Info target: Difference between revisions
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{{ | {{LanguageBar}} | ||
{{ | {{TabsBar|main=gs|base=info_target}} | ||
{{Preserved entity}} | |||
{{This is a|point entity|name=info_target|sprite=1}} | |||
== | {{CD|CInfoTarget|base=CPointEntity|file1=beam_shared.cpp}} | ||
It can be used by many different entities, and is a great generic target for any entity that needs to point, shoot, look at, or walk to a specific target. | |||
It is primarily used for a target for other entities, similar to an {{ent|info_null}}. An info_null is preferable to use as a point at target for [[light_spot|spotlights]], because an info_null is removed on map spawn, whereas an info_target remains. This entity can be placed with the [[Commentary Editor]] for changing the players view angles & position during a commentary. | |||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | |||
== | == Flags == | ||
{{fl|1|Transmit to client (respect PVS)}} | |||
{{fl|2|Always transmit to client (ignore PVS)|since={{L4D2}}}} | |||
== | == See Also == | ||
* {{ | * {{ent|info_particle_target}} | ||
* {{ent|info_target_instructor_hint}} |
Latest revision as of 12:07, 4 May 2025

This is a preserved entity in 






If the game has round restart mechanics this entity may not behave as expected.







If the game has round restart mechanics this entity may not behave as expected.

info_target
is a point entity available in all Source games.
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CInfoTarget |
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It can be used by many different entities, and is a great generic target for any entity that needs to point, shoot, look at, or walk to a specific target.
It is primarily used for a target for other entities, similar to an info_null. An info_null is preferable to use as a point at target for spotlights, because an info_null is removed on map spawn, whereas an info_target remains. This entity can be placed with the Commentary Editor for changing the players view angles & position during a commentary.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Transmit to client (respect PVS) : [1]
- Always transmit to client (ignore PVS) : [2] (in all games since
)