Weapon pain pills spawn: Difference between revisions

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{{l4d series point|weapon_pain_pills_spawn}} It is a possible spawnpoint for pain pills.
{{WeaponSpawnL4D
{{stub}}
| weapon = pain_pills
== Keyvalues ==
| fancy_name = pain pills
{{kv weapon l4d}}
| class = CWeaponpain_pillsSpawn
{{note|Ammo is usually unspecified for pain pills.}}
| description_add =
== Inputs ==
{{note|Will always spawn if placed over FINALE nav areas}}
== Outputs ==
| seealso_add =  
== Flags ==
* {{l4d2}}{{ent|weapon_adrenaline_spawn}}
{{fl weapon l4d}}
* {{ent|weapon_first_aid_kit_spawn}}
== See also ==
}}
== External links ==

Latest revision as of 09:06, 1 April 2025

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models/w_models/weapons/w_eq_painpills.mdl
C++ Class hierarchy
CWeaponpain_pillsSpawn
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity

weapon_pain_pills_spawn is a model entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It is possible spawn point for pain pills.

Note.pngNote:Will always spawn if placed over FINALE nav areas

Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Count (count) <integer>
Max number of weapons given before disappearing.
Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Glow Backface Multiple (glowbackfacemult) <float> (only in Left 4 Dead 2) !FGD
If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.

Outputs

OnItemSpawn  (only in Left 4 Dead)
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.

See Also