does nothing in Source 2013.  [todo tested in ?] Source 2013.  [todo tested in ?]
- No Gun Attacks : [131072]
- Start Inactive : [65536]
BaseNPC flags 
- Wait Till Seen : [1]
- Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.
- Gag : [2]
- Won't make IDLE sounds until it's angry.
- Fall to ground (unchecked means teleport to ground) : [4]
- Drop Healthkit : [8]
- Causes this NPC to drop an item_healthvial upon dying.
- Efficient : [16]
- Don't acquire enemies or avoid obstacles
- Wait For Script : [128]
- Forces this NPC to "wait" in an idle state until it finishes playing a scripted_sequence.
- Long Visibility/Shoot : [256]
- By default, increases a NPC's sight range to 6,000units and allows it to attack from anywhere within that distance.
- Fade Corpse : [512]
- Think outside PVS : [1024]
- Allows this NPC to run its regular AI outside of any player's PVS.
- Template NPC : [2048]
- Marks this NPC as a template for entities like npc_template_maker. The NPC will not spawn on its own. This is not needed for point_template.
- Do Alternate collision for this NPC (player avoidance) : [4096]
- Don't drop weapons : [8192]
- Ignore player push : [16384] (in all games since  ) )
- Entity won't give way to player.
Inputs
- SetDriversMaxSpeed <float>
- Set the drivermaxspeed.
- SetDriversMinSpeed <float>
- Set the driverminspeed.
- StartForward
- Tell the driver to start driving.
- Stop
- Tell the driver to stop driving.
- StartFiring
- Tell the driver to attack nearby enemies with the vehicle's weaponry (if any).
- StopFiring
- Tell the driver to stop attacking nearby enemies with the vehicle's weaponry.
- GotoPathCorner <targetname>
- Tell the driver to go to a specific path corner and continue from there.
BaseNPC inputs 
CAI_BaseNPC:
- ActivateSpeedModifier !FGD
- DisableSpeedModifier !FGD
- Break
- Smash into pieces. If this is not possible, disappear.
- BecomeRagdoll   (in all games since  ) )
- Remove itself and instantly become a ragdoll with zero force (just go limp). OnDeath, etc. outputs will NOT be fired.
- ForceInteractionWithNPC  <string> <string>   (in all games since  ) )
- Force the NPC to use a dynamic interaction with another NPC. Syntax is <targetname> <dynamic interaction>.
- ForgetEntity <targetname>
- Clears out the NPC's knowledge of a named entity.
- UpdateEnemyMemory   (in all games since  ) )
- Update (or create) this NPC's memory of of the given entity.
- GagEnable
- GagDisable
- Gagged NPCs won't speak (or moan, caw, etc.) unless made to be a choreographed scene.
- HolsterWeapon   (in all games since  ) )
- UnholsterWeapon   (in all games since  ) )
- Force the NPC to holster or unholster their weapon. Ignored if the NPC is scripting or if the NPC doesn't use weapons.
- HolsterAndDestroyWeapon   (in all games since  ) )
- Same as HolsterWeapon, except the weapon is destroyed once it has been concealed.
- IgnoreDangerSounds <float>
- Ignore danger sounds for the specified number of seconds.
- InsideTransition !FGD
- OutsideTransition !FGD
- SetBodyGroup <integer>
- HACK: Sets this NPC's body group (from 0–n).
- SetEnemyFilter <string>
- SetHealth <integer>
- Set the NPC's health.
- SetMaxLookDistance  <float> (only in  ) )
- Sets the maximum look distance for the NPC. Defaults are 2048 and 6000 for long range NPCs.
- SetRelationship <string|targetname or classname> <string|disposition> <int|rank>
- Changes whether this NPC likes or dislikes certain others. Used like the ai_relationship entity, with this NPC as the subject.
- Values for dispositionare:- D_HT: Hate
- D_FR: Fear
- D_LI: Like
- D_NU: Neutral
 
- SetSquad <string>
- Change the name of this NPC's squad. Leaving the parameter blank will remove the NPC from any existing squad.
- StartScripting
- StopScripting
- Enter/exit scripting state, where NPCs ignore a variety of stimulus that would make them break out of their scripts. They ignore danger sounds, ignore +Use, don't idle speak or respond to other NPCs' idle speech, and so on.
- Wake
- Wakes up the NPC if it is sleeping.
CBaseCombatCharacter:
- KilledNPC !FGD
- Tells the entity it killed something. Despite the name, this can include a player. This input will be automatically sent by the victim when they die.
- physdamagescale <float>
- Scales damage energy when this character is hit by a physics object. With a value of 0 the NPC will take no damage from physics.
DamageFilter:
Outputs
- DisableFiring <float>
- Disables firing from happening.
- EnableFiring <float>
- Enables firing to start. Firing is enabled by default.
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